// mod author
Syrchalis
// works All mods
[SYR] Doormats
Doormats - with a twist Doormats adds leather and cloth doormats to prevent colonists to carry filth into buildings.
- mod
- 1.0
- 1.1
[SYR] Harvest Yield
Reworks plant harvest yield and animal gather yield Changes mechanics of plant harvest yield and animal gather yield to work similar to mining yield.
- mod
- 1.0
- 1.1
[SYR] More Slaves
Adds additional slaves to all slave-carrying traders and bases Increases the base amount of slaves from 0-2 to 2-4 for all vanilla traders, respecting the population limit.
- mod
- 1.0
- 1.1
[SYR] Universal Fermenter
Now replaced by Processor Framework Processor Framework charlottes fork A framework for time-based processing inside objects Universal Fermenter abbreviation: "UF" So what's different about this version?
- mod
- 1.2
- 1.3
[SYR] Bullet Casings
Adds bullet casings, which fly out of weapons when fired (visuals!
- mod
- 1.0
- 1.1
[SYR] Prosthetic Table
Adds a seperate workbench for prosthetics and transfers all prosthetic recipes from machining and fabrication to it Removes prosthetic recipes from the machining table and fabrication bench and puts them into a new workbench.
- mod
- 1.0
- 1.1
[SYR] Coffee and Tea
Adds coffee and tea (and hot chocolate) Adds coffee and tea plants which can be processed into barely addictive beverages that boost mood and stats alike.
- mod
- 1.0
- 1.1
[SYR] Individuality
Adds new traits, rebalances vanilla traits and shifts boring traits.
- mod
- 1.1
- 1.2
[SYR] Glowing Healroot
Gives harvestable healroot a different texture and makes healroot glow Changes texture of harvestable healroot and adds a glow to all healroot.
- mod
- 1.0
- 1.1
[SYR] Naga
Adds a playable naga race Naga are a technologically advanced race of snake-like individuals.
- mod
- 1.0
- 1.1
[SYR] Blueberries
Adds blueberries, blueberry wine and bluciferum Blueberry bushes are slow growing, sensitive to fertility and have a ramp up period.
- mod
- 1.1
- 1.2
[SYR] Light Radius
Adds dynamic light radii to light sources When selecting lights or when placing lights Light Radius shows an indicator which area will be considered "Lit".
- mod
- 1.0
- 1.1
[SYR] Marbled Marble
Makes marble marbely It's a purely visual thing.
- mod
- 1.0
- 1.1
[SYR] Trait Value
Colors traits based on their value Gives traits a numerical value that represents roughly how beneficial they are.
- mod
- 1.2
- 1.4
[SYR] Essentials: Stone
Rebalances stone types and improves colors of granite and jade.
- mod
- 1.0
- 1.1
[SYR] Harpy
Adds bird people Might want to read the tips section at the bottom The Harpies are a neolithic race that are limited in their technological advancements by their constant fighting among themselves and tendency to pick fights with anyone, even stronger foes.
- mod
- 1.1
- 1.2
[SYR] AK-47
Adds AK-47 assault rifle The AK-47 has been added because I had the texture lying around and I really wanted the communist counterpiece to the M16-style assault rifle we have in game.
- mod
- 1.0
- 1.1
[SYR] Crossover
Adds two scenarios and two factions for mixed colonies and tribes Adds new factions for mixed colonies and tribes.
- mod
- 1.3
[SYR] Colored Log
Guess what it does Useful mod for: - Less depressing logs - Confusing your favorite modders when showing them your logs (as screenshot, preferably made with a phone) - Falsely accusing someone of causing an error that was just a warning or message colored red Has color picker opt
- mod
- 1.2
- 1.3