BioReactor (Continued)
Update of NukaFrogs mod - Added support for Vanilla Nutrient Paste Expanded, based on the patch by KahirDragoon - Added mod-settings for selecting what is dropped when a pawn enters a reactor Add Living Battery - BioReactor Feature - Produces electricity from Living Thing.

Update of NukaFrogs mod https://steamcommunity.com/sharedfiles/filedetails/?id=1564657272
- Added support for Vanilla Nutrient Paste Expanded, based on the patch by KahirDragoon
- Added mod-settings for selecting what is dropped when a pawn enters a reactor


Add Living Battery - BioReactor
Feature
- Produces electricity from Living Thing. - Use food type as fuel. - If desired, storage thing can be melted into chemfuel. - Storage thing are preserved semi-permanently. ( Like crypto casket )Storable Thing: Everything that can move
Storable count: 1
Power production = Basic power X Body size multiplier X Race multiplier
- Basic power generation: 1000 / 1200 / 1400 (2X2/3X3/4X4)
- Body size multiplier: X Body size
- Race multiplier: X HumanLike(100%) / NonHumanLike(50%) / NonBioType (0%)
Fuel: Food type ( default - raw food )
Research Prerequisite: BiofuelRefining
How to put into BioReactor.
1. Direct orders to colonist
2. Command to carry lying down pawn.
Art: Gloomylynx
Programming, Content: NukaFrog
Animal in preview is Alpha Animal
NonSteamLink Here
2020/02/26
1.1 Add Compatibility Add copy/paste2020/02/28
Add Alien Mod Compatibility Now the body addon of aliens look normal.2020/05/18
WorkGiver optimization.
- See if the the error persists if you just have this mod and its requirements active.
- If not, try adding your other mods until it happens again.
- Always post your log using the Log Uploader
- For best support, please use the Discord-channel for error-reporting.
- Do not report errors by making a discussion-thread, I get no notification of that.
- If you have the solution for a problem, please post it to the GitHub repository.
- Use RimSort to sort your mods



