// mod author

RedMattis

43 mods2.6M total downloads 4.9 avg rating

// works All mods

Big and Small - Framework
management

Big and Small - Framework

This is a framework for adding custom races and greatly extending the ability to do things with Genes and Hediffs.

Big and Small - Genes & More
management

Big and Small - Genes & More

This core mod includes a number of Biotech genes, traits, and the C# framework to make things in other mods work.

Red's Performance Fixes (aka. Comp EggLayer Fix)
No 1.6
management

Red's Performance Fixes (aka. Comp EggLayer Fix)

TL;DR: Less Laagggg. Game Run Better. Computer suffering less; Yay! As of writing this just swaps out ONE very expensive Ludeon method. The... dreaded Egg laying! It really doesn't have to tick and look-up food needs every.single.tick! Gah! I bet you're seeing the title image and

Gene Extractor Tiers
Stale
management

Gene Extractor Tiers

Summary This mod adds improved versions of the gene extractor which will extract genes from a characters until you've extracted every gene available.

Big and Small - Weapons
Stale
weapons

Big and Small - Weapons

More weapon variety. Can be considered an addon to Big and Small Gene's much smaller/more focused weapon arsenal. The weapons are roughly in line with vanilla balancing, averaging a bit higher for giant weapons (all weapons here as of writing) since they require the pawn to be hu

Big and Small - Yokai
Stale
management

Big and Small - Yokai

Because clearly there isn't enough eastern stuff on the Rimworld Workshop.

Drafted Auto-Combat
Stale
combat

Drafted Auto-Combat

Adds drafted auto-combat feature for any draftable player-controlled pawn.

Big and Small - Simply Robots
Stale
management

Big and Small - Simply Robots

A variety of robotic colonists designed to be flexible and and have strong compatibility with vanilla and mod content.

Big and Small - Sapient Animals
management

Big and Small - Sapient Animals

Sapient Animals! Optionally also Mechanoids. Most animals (and optionally mechanoids) can be made sapient using a craftable and findable "Cogni-Fi" gadget. A sapient animal will in most respects function as a colonists being able to perform jobs, be draftable and; if they have su

Vengeful Dead
Stale
management

Vengeful Dead

Highly Configurable Undying Disaster The returned are primarily meant to model the kind of "Vengeful Revenant" type of undead rather than the brain-eating zombie variety.

An Undeader House Sanguin
No 1.6
management

An Undeader House Sanguin

Makes the house Sanguin be populated with more types of vampires and replaces some of their numbers with werewolves and the undead.

Anime Uniformity: Leg Fixer! V2
management

Anime Uniformity: Leg Fixer! V2

Same deal as V1, but V2 is way more aggressive and tries to get the heads to be the same size as baseliners as well as getting the characters ti fit well within tiles, etc.