// mod author
Owlchemist
// works All mods
Clean Pathfinding 2
What's the point of building roads and paths around the map if your pawns are just going to dirty their feet by not using them?
- mod
- 1.4
- 1.3
Perspective: Doors
This is a lightweight mod which simply retextures the east-west doors in such a way that their perspective makes more sense.
- mod
- 1.4
- 1.3
Perspective: Buildings
This mod adds a gizmo to most buildings which allows the player to adjust its position.
- mod
- 1.4
- 1.3
Underground Power Conduits
A small mod which simply lets you build power conduits underground.
- mod
- 1.0
- 1.1
Windows
This is a fork and continuation of jptrrs's Open the Windows.
- mod
- 1.4
- 1.3
Toggleable Readouts
Know that resource list in the top left corner?
- mod
- 1.4
- 1.3
Perspective: Trees
A micro-mod which simply alters the tree draw layer so items/chunks/pawns are not drawn in front of it.
- mod
- 1.1
- 1.2
Animal Equipment
This is a fork and continuation of the mod Animal Armor: Vanilla, and uses Animal Gear framework to allow you to research, craft, and outfit animals with warm clothes and protective battle armor.
- mod
- 1.4
- 1.3
Toggleable Overlays
Instead of items always showing their overlays, this mod allows those overlays to only show when you mouseover things.
- mod
- 1.4
- 1.3
Permeable Terrain
One sentence summary This mod makes it so that liquidy filths, such as blood and vomit, do not last very long if they fall upon permeable terrains such as soil and sand.
- mod
- 1.4
- 1.3
Toggleable Shields
A mini-mod which allows shield belts to be turned off, thereby allowing ranged weapons to work.
- mod
- 1.4
- 1.3
SeedsPlease: Lite
This is a fork of Charlotte's (aka NotFood) SeedsPlease, employing a number of changes.
- mod
- 1.4
- 1.3
Barely Better Spots
Overview This mod merges Barely Restricted Spots and Barely Visible Spots into one, now tagged for 1.
- mod
- 1.2
- 1.4
Boundary Training
A mini-mod which allows you to train animals to not roam off.
- mod
- 1.4
- 1.3
Modular Tables and Chairs
This is a fork and continuation of the Modular Tables mod.
- mod
- 1.4
- 1.3
Chicken Nests
A quick personal mod I made as an improvement of Sulusdacor's chicken nest mod.
- mod
- 1.4
Simple Chains: Leather
Aimed for players desiring more challenge in their resource production, this mod introduces a leather processing chain.
- mod
- 1.2
- 1.4
Owl's Colonist Bar (dev)
Current state of this mod This mod is currently a WIP, incomplete, but is in a usable state.
- mod
- 1.4
- 1.3
Simple Chains: Lumber
This is a pro-difficulty mod designed for people looking for a bit more challenge in their RimWorld experience.
- mod
- 1.2
- 1.4
Simple Chains: Steel
Compacted steel? In my mountain? I don't think so! Return to the basics of production chain antics with this iron to steel mod. Used in conjunction with a coal mod listed below, your pawns will now have to work double hard to start building up their steel reserves. Steel is now a
- mod
- 1.2
- 1.4
Variable Room Sizes (temporary beta)
Normally what is considered an "average sized room" applies to all room types.
- mod
- 1.4
Quiet Instruments
If you're sick of hearing the same ol' harp solo for the millionth time, this mod allows you to adjust the volume levels of instruments.
- mod
- 1.4
- 1.3
Invisible Walls and Doors
These invisible walls, fences and doors are made for niche utility purposes, primarily for map designers trying to manipulate path finding and raid spawn behavior.
- mod
- 1.4
- 1.3
Dark Gauranlen Retexture
A simple texture replacement to darken all gauranlen-related textures, such as moss, trees, particle fx, some of the dryads, and pods.
- mod
- 1.4
- 1.3