// mod author
RedMattis
// works All mods
Big and Small - Framework
This is a framework for adding custom races and greatly extending the ability to do things with Genes and Hediffs.
- mod
- 1.6
- 1.5
Big and Small - Genes & More
This core mod includes a number of Biotech genes, traits, and the C# framework to make things in other mods work.
- mod
- 1.6
- 1.5
Better Gene Inheritance
Much improved gene inheritance for Biotech.
- mod
- 1.6
- 1.5
Red's Performance Fixes (aka. Comp EggLayer Fix)
TL;DR: Less Laagggg. Game Run Better. Computer suffering less; Yay! As of writing this just swaps out ONE very expensive Ludeon method. The... dreaded Egg laying! It really doesn't have to tick and look-up food needs every.single.tick! Gah! I bet you're seeing the title image and
- mod
- 1.5
- 1.4
Better Children Skill Learning
By default this mod increases the learning speed of children without passion in the given skill to 1.
- mod
- 1.5
- 1.4
Wololoo - Better Conversion and Recruitment
Okay, fine you're right.
- mod
- 1.6
- 1.5
Dryads & Gauranlen Trees Reworked
Instead of endless pruning the effectiveness of dryads and their trees depends on nature shrines and a respect for nature.
- mod
- 1.6
- 1.5
Bigger Gravships (and other Odyssey spaceship related settings)
Configurable Gravship Size.
- mod
- 1.6
Big and Small - Races
This mod adds a number of somewhat Norse-themed races.
- mod
- 1.6
- 1.5
Vanilla Genes Rebalanced
This is a ridiculously light-weight mod that rebalances Vanilla Genes.
- mod
- 1.5
- 1.4
Gene Extractor Tiers
Summary This mod adds improved versions of the gene extractor which will extract genes from a characters until you've extracted every gene available.
- mod
- 1.5
- 1.4
Dryads & Gauranlen Trees Rework + Vanilla Ideology Expanded - Dryads: Compatibility - Greater Dryads
Mod may or may not contain actual knuckles.
- mod
- 1.5
- 1.6
Big and Small - Vampires and the Undead
Adds Genes, Xenotypes, and Mechanics related to Vampires ("Sanguophages"), Demons, and the Undead.
- mod
- 1.6
- 1.5
Big and Small - Heaven and Hell
Join the conflict between Heaven, Hell, and the Outcasts.
- mod
- 1.6
- 1.5
Big and Small - More Xenotypes
Mimics, Spider people, and probably more xenotypes to come.
- mod
- 1.6
- 1.5
Big and Small - Weapons
More weapon variety. Can be considered an addon to Big and Small Gene's much smaller/more focused weapon arsenal. The weapons are roughly in line with vanilla balancing, averaging a bit higher for giant weapons (all weapons here as of writing) since they require the pawn to be hu
- mod
- 1.6
- 1.5
Big and Small - Lamias and other Snake-People
Adds snake-like xenotypes, related genes, and optional factions for them.
- mod
- 1.6
- 1.5
Big and Small - Yokai
Because clearly there isn't enough eastern stuff on the Rimworld Workshop.
- mod
- 1.6
- 1.5
Big and Small - Slimes
Bouncy colourful slimes with an assortment of special abilities.
- mod
- 1.6
- 1.5
Drafted Auto-Combat
Adds drafted auto-combat feature for any draftable player-controlled pawn.
- mod
- 1.6
Big and Small - Simply Robots
A variety of robotic colonists designed to be flexible and and have strong compatibility with vanilla and mod content.
- mod
- 1.6
- 1.5
Big and Small - Xeno Insectoid Hive
This mod adds the Xeno Insectoid Hive.
- mod
- 1.6
- 1.5
Big and Small - Sapient Animals
Sapient Animals! Optionally also Mechanoids. Most animals (and optionally mechanoids) can be made sapient using a craftable and findable "Cogni-Fi" gadget. A sapient animal will in most respects function as a colonists being able to perform jobs, be draftable and; if they have su
- mod
- 1.6
Big and Small - Simple Size Genes
This is a slimmed down version of Big and Small Genes.
- mod
- 1.6
- 1.5
Big and Small - Rescale Project
The goal of this mod is simple.
- mod
- 1.5
- 1.4
Android Tiers Reforged - Facial Animations + HD Female Heads and Bodies
Adds facial animation to T3 and T4 robots if you have facial animations installed (you still get the HD textures without it though) Adds HD heads and bodies for the female androids Note that the HD female heads are only used when the gender of the androids is set to female.
- mod
- 1.4
Vengeful Dead
Highly Configurable Undying Disaster The returned are primarily meant to model the kind of "Vengeful Revenant" type of undead rather than the brain-eating zombie variety.
- mod
- 1.6
- 1.5
Gene Nodes - Genes for Sale
This mod adds more Gene Nodes with predefined/themed content for you to build or purchase.
- mod
- 1.6
- 1.5
Big and Small - Medieval Factions [Obsolete as of 1.5]
This is a light-weight mod which adds 3 factions for your Medieval or Viking-themed games.
- mod
- 1.4
Big and Small - Medieval Overhaul Factions [Obsolete as of 1.5]
Adds optional Medieval Factions which you can create when starting a new game or spawn in via the Vanilla Expanded Framework.
- mod
- 1.4
Big and Small - Overtuned
This mod simply tunes up the stats of the giant ranged weapons significantly.
- mod
- 1.6
- 1.5
Big and Small - Sample Race Mod (Harpy-Neko Race)
This is a sample race mod for the Big and Small Framework race creation guide.
- mod
- 1.6
- 1.5
Shelf Stack Logistics Reworked
No more building your entire base around a huge central warehouse!
- mod
- 1.6
Xenohumans aren't Ugly (to each other)
Now, if you'd ask anyone else though.
- mod
- 1.6
VRE Android Tweak - Easier Research Prerequisite
I figured some colonies might want androids but aren't really aiming for the Mechanitor thing.
- mod
- 1.6
- 1.5
Randy Random's Rayguns - Ordinary Spacer Weapons
Relabeled and now with a proper description of what it does since it isn't the 1st of April anymore.
- mod
- 1.6
- 1.5
An Undeader House Sanguin
Makes the house Sanguin be populated with more types of vampires and replaces some of their numbers with werewolves and the undead.
- mod
- 1.4
Research and Resource Rebalancing
Rebalances or otherwise messes with a bunch of random mods.
- mod
- 1.5
Big and Small - Enable All Optional Content
This mod simply enables optional content like the giant weapons, large meals, shrink rays, and so without requiring the mods that would typically enable them.
- mod
- 1.6
- 1.15
Ice Age - Sapient Animals Scenario
Adds a scenario with 3 sapient animals who have stumbled upon a human baby.
- mod
- 1.6
Anime Uniformity: Leg Fixer! V2
Same deal as V1, but V2 is way more aggressive and tries to get the heads to be the same size as baseliners as well as getting the characters ti fit well within tiles, etc.
- mod
- 1.6
Anime Uniformity: Leg Fixer! ...kinda!
Okay, so this is how it normally looks.
- mod
- 1.6