// mod author
aRandomKiwi
// works All mods
Raids For Me
What ? Is your colony too peaceful ? Need more challenge ? Need to try your new Kill For Me packs with some raiders ? You can now be very rude with other factions and get raided when you dirty talk to them ! You want a raid ? just insult enemies factions ! A little mod fully cust
- mod
- 1.6
- 1.5
Guards For Me
WORKS WITH EXISTENT SAVES Use your colonists as patrol guards (follow waypoints and attack threats), bodyguards (follow and protect), standing guards (protect area) and reaction forces (search and kill threats).
- mod
- 1.0
- 1.1
Kill For Me
Teach your animals to kill enemies in packs Unlike vanilla release animal training, you do not risk life of colonists, get full controls over your packs movements (and therefore the ability to create attack strategies) and choosing targets to kill plus many other advantages and c
- mod
- 1.0
- 1.1
Power++
WORKS WITH SAVES A wireless power mod : Trade power (buy and sell) with factions, share wirelessly power between your colonies and all other maps (caravan, quest, deeprim.
- mod
- 1.6
- 1.5
Mercenaries For Me
WORKS WITH SAVES (Need Faction discovery mod) Hire and rent mercenaries (in modern/futurist or medieval way).
- mod
- 1.0
- 1.1
Android Tiers++ Expansion
WORKS WITH SAVES ===================>NOTICE<=================== The 1.
- mod
- 1.0
Android tiers - TX Series
WORKS WITH SAVES - REQUIRES Android Tiers mod Add a new serie of androids designed for infiltration missions, their slightly modified exoskeleton are covered with rubber skin / living tissues which prevent them to rust, have a better social impact and to be EMP/solar flare proof,
- mod
- 1.1
- 1.2