// mod author

Mlie

844 mods20.5M total downloads 4.9 avg rating

// works All mods

Show Me Your Hands
management

Show Me Your Hands

Pawns show their hands on their weapon when drafted.

More Faction Interaction (Continued)
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More Faction Interaction (Continued)

Update of Mehnis mod - Updated by Taranchuk - Commissioned by Spark7979 - Updated as is, have not been tested with other mods than those listed below.

Food Poisoning Stack Fix (Continued)
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Food Poisoning Stack Fix (Continued)

Update of Dyrewulfes mod Food poisoned meals no longer taint whole stacks This changes the mechanism that handles food poisoned meals and how they stack.

Use This Instead
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Use This Instead

TLDR: This mod scans your installed mods and suggest working/more updated replacements for those mods Continuations of mods has many names and has become an large part of the RimWorld modding community.

Roads of the Rim (Continued)
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Roads of the Rim (Continued)

Update of Loconekos mod - Can be added to save-games - Russian settings translation added, thanks Festival!

RimQuest (Continued)
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RimQuest (Continued)

Update of Jecrells mod - Added support for the new QuestScriptDef-type as well as the old IncidentDef - Added support for guest-groups from Orions Hospitality mod - Added Russian translation and a way to translate Quest-type quests.

Just Put It Over There
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Just Put It Over There

When making a trade-deal with a caravan, they will now try to place your bought items in storages instead of just dropping it on the ground.

Various Space Ship Chunk (Continued)
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Various Space Ship Chunk (Continued)

Update of totobrother mod - Added a chunk that gives uranium - There is an option to spawn smaller chunks as well It adds various kind of Ship Chunks Also, These are can show when ship chunk drop event!

No Version Warning
↑ Updated
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No Version Warning

I get a lot of requests to update mods and some of them have no issues except that they are marked in the mod-list as incompatible with the current Rimworld version.

Yayo's Caravan (Continued)
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Yayo's Caravan (Continued)

Update of YAYOs mod * Change the visual of the caravan on the world map * Option Settings You can adjust the value to use the desired setting.

Relevant Stats In Description
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Relevant Stats In Description

Depending on the type of building, selected stats are shown in the description-window in the architect-menu.

Research Tree (Continued)
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Research Tree (Continued)

Update of Fluffys mod Added features Added research-infocard, visible by Rightclick Research can now be added/moved to the front of the queue with Ctrl+Leftclick Added the current progress values on not finished projects Locked camera when opening the research-window Original res

Smarter Visitors
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Smarter Visitors

Since visitors decide when they want to leave, it may not always happen at the best time.

Show Mod Updates
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Show Mod Updates

This mod adds info about what mods have updated since you last saved your game.

Prosthetic No Missing Body Parts (Continued)
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medical

Prosthetic No Missing Body Parts (Continued)

Update of iamrespawns mod - Replaced the destructive Harmony prefix with a postfix instead to increase compatibility - Added settings for hand and feet-bionics - Verified working in CE - Added support for Android tiers/Android Tiers Reforged.

Prisoners Dont Have Keys
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Prisoners Dont Have Keys

I found it odd that prisoners could open doors when escaping when fleeing raiders cannot.

Prisoner Arena (Continued)
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Prisoner Arena (Continued)

Update of Gl0b on Steams mod - Fights can now go on until death - A scoreboard saves the names of all winners - Slaves and prisoners that win can now be released as reward as well as getting glory - Spectators stand outside of the gray area to enable construction of fences around

Food Alert (Continued)
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Food Alert (Continued)

Update of Mehnis mod Added a setting for selecting the lowest preferability of food to be counted DesperateOnly,RawBad,RawTasty,MealAwful,MealSimple,MealFine,MealLavish Examples for each category shows in the config-dialog Changed the calculations for food, instead using the exac

Pawn Education (Continued)
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Pawn Education (Continued)

Update of Tylers mod - Added russian translation, via Reiquard A mod that allows pawns to educate each other.

All Memories Fade
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All Memories Fade

Will force all memories fade out instead of just ending.

Prison Commons (Continued)
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Prison Commons (Continued)

Update of Ben Lubars mod Allows you to mark any enclosed Gather Spot (table, sculpture, campfire, etc) as a prison commons area.

Real Faction Guest (Continued)
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Real Faction Guest (Continued)

Update of YAYOs mod Preview In rimworld, There is an issue where pawns that come in event or quests are forcibly changed to vanilla pawns type even though they are mod factions.

Run and Hide (Continued)
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Run and Hide (Continued)

Update of Linqs mod - Added Russian translation, made by user: I'm sorry - Added French translation, thanks qux!

Expanded Roofing (Continued)
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Expanded Roofing (Continued)

Update of Why_is_thats mod Uploaded to Steam by CrunchyDuck from the GitHub-repository Later updated to 1.

Cut plants before building (Continued)
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Cut plants before building (Continued)

Update of 民火s mod Special trees should no longer be marked for cutting Anima tree Gauranlen tree Harbringer tree Added mod-settings The default on-state Dig up if possible Only allow cutting by pawns with plant cutting enabled If there is the plant that need to be cut on planned

Tab-sorting
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Tab-sorting

Sort your stuff! This mod can sort furniture/structures into appropriate tabs. It started as an improved version of the LigtsTab (by betaALPHAs) but since that version relied on patches it was very complex and hard to maintain. Instead this mod uses C#-code to sort things after t

Less Stupid Romance Attempt (Continued)
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Less Stupid Romance Attempt (Continued)

Update of Dazz Aephiex mod - Removed legacy HugsLib requirement I long stopped playing rimworld myself and probably won't update any of these.

Perspective: Buildings (Continued)
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Perspective: Buildings (Continued)

Update of Owlchemists mod This mod adds a gizmo to most buildings which allows the player to adjust its position.

Custom Prisoner Interactions
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Custom Prisoner Interactions

Adds various extra options to the prisoner Interactions for Converting and Releasing prisoners.

Bad Can Be Good (Continued)
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Bad Can Be Good (Continued)

Update of Neceross mod Those bad traits that everyone skips are now not as bad.

Better Message Placement (Continued)
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Better Message Placement (Continued)

Update of Dyrewulfes mod Dynamically adjusts the location messages are written at, to avoid blocking the colonist bar.

Cybernetic Warfare and Special Weapons (Continued)
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weapons

Cybernetic Warfare and Special Weapons (Continued)

Update of Trunken and Luizis mod - CE-patch moved into the main CE-mod instead Regarding the weapons not recognized as hunting-weapons: To count as a hunting-weapon a weapon has to have a ranged attack, the projectile must cause damage and it must not be of an exploding type.

Mark That Pawn
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Mark That Pawn

You get a large raid and looking through the pawns you find one that would be excellent to capture, but sadly you lose them in the action.

Best Mix (Continued)
↑ Updated
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Best Mix (Continued)

Update of peladors mod - Added support for Softness from Soft Warm Beds - Added chinese languange, thanks NB - Added support for Nutrition-stat, High and Low - Updated chinese translation, thanks NBurger500 As the bill-logic have been changed and my skills in Transpiling-code is

Proximity (Continued)
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Proximity (Continued)

Update of peladors mod - For detailed description, download the PDF - Performance optimizations by Taranchuk Important News Ashnal, another mod developer has taken it upon himself to adopt the functionality from Proximity.

Compact Work Tab (Continued)
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Compact Work Tab (Continued)

Update of CaptainArbitrarys mod - Added translation-support - By request there is now another vertical option that keeps the letters horizontal.

Supreme Melee (Continued)
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Supreme Melee (Continued)

Update of ChJees mod - Added support for Trait Value For a CE friendly alternative, try Rebound This mod is there to relieve of the feeling that melee oriented bionic monstrosities are too squishy.

Visual XML Patches
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Visual XML Patches

This mod will show the XML patches loaded in the game to help in finding the cause of issues.

10x Carrying Capacity (Continued)
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10x Carrying Capacity (Continued)

Update of mpwozs mod This mod has been replaced by Strong Pawns by нїppо Increases default pawn carrying capacity to 750 (still affected by things like wounds/bionics/etc.

Recycle This (Continued)
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Recycle This (Continued)

Update of busted_bunnys mod - Added option to not show the extra gizmos on items - Added option to not return components (or any complex items) when recycling - Load after any HAR race mods to avoid compatibility issues Ever got tired of creating bills to smelt and destroy useles

Mod Manager (Continued)
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Mod Manager (Continued)

Update of Fluffys mod Added option to skip countdown when publishing Mods can now be tagged as translations when publishing Mods already tagged as translation will have the translation-checkbox pre-filled Added a dialog to set a custom changenote when publishing an update of a mo

Offspring Inherit Xenogenes (Continued)
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Offspring Inherit Xenogenes (Continued)

Update of Seas mod In vanilla, endogenes ('natural genes') may be inherited by offspring while xenogenes ('artificial genes') may not.

Royal Thrumbos (Continued)
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Royal Thrumbos (Continued)

Update of Androsss mod - Will no longer eat Gauranlen Trees - Thrumbos will now drop the horns when butchering.

Raiders Never Die (Continued)
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Raiders Never Die (Continued)

Update of schplorgs, sems mod For those that have trouble with the wording of the description, ”death chance” and ”death risk” mean the same thing in this mod.

DeepRim (Continued)
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DeepRim (Continued)

Update of meowmeows mod - Added smoke to the drill when drilling - Added Send up-button to the underground drill - Added Russian translation, thanks WolF8RocK - Added mod-settings for changing the size of the generated map-layers - Added mod-setting for low-tech mode where the dr

Ducks' No Limits - Ideology (Continued)
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Ducks' No Limits - Ideology (Continued)

Update of iwishforduckss mod If you are using Vanilla Ideology Expanded, that mod overrides the limitations so you will have to use their settings to define the limits instead.

Dire Raids (Continued)
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Dire Raids (Continued)

Update of Pyrces mod - Removed the HugsLib dependency - Added option to ignore mechanoid raids Dire Raids Creates a mid-to-late game event called a Dire Raid.

Wall Mounted Turrets (Continued)
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combat

Wall Mounted Turrets (Continued)

Update of Honey Badgers mod - The mod is now CE-compatible CE-patches now included in the main CE-mod instead - Added a non-lethal riot control turret, graphics by the original author - Check out the retexture mod by 3HST有限公司 here This mod has been replaced by Wall Mounted Turret

Explosive Radius (Continued)
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weapons

Explosive Radius (Continued)

Update of colinfangs mod This is a little QoL mod that displays explosion radius on all explosives on selection and placing.

[Depricated] Scrollable Genelist
No 1.6
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[Depricated] Scrollable Genelist

When using the xenotype editor, the window showing the selected genes does not have a scroll-bar for some reason.

No Random Ideologies
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No Random Ideologies

Do you have some good ideologies saved and wish that the other factions would use them instead of the some random ideology?

Too Many Areas (Continued)
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Too Many Areas (Continued)

Update of mr_chimicks mod - Added dropdown-indicator - The ALT key can now be pressed to temporarily show the vanilla interface This mod adds an alternate layout for the areas on the schedule and animal tabs, so that when you have too many areas it looks much better.

[Abandoned] Extended Storage (Continued)
No 1.6
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[Abandoned] Extended Storage (Continued)

Update of Skullywag, Fluffy, spdskatr, DoctorVanGogh, Terraggs mod Extended Storage Adds additional storage buildings that multi stack items.

Rim of Madness - Arachnophobia (Continued)
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Rim of Madness - Arachnophobia (Continued)

Update of Jecrells mod - This is an unofficial port - This will be removed when/if Jecrell comes back - Fixed a few errors connected to spwning webs and cocoons - Added support for Combat Extended - Spiders can now be selected as venerated animals in Ideology - Updated russian tr

Pawn Name Variety (Continued)
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Pawn Name Variety (Continued)

Update of Murmurs mod Did you know that a large portion of the pawns in your game have predefined names and backstories?

Durable Clothes (Continued)
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Durable Clothes (Continued)

Update of mpwoz mod - Affects all items of type Apparel - Added setting for taking damage based on percent of the original - Removed HugsLib dependency - Added setting to exclude apparel categories - Added setting to exclude apparel based on quality - Added setting to include all

Better Records Tab (Continued)
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Better Records Tab (Continued)

Update of Odies mod Applies color to the list of records on the Records tab: - Green text = selected colonist has the max in this record - Yellow text = selected colonist does not have the max in this record - White text = no colonist has achieved this record yet This helps quick

BioReactor (Continued)
↑ Updated
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BioReactor (Continued)

Update of NukaFrogs mod - Added support for Vanilla Nutrient Paste Expanded, based on the patch by KahirDragoon - Added mod-settings for selecting what is dropped when a pawn enters a reactor Add Living Battery - BioReactor Feature - Produces electricity from Living Thing.

Combat Effects for Combat Extended (Continued)
↑ Updated
combat

Combat Effects for Combat Extended (Continued)

Update of CalaveraLocas mod - Added option to disable the extra blood-spatter - Fixed the issues with the added mortar-ammo in later CE-versions - The update for the 5.

[PS] Reconditioning Pod (Continued)
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[PS] Reconditioning Pod (Continued)

Update of Neon1028s mod - Added option to set if conditioned should count as bad - Should no longer overwrite vanilla, thanks pinguin!

Fast Author Confirm (Continued)
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Fast Author Confirm (Continued)

This is a continuation of Dazz Aephiex's mod I long stopped playing rimworld myself and probably won't update any of these.

Block Unwanted Minutiae (Continued)
↑ Updated
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Block Unwanted Minutiae (Continued)

Update of mr_chimicks mod - Added possibility to add custom filters Changelog 30/10/2022 - Added some missing letters 27/10/2022 - Fixed 1.

Swords (Continued)
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Swords (Continued)

Update of Trunkens mod - CE-patch moved to the main CE-mod instead Version 1.

Vanilla Books Expanded Expanded (Continued)
No 1.6
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Vanilla Books Expanded Expanded (Continued)

Update of Ben Lubar and Efis mod - Updated Ideology book and bookshelf-graphics by Erazil Zaljerem have made a slimmed down version containing just the benches to make books here Full title (because Steam won't let me upload a mod with a title this long): Ben Lubar presents: Vani

Shoo! (Continued)
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Shoo! (Continued)

Update of jamaicancastles mod Update 3/16/24: Now supports version 1.

Preset Filtered Zones (Continued)
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Preset Filtered Zones (Continued)

Update of cuproPandas mod - Included the japanese translation by Proxyer - Added support for translating the labels of the stockpiles - Added presets to storage buildings and stockpiles Adds new stockpile zones which are already filtered for storing Meals, Meat, Vegetables, Medic

Tribal Signal Fire (Continued)
↑ Updated
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Tribal Signal Fire (Continued)

Update of Cryusakis mod - Removed despawn on fuel empty - Fixed call-menu to just include visible factions - Can now be used during solar flare, since its not electric - Now requires pawn to see and manipulate instead of talking - Added option to limit contacts to Tribal-factions

Unlock Emperor (Continued)
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Unlock Emperor (Continued)

Update of YAYOs mod with permission - Replaced the vanilla overwrites with patches instead 1.

Simple Stockpile Presets (Continued)
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Simple Stockpile Presets (Continued)

Update of Lanilors mod - If you want a version where the presets can be edited try the forked version: - Added french translation, thanks Imprécation.

Wa! Skeleton! (Continued)
No 1.6
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Wa! Skeleton! (Continued)

Update of Dalraes mod - Added an option to turn off the death-explosions - Added an option to reanimate dead pawns as skeletons - Added option to add the resurrected-hediff to all skeletons, as in guests, starting pawns and others.

Flags and Banners (Continued)
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Flags and Banners (Continued)

Update of Sadjuuks mod - Added flags in this version Green Badger Snake Gryffon Raven Union Jack - There is also a companion mod Flags and Banners (Canons Expansion) by author Canon with even more flags This is a Haku 10 request : Only the Flags and Banners from UN-Colony mod.

Animal Feed Trough (Continued)
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Animal Feed Trough (Continued)

Update of BaconBits mod - Included patch for VGP Vegetable Garden Silage - Included patch for Fertile Fields Plant scraps - Included patch for Medieval Overhaul Straw - Included patch for Rim Cuisine 2 Various crops - Included patch for Animal Foods Extended - Added Portuguese tr

Jin-Roh Kerberos Panzer Cop Armor (Continued)
combat

Jin-Roh Kerberos Panzer Cop Armor (Continued)

Update of Poolers mod - Updated the CE-patch and removed the redundant CE-options CE patch is now included in CE itself - Added EVA tags for Save Our Ship 2 Armor set based off of the 1999 japanese animated film Jin-Roh: The Wolf Brigade.

RazzleDazzle! (Continued)
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RazzleDazzle! (Continued)

Update of Bar0ths mod - Removed the production-tag for all entertainment buildnings making them ok in thronerooms - Added the Grand Piano as a valid piano-requirement for thronerooms - Added french translation, thanks qux!

Combat Training (Continued)
combat

Combat Training (Continued)

Update of Kriils mod - Added the QOL features from the unupdated Combat Training - Forked by Eltech - For a version without the training-weapon mechanic, please use Combat Training - Forked (Lite) by jastro - Fixed pawns trying to train ranged combat with shield-belt equipped Thi

Omni Core Drill (Continued)
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Omni Core Drill (Continued)

Update of DoctorVanGogh, TheUbie and pointcaches mod - Updated the previews with the correct texture - Cost of the drill -- 2000 Steel -- 10 Components -- 400 Plasteel -- 75 Additional Metal Info regarding Beyond Our Reach That mod makes the drill much harder to get as it locks i

Seasonal Weather (Continued)
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Seasonal Weather (Continued)

Update of AaronCRobinsons mod SeasonalWeather Extends weather to change based on season.

Archotech+ (Continued)
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Archotech+ (Continued)

Update of Biscuits mod - Added option to turn off the De-Aging - Added Harmony to requirements since its needed from 1.

DOOM - Factions (Continued)
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DOOM - Factions (Continued)

Update of Chicken Pluckers mod - Added CE-support Patches now included in the main CE-mod instead - For a more vanilla artstyle, try TasteOfVanilla-ish Doom Faction Retexture by IcyCheeseCake - Updated doom-slayer faction with more of a Doom-feel.

Lord of the Rims - The Third Age (Continued)
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Lord of the Rims - The Third Age (Continued)

Update of erdelf and Jecrells mod - This is an unofficial port - This will be removed when/if Jecrell comes back - Added an option to disable the limit of technology, to replace the mod: Lord of the Rims - Unlimited - Added support for Combat Extended No longer updated - Added su

Rational Romance 2 (Continued)
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Rational Romance 2 (Continued)

Update of Rainbeau Flambe / Zombie_Strikers mod The original page can be found here: Since Rainbeau Flambe has stopped developing mods for Rimworld, I have decided to update and maintain this project.

Yayo's Meteor (Continued)
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Yayo's Meteor (Continued)

Update of YAYOs mod Update: In the options you can adjust the delay time before the Meteor drops.

UN-Furniture (Continued)
furniture

UN-Furniture (Continued)

Update of Sadjuuks mod - Added support for Soft Warm Beds Version that uses vanilla resources, by OutboundLegend: This mod adds more furniture to UN-Colony mod.

Ivory and Jade Carving (Continued)
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Ivory and Jade Carving (Continued)

Update of Sunlaces mod - Added unfinished-thing and increased the sculpting time slightly - Added thrumbo-horn - Added wood-cost for the stands - Added chandeliers - Carvings can now be placed on tables/shelves Adds carvings for horn/antler/tusk-animals and placeable skulls and c

[Legacy] Reinforced Mechanoid 2 (Continued)
No 1.6
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[Legacy] Reinforced Mechanoid 2 (Continued)

Update of Helixien, Taranchuk, OskarPotocki, Luizi, IcingWithCheeseCake, Sir Van, Reann_Shepards mod with permission The release of RimWorld 1.

Loot Boxes (Continued)
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Loot Boxes (Continued)

Update of Lanilors mod based on the update by Pustalorc Changes done by Pustalorc Obfuscated spawn tables have been de-obfuscated and are now clear on what will be dropped In-game rewards generator has been added (allows modded loot to be spawned!

[RF] Etched Stone Walls (Continued)
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[RF] Etched Stone Walls (Continued)

Update of Rainbeau Flambes - Added meditation stats, similar to normal walls Since beta 19, vanilla RimWorld has allowed you to smooth natural stone walls.

Fallout Races: The Robots Pack (Continued)
No 1.6
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Fallout Races: The Robots Pack (Continued)

Update of RamRods mod - Added UI-icons for the mounted weapons - Mod now uses Multi Verb Combat Framework to enable the mounted weapons - As the MVCF-mod has been absorbed into Vanilla Expanded Framework the requirement have changed for the mod - Since the 1.

Capture Them (Continued)
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Capture Them (Continued)

Update of busted_bunnys mod Not feeling like looking for free pawns to capture enemies before they bleed out?

Zabrak Race (Continued)
No 1.6
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Zabrak Race (Continued)

Update of Xens mod - Added Royalty faction-patch - New graphics by Delta - Graphic and alignment-fixes by 5katz To change the age that is considered adulthood to be able to use things like the biosculptor, please use the Select Adulthood mod Zabrak race, using the Humanoid Alien

More Graphs (Continued)
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More Graphs (Continued)

Update of natbob1s mod - Added spanish translation, via Ferchu - Added research-graph, points researched per tech-level - Added weather graphs, based on the main player map - Added separate social and hard drugs data - Updated spanish translation, thanks Ferchu Adds more graphs t

Reinforced Mechanoid 2 (Continued)
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Reinforced Mechanoid 2 (Continued)

Update of Helixien, Taranchuk, OskarPotocki, Luizi, IcingWithCheeseCake, Sir Van, Reann_Shepards mod with permission The release of RimWorld 1.

SS Researchable Stat Upgrades (Reupload)
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SS Researchable Stat Upgrades (Reupload)

Steam-upload of firefoxpdms mod This mod will not be further updated as the original author is no longer active and neither is firefoxpdm.

Filthy Orc Invasion (Continued)
No 1.6
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Filthy Orc Invasion (Continued)

Update of Hokums mod - Added most of the patches from the Temporary Fix-mod made by Tarojun as they seemed appropriate - Added CE-support based on the A18-mod Patches now included in the main CE-mod instead - Added patch for the loincloth when Warhammer: Gor is loaded - For those

Gestalt Engine (Continued)
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Gestalt Engine (Continued)

Update of Helixiens mod with permission since they had no time to support it - All features of this mod is now included in Reinforced Mechanoid 2 A detailed record of all changes can be found in the “Changelog” tab.

[JPT] Soft Warm Beds (Continued)
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[JPT] Soft Warm Beds (Continued)

Update of jptrrss mod - Removed HugsLib dependency - cyanobot made a mod to enable patching of the softness - Added support for Loft Beds thanks to PathogenXD Have you ever wondered why is it that we just need stone blocks or steel to build a bed, while wool and furs pile up in t

Consistent Map Stone (Continued)
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Consistent Map Stone (Continued)

Update of Evelyns mod For Users This mod is compatible with literally anything, do not concern yourself with what it does, it's a framework type mod.

Apparel Organizer (Continued)
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Apparel Organizer (Continued)

Update of TupiNUMBooRs mod Since this mod is a pain to keep updated I made a more generic version of it here: Added support for the following mods: Spartan Foundry Psycic apparel in Royalty A RimWorld of Magic Borderlands: The Rim Dragonian Race Vanilla Apparel Expanded Vanilla A

[XND] Nocturnal Animals (Continued)
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[XND] Nocturnal Animals (Continued)

Update of XeoNovaDans mod - Added russian translation by Reiquard - Added support for Legacy Ark - French translation added, thanks qux!

Save Our Ship 2 - Space Gear
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Save Our Ship 2 - Space Gear

Rework of Antharann Fireblades mod with permission - Reworked the mod as an addon for SOS2 - Also works well with the Odyssey DLC Mod contents Civilian space undersuit Military space undersuit Light EVA gear Light EVA helmet Anti grain charge rifle Original description Small mod

[sd] Luciferium Production (Continued)
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[sd] Luciferium Production (Continued)

Update of sulusdacors mod not doing anymore updates for any rimworld mods, please feel free to update and upload the mods on steam, i dont mind.

Twi'lek Race (Continued)
No 1.6
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Twi'lek Race (Continued)

Update of Xens mod - Added Royalty faction-patch Twi'lek race by Xen See if the the error persists if you just have this mod and its requirements active.

Tobe's Dining Room (Continued)
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Tobe's Dining Room (Continued)

Update of totobrothers mod - Should no longer conflict with the fountain from Dubs Bad Hygiene.

Party Your F****** Ass Off (Continued)
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Party Your F****** Ass Off (Continued)

Update of Captain Muscles (Nathan Harbour)s mod based on the continued version by Khobs - No longer needs Harmony It's time to party!

Mercer's Backpacks + Nano Suit (Continued)
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Mercer's Backpacks + Nano Suit (Continued)

Update of Mercer a.k.a. jaeger972 mod Mods for fixing carry capacity: - Added a more colorful variant of the backpacks that show the color of the stuff they are made from better A tiny mod made while one of BaRKy's streams. It adds backpacks for increased carrying capacity and Na

Who's Next? (Continued)
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Who's Next? (Continued)

Update of Captain Muscles (Nathan Harbour)s mod From the brilliant mind who complained until I made Drop All Inventory and the glorious muscles that would do anything to make that complaining stop comes: Who's Next?

Mechanoid Power (Continued)
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Mechanoid Power (Continued)

Update of Trunkens mod Check out a reworked version based on this mod: Vanometric Generator by Helixien Another self-sufficient supply for the energy hungry: The Mechanoid Power Source Adds a third option to the game with a nasty ship part falling from the skies, which has a 33%

Recon And Discovery (Continued)
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Recon And Discovery (Continued)

Update of SeveralPuffins mod - Almost all of the update-work done by Taranchuk - The deflector was thrown out of mod due to performance issues RT Solar Flare Shield can do the same thing - Mote for the negotiator has been replaced by a permanent question mark - Workgivers have be

AutopsyTable (Continued)
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AutopsyTable (Continued)

Update of bodloshs mod - Added Russian translation, by jose - There are now two different autopsies, normal that only gives organs/bionics and no butcher debuff, brutal that also gives skin/flesh but also a butchering debuff - If Ideology is installed, autopsies have a chance of

[XND] Adrenaline! (Continued)
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[XND] Adrenaline! (Continued)

Update of XeoNovaDans mod - Added support for Trait Value This simple mod aims to make combat more interesting and more immersive by making biological pawns produce adrenaline whenever they are put into fight-or-flight situations.

[O21] Rimhammer 40K (Continued)
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[O21] Rimhammer 40K (Continued)

Update of Neronix17s mod with their permission Notice of abandonment Unfortunately I wont be able to update this.

Humanoid Project (Continued)
No 1.6
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Humanoid Project (Continued)

Update of EvaineQs mod - Removed the settlement-generation as it needs a rewrite to use the new Quest-system - A lot of rebalancing done by Tarojun added - Added support for Trait Value - Should not spawn as permanent enemy towards Empire This is a big mod so I may have missed so

The Witcher Trials (Continued)
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The Witcher Trials (Continued)

Update of Imojas mod: - Added support for CE - Added a certain medallion Patch by Darkstar for Medival playthrough using the Apotechary mod: Original artwork by: ib2grh8 New artwork by: Delta New sword-textures by: Schwarzneg Arnolder Image created by 'alexnegrea' of DeviantArt.

Callouts (Continued)
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Callouts (Continued)

Update of Captain Muscles (Nathan Harbour)s mod Based on Profligates continued version - Added setting for using non-offensive language in callouts Profilgates addition I tried contacting CaptainMuscles and even pushing the 1.

Spartan Foundry Warcraft (Continued)
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Spartan Foundry Warcraft (Continued)

Update of Trunkens mod Makes all marine armors by Spartan Foundry craftable: List of Warcraft - Powered Assault Armor + Powered Assault Armor Helmet *present - Engineer Power Armor + Engineer Power Armor Helmet - Explorer Power Armor + Explorer Power Armor Helmet - Grenadier Powe

CaveworldFlora (Continued)
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CaveworldFlora (Continued)

Update of Rikikis mod Works well with the CaveBiome (continued) There is also an updated version by Flyffysminion with new graphics here: Into the Wild: Caveworld Flora Unleashed This mod adds some caveworld flora.

ShowModDesignators (Continued)
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ShowModDesignators (Continued)

Update of erdelfs mod with permission - Most of the function of the mod exists in the base-game now but as some noted, since this mod adds the info in the description it can be seen on more defs.

Vanya Shield (Continued)
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Vanya Shield (Continued)

Update of Vaniat, BOXrsxx, duduluu, RicoFox233, lolidrops mod - Fixed an error in the translation-files - The two belts with Royalty specific stats will now only add these stats if Royalty is active Note!

Call of Cthulhu - Factions - Items Only (Continued)
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Call of Cthulhu - Factions - Items Only (Continued)

Update of Jecrells mod - This is an unofficial port - This will be removed when/if Jecrell comes back - Added support for Combat Extended - Replaced Jecs Tools for Enable Oversized Weapons.

[Deprecated] Tenants (Continued)
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[Deprecated] Tenants (Continued)

Update of LimeTreeSnakes mod Notice of Deprecation There is a reworked version of this mod by the original author.

Gems (Continued)
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Gems (Continued)

Update of Agracores mod - Check out the Retexture by son1C - Russian language added, provided by: Паулк - German translation added, thank you son1C!

Heavy Melee Weapons (Continued)
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Heavy Melee Weapons (Continued)

Update of Blazen_Rock, xrushha, legodude17, amnabi, Kitsunes mod with permission - Added EnableOversizedWeapons as a requirement instead of including it in the mod This mod is officially dead.

Ore Yields (Continued)
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Ore Yields (Continued)

Update of Neceros mod with their approval - Rewrote the mod to use Harmony postfixes instead, hopefully it will not cause any errors with other mods - Now works with all minable things, vanilla and modded Set how much material drops when you mine it from the world (in the mod set

ThisRimOfMine (Continued)
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ThisRimOfMine (Continued)

Update of Asterions mod - Storages will now spawn with no items allowed in cities ALPHA VERSION - USE WITH CAUTION As my hardware is utter dogshit and i spend more time loading and crasing than actually coding and testing stuff, i regret to inform you that active development is p

Tech-appropriate Roof Mote
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Tech-appropriate Roof Mote

The default graphics shown when pawns build a roof is a generic steel corrugated roof.

Remove Spacer Stuff (Continued)
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Remove Spacer Stuff (Continued)

Rewrite of DarthBoers mod - Rewrote the whole mod to C# instead - Shield belts are Industrial tech so they will not get removed - Added options to remove spacer items, research, factions and pawnkinds - Based heavily on the mod Lord of the Rims - The Third Age Do you ever wish Ri

Common Ailments (Continued)
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Common Ailments (Continued)

Update of peladors mod - German translation updated, via Erdnussbrot - For detailed description, download the PDF Overview V1.

Spooky Scary Skeletons (Continued)
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Spooky Scary Skeletons (Continued)

Update of KasmexForevers mod This mod replaces the vanilla boring two skeletons and one skull with a skeleton for each bodytype + two skull shapes instead of one.

Rimworld Search Agency (Continued)
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Rimworld Search Agency (Continued)

Update of DoctorVanGogh, Killface, meonester, HawnHans mod End of life Since the core of this mod is now included in the game this mod will not be updated further.

Electric Fences and Floors (Continued)
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Electric Fences and Floors (Continued)

Update of BookBurners mod - The doors cannot be linked to the fences since the game only allows linking to impassable objects Electric fences have been used as perimeter security measures during the whole span of the 20th century ranging from stun fences to lethal perimeter defen

Pawnkind Race Diversification (Continued)
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Pawnkind Race Diversification (Continued)

Update of Solid E. Wiress mod - Will throw some errors if the alien age is not within generation range, should be okay anyway. - Will throw errors regarding tatoo/beard/hair-styles if the race does not have these defined, there is nothing this mod can really do about it. Descript

[SYR] More Slaves (Continued)
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[SYR] More Slaves (Continued)

Update of Syrchalis mod Adds additional slaves to all slave-carrying traders and bases Increases the base amount of slaves from 0-2 to 2-4 for all vanilla traders, respecting the population limit.

Spread The Word (Continued)
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Spread The Word (Continued)

Update of crazedmonkey231s mod - Opened the strings for translation A couple of simple harmony patches that aims to convert other factions to your ideoligion.

Outer Rim - Tatooine Sandcrawler (Continued)
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Outer Rim - Tatooine Sandcrawler (Continued)

Update of FantasyFans mod Adds Star Wars Sandcrawlers: -animal -doesn't need food and rest -can transport 700 kg -can be bought at jawa bases (loaded with my tatooine faction mod) -can be bought at outlander bases (loaded without tatooine faction mod) Other Star Wars Mods: -Tatoo

Growing Zone Priorities (Continued)
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Growing Zone Priorities (Continued)

Update of Ilyakis mod - Added the possibility to set priority for multiple zones/pods at the same time Allows you to set priorities for which growing zone to sow and harvest first.

Ancient Rim - Core (Continued)
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Ancient Rim - Core (Continued)

Update of konis mod - Corrected equipped angle of the Sling - Updated the patches for MedievalTimes, RiceCultivatingCivilization and SimpleCoal - Works well with Remove Industrial Stuff - This battle-music fits well Ancient Greek or Roman Battle Music - Added support for Cupros A

Outer Rim - Tatooine (Continued)
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Outer Rim - Tatooine (Continued)

Update of FantasyFans mod Thanks to Delta: - Added custom body graphics for the Tuskens, new head graphics and one extra robe - Added custom body graphics for the Jawas, new robe graphics and one extra robe Have you ever wanted to play with Jawas or Tusken Raiders from Star Wars.

Starship Troopers - Uniforms (Continued)
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Starship Troopers - Uniforms (Continued)

Update of ✯KStrudel✯™ and Odstrimans mod FEDNET BROADCAST: People of the Federation are signing up in mass to fight the bug menace!

Apex: Rimworld Legends (Continued)
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Apex: Rimworld Legends (Continued)

Update of Oskar Potockis mod with permission - Now includes the CE patches made by Heart Eyes Patches now included in the main CE-mod instead 1.

Expandable Plants (Continued)
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Expandable Plants (Continued)

Update of Eagle0600s mod with permission This mod exposes hardcoded plant stats to xml for modder use.

Decorative trees (Continued)
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Decorative trees (Continued)

Update of cattleyas mod - The user pashka have made a HD-texture pack for this mod: Decorative trees HD In this mod was added two unusial trees, which can be grown only in special pod.

Ancient Rim - SPQRim (Continued)
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Ancient Rim - SPQRim (Continued)

Update of konis mod - Added integrations with Dubs Bad Hygiene * The fountains are considered Basins * Aqueduct can carry water as pipes * Added a water-cistern as a water storage (via Hydromancerx) that fills up with rainwater - Added grapes and olives from VGP to recipes - Scen

CaveBiome (Continued)
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CaveBiome (Continued)

Update of Rikikis mod - Added the map-gens to DeepRim and Z-Levels so some of the features should be visible there.

Combat Shields (Continued)
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Combat Shields (Continued)

Update of N7Huntsmans mod with permission - Added mod-settings what ranged weapons can be used with shields - Also check ot the reworked version of this mod made by Dizzy loeuy.

Faction to Empires (Continued)
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Faction to Empires (Continued)

Update of YAYOs mod Incompatible with - hospitality - ferian faction - lapelli faction You can make any faction or race to empire.

NPDTiers - The Nutrient Paste Expansion Mod (Continued)
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NPDTiers - The Nutrient Paste Expansion Mod (Continued)

Update of Mistor Love n Smash Phils mod - Should now work with all hoppers that use the isHopper-property, or mods that add such a property like Fridges Are Hoppers NPDTiers is a base mod that adds the framework for creating your own Nutrient Paste Dispenser (NPD).

Harrowed Light (Continued)
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Harrowed Light (Continued)

Update of Hessras mod The current version includes : The Harrow, a faction of religious zealots that aim to purify the existence of all that is unholy within your colony.

Snow Covers All
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Snow Covers All

After hours of snowfall your pawn can somehow still see the revolver and five silver dropped by the raider the night before?

Multi-Bed Royalty Patch (Continued)
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Multi-Bed Royalty Patch (Continued)

Update of Oldkings mod - Multibeds should now only count if all pawns assigned to it have some romantic relation with any of the other pawns assigned.

[SYR] Individuality (Continued)
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[SYR] Individuality (Continued)

Update of Syrchaliss mod - Romance option should now respect the replacement sexuality methods of the mod Adds new traits, rebalances vanilla traits and shifts boring traits.

Lord of the Rims - Men and Beasts (Continued)
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Lord of the Rims - Men and Beasts (Continued)

Update of Jecrells mod - This is an unofficial port - This will be removed when/if Jecrell comes back - Techlevel lowered to Medieval, backstories changed to tribal This mod is not really a finished work and only includes the Gondor faction and some beasts/monsters.

Faster Dev Speed (Continued)
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Faster Dev Speed (Continued)

Update of Sparrs mod Increase the maximum ticks per second of speed #4 in dev mode to 4x the default.

Borg Race (Continued)
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Borg Race (Continued)

Update of orannjs mod - Added a playable Borg Scenario.

Quantum Cooling (Continued)
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Quantum Cooling (Continued)

Update of Alaestors mod This is an unchanged version of the mod, uploaded on request.

Mountain Miner (Continued)
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Mountain Miner (Continued)

Update of erdelfs mod Based on of LoonyLadles update - Removed the interaction-cell since it was not used anyway - Added relative speed of mining based on the amount of overhead mountain around the drill, thanks HR-SP - The chunk extracted will now match the stone-type of the roo

[Legacy] Frontline - Trenches (Continued)
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[Legacy] Frontline - Trenches (Continued)

Update of Wuergers mod with permission If you like the mod, show the original author your appreciation here The release of RimWorld 1.

Coal Expanded (Continued)
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Coal Expanded (Continued)

Update of Neceross mod - Replaced the specific fuel patches with a generic, thanks Kayedon!

Eat Spoiling Food First (Continued)
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Eat Spoiling Food First (Continued)

Update of nath_devs mod Raging at your pawn eating the freshly cooked meal instead of the stack of spoiling in 1 hour meals ?

Insulation (Continued)
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Insulation (Continued)

Update of peladors mod - Added support for Doors Expanded - Added support for Secret Passage Doors - Added support for Open The Windows - Added support for Save Our Ship 2 via CMaia - Added support for Dubs Bad Hygiene in all added SOS2 structures - Added support for Fertile Fiel

[XND] Targeting Modes (Continued)
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[XND] Targeting Modes (Continued)

Update of XeoNovaDans mod Based on the update by Odyssey Scorpio - Added option to reset on undrafting Overview Targeting Modes sort of brings V.

Remote Doors (Continued)
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Remote Doors (Continued)

Update of TGPArchers mod - Added a remote power-switch Mod made by TGPArcher This mod adds remote technologies such as: * Remote Controller - an controller which can access other remote objects and acctivate their functionality - section: Misc - research required: Electricity * R

Star Wars - Droids Core (Continued)
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Star Wars - Droids Core (Continued)

Update of FantasyFans mod Notice of abandonment The Tabula Rasa framework have changed to much to keep this mod updated.

[Royalty] Unlock Working Emperor (Continued)
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[Royalty] Unlock Working Emperor (Continued)

Update of YAYOs mod with permission - Replaced the vanilla overwrites with patches instead - Added support for Vanilla Factions Expanded - Empire Allow royalty to do all the work without any class restrictions.

Variety Matters Stockpile (Continued)
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Variety Matters Stockpile (Continued)

Update of Cozarkians mod - Chinese translation added, thanks shiuanyue Overview Adds several new features to stockpile filters for added control over what to store, how much to store, and when to fill a stockpile.

Over-Wall Nutrient Paste Dispenser (Continued)
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Over-Wall Nutrient Paste Dispenser (Continued)

Update of Primus the Conquerers mod - Now shows the hopper as gizmo when Hopper Gizmo for Nutrient Dispenser is loaded I unfortunately don't have the time anymore to play and update my mods.

Arrow Please (Continued)
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Arrow Please (Continued)

Update of ianchen31s mod - Added CE support Patches now included in the main CE-mod instead - The user Tec has made a temporary CE patch until CE updates Other CE Patches This mod adds several ranged weapons to Rimworld, including 4 neolithic weapons, 4 medieval weapons(all cross

Auto Tamer (Continued)
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Auto Tamer (Continued)

Update of Halituis Amaricanouss mod Adds a machine that keeps animals tame and trains them automatically.

[XND] Watermill Tweaks (Continued)
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[XND] Watermill Tweaks (Continued)

Update of XeoNovaDans mod - Fixed the letter-text for turbulent river - Added info in Watermill description when turbulent river is active - Added support for Vanilla Furniture Expanded - Power Compatibility Should be safely addable to existing savegames.

[RF] Fishing
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[RF] Fishing

Steam-upload of firefoxpdms mod For a more maintained version try the reworked version This mod gives pawns the ability to catch and cook fish.

Better Pod Launcher (Continued)
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Better Pod Launcher (Continued)

Update of Kang060302s mod - Added small launcher, half the size and range of vanilla Adds More Pod Launcher -Better Pod Launcher- Max 200 Fuel -Super Pod luncher- Max 250 Fuel -Ultra Long Pod luncher- Max 300 Fuel -Cheap Pod Launcher- Max 100 Fuel charge with steel -Pod Launcher

Space Worms (Continued)
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Space Worms (Continued)

Update of Demeggys mod - Added mod-setting for changing the incident basechance - For a higher quality texture, try Mashed Space Worms Re-texture by SirMashedPotato Now included in the mod, thanks SirMashedPotato for allowing it!

[sd] Spaceship (Continued)
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[sd] Spaceship (Continued)

Update of sulusdacors mod not doing anymore updates for any rimworld mods, please feel free to update and upload the mods on steam, i dont mind.

Ancient Rim - Mediterran Factions (Continued)
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Ancient Rim - Mediterran Factions (Continued)

Update of konis mod - Factions (except Macedonia) is no longer permanent enemies of the Empire This mod has been replaced by Ancient Rim Mods (Continued) (TSP) by TurtleShroom Ancient Rim is a mod series that expands the cultural and technoligial timeline beyond the vanilla neoli

Hidden Enemy Bio (Continued)
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Hidden Enemy Bio (Continued)

Update of cjgunnars mod - Included some more information in the tooltips for hidden attributes - Added the Chinese translation by BUyue and the Russian translation by Osetrokarasek Hides the Bio of enemies and prisoners until their resistance is low enough.

(NWN) Real Fog of War (Continued)
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(NWN) Real Fog of War (Continued)

Update of Luca De Petrillos mod - Reported to be compatible with CAI 5000 - Advanced AI + Fog Of War as long as the fog of war in that mod is turned off - Wall and ceiling cameras can now be placed over other items, using the same mechanic as wall-mounted lights.

Medieval Royalty Faction (Continued)
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Medieval Royalty Faction (Continued)

Update of Distman (Ministry Of Mom)s mod - Code fixed by Anchovi Replaces the vanilla hightech Empire with a medieval Empire, to be used in conjunction with Vanilla Factions Expanded Medieval (and its storyteller).

ClutterDoors (Continued)
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ClutterDoors (Continued)

Update of ruyans mod - Fixed the patches for the mentioned mods, should work if the mod-names changes in the future as well - Added 2x1 and 3x1 autodoor textures for Doors Expanded.

NoMoreAutoroof (Continued)
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NoMoreAutoroof (Continued)

Update of fed1s mod tags: stop disable auto roof Pawns now ignore annoying automatic roof building upon completion of the room perimeter.

No Power Ransom Demand (Continued)
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No Power Ransom Demand (Continued)

Update of newcolonists mod - Replaced the logic with harmony-patches of the vanilla incident instead - Needs either Nopower Comms Simplified Tribal Signal Fire (Continued) Medieval Overhaul to work.

UNSC Vehicles Halo (Continued)
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UNSC Vehicles Halo (Continued)

Update of Mr Scoots mod Stats UNSC Pelican 700 kg capacity 1-13 passengers For over a century, Pelican dropships have been the UNSC’s best and most prominent method of troop and materiel transportation in its various military endeavors.

Steam World (Continued)
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Steam World (Continued)

Update of Tamias mod - Some errors can show when accepting quests since the quests mostly uses shuttles - Empire faction is also removed - Added support for Simple FX: Smoke "Steam Worlds: Similar to Earth in the 19th century.

Auto Doc (Continued)
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Auto Doc (Continued)

Update of Ordos mod - Improved the texture to distinguish it from the vanilla cryopod - Added save-support, it will now save any current progress - Ingredients and the actual surgery will now be done at the end of the count, not at the start Auto Doc This mod is intended for solo

Rabbit of Caerbannog Incident (Continued)
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Rabbit of Caerbannog Incident (Continued)

Update of Fuglypumps mod - Goes well with Grenades Expanded - Added CE-support This mod adds the Rabbit of Caerbannog from the movie titled Monty Python and Holy Grail, published in 1974.

Working Royalty (Continued)
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Working Royalty (Continued)

Update of YAYOs mod with permission - Replaced the vanilla overwrites with a patch instead Allow the Royalty to work.

Quality And Durability (Continued)
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Quality And Durability (Continued)

Update of Amnabis mod - Added mod-settings for the quality multipliers Quality affects max hit points for weapons and armour.

Powerful Faction Bases (Continued)
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Powerful Faction Bases (Continued)

Update of NilchEis mod Proof-of-concept mod I made for fun, using the fact that attacking faction bases are not mandatory content of the game.

Moloy Traits (Continued)
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Moloy Traits (Continued)

Update of Moloy559s mod Also check out the Trait and Backstory Icons by superniqui10 Have you ever thought that most traits seem a bit boring?

Advanced Mortar (Continued)
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Advanced Mortar (Continued)

Update of $$$s mod - Updated the price since the Vanilla turret is more expensive now - Works well with the Advanced Mini-Turret+ mod by velcroboy333 - Seems enemies will now use the mortars as well, if they can afford them - Uses the reinforced barrel-mechanic if enabled, same a

Blood Pact Ritual (Continued)
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Blood Pact Ritual (Continued)

Update of Oopahs mod - Removed dependency to HugsLib Adds the ability to make blood pacts, a powerfull double-edged bond for your colonists.

Camouflage and Stealth (Continued)
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Camouflage and Stealth (Continued)

Update of peladors mod - Portuguese-Brazilian translation added, thanks Lucas559-noob - For detailed description, download the PDF - Also available is a guide by 11Bullets Additional mods that use this framwork CAS: Vanilla Armour Expanded CAS: Royalty Overview V1.

Psychic Awakening (Continued)
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Psychic Awakening (Continued)

Update of Kentingtons mod Due to the incessant begging of their mortal pets - err, human allies - archotech AIs have developed modifications to the human brain that allow it limited psychic abilities.

Cupro's Alloys (Continued)
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Cupro's Alloys (Continued)

Update of The White Crayons mod - Sorted the floors into four groups since that was requested in the original mod.

[TP]Blood (Continued)
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[TP]Blood (Continued)

Update of TrahsPanda, Geckobolds mod - To convert blood to hemogen, try Blood to Hemogen by Zaljerem - Mechs should no longer have blood DESCRIPTION Geckobold showed me a mod called Rim of Madness - Bones and that made me love butchering things even more, and as I was butchering

Traps Plus (Continued)
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Traps Plus (Continued)

Update of shites mod - Higher quality textures, thanks to Jabbamonkey - You can select the new or old texture by rotating the trap before placing This is a mod that plans on adding more traps to the Rimworld universe.

Auto-Name Animals (Continued)
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Auto-Name Animals (Continued)

Update of Skys mod Automatically names newborn, hatched, and newly tamed animals with a proper name.

XVI-MECHFRAME (Continued)
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XVI-MECHFRAME (Continued)

Update of andery233xjs mod This mod adds a new kind of manned mechanical combat armor that dominates battlefield with their unique weapon and skillset and protects your colony.

Westerado (Continued)
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Westerado (Continued)

Update of Soyuz, DanRatherman, SpiderCamp, and dismarzeros mod Also included is the CE-patch made by hringur and Margrave - Update work done by craze - Rye is no longer a valid ingredient for meals, akin to VGP's wheat, sugarcane, etc.

Climate Cycle++ (Continued)
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Climate Cycle++ (Continued)

Update of Mehnis mod A run away climate cycle, seeking EXTREEEEEME weather.

RimSilo (Continued)
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RimSilo (Continued)

Update of user19990313s mod RimSilo - The Storing Service Provider!

Grub Farm (Continued)
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Grub Farm (Continued)

Update of Arbees mod Eggnog has made a Retexture mod as well Removed Build the perfect home for grubs to thrive.

Squad UI Tweaks (Continued)
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Squad UI Tweaks (Continued)

Update of drumads mod A few minor tweaks to the UI when selecting groups: shows weapon range when the mouse is over the "Attack" button shows the weapon types that are equipped -- clicking the weapon allows for assigning targets to all pawns with that weapon All of the code is ba

Extra Psycasts (Continued)
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Extra Psycasts (Continued)

Update of chromiumboys mod - Non-aggressive psycasts should now be castable while undrafted and by pawns incapable of violence Requires the Royalty Expansion for Rimworld.

Better Survival Meals (Continued)
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Better Survival Meals (Continued)

Update of Agracores mod - Added 4x recipies for fine and lavish survival meal - Replaced the old xml-defs with patching to avoid overwrite vanilla definitions for meal and stoves - Added stack-version of the meal-icon, the same as vanilla behaviour - Removed the extra thought-def

Slag Refined Plus (Continued)
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Slag Refined Plus (Continued)

Update of Enraks mod - Rebalanced to reflect vanilla values, thanks Thels for the report!

Nanosuit (Continued)
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Nanosuit (Continued)

Update of Mezz, Ogam, Taranchuks mod Uses jumo logic from either Royalty or Biotech so one of those DLCs are required.

Pirates! (Continued)
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Pirates! (Continued)

Update of Shinzys mod - Adds nautical-inspired medieval pirate faction.

ModCheck (Continued)
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ModCheck (Continued)

Update of Nightinggales mod All functionallity of this mod exists in the base-game now so it will not be updated further This mod has not been tested with many mods as I havent found many that uses it.

FindAGunDamnIt! (Continued)
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FindAGunDamnIt! (Continued)

Update of AliceTries mod - Added setting to select how pawns shall look for a weapon - Added support for Simple Sidearms - Added support for Android Tiers - Added an option to only switch to a weapon with similar accuracy-type (long/medium/short/close) - Reported to not work with

RoofBomb (Continued)
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RoofBomb (Continued)

Update of Skullywags mod Based on dariooo512's version - Will no longer leave resources when exploding - Research now has IEDs as requirement Adds an explosive device capable of removing roofs.

[RF] Concrete (Continued)
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[RF] Concrete (Continued)

Update of Rainbeau Flambes mod - Fixed economy of the mod, no longer possible to get stone from nothing - Fixed cover-values of embrasures, set to 70% instead of 95% - Fixed cost for brick-embrasure, was set to 0 for some reason - Added russian translation, thank you Awiss - Adde

Area Unlocker (Continued)
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Area Unlocker (Continued)

Update of Fluffys mod with the reordering fix by lisanhu included Not needed if using TD Enhancement Pack - Added expand/contract area buttons, thanks to philiplamscript Removes the (arbitrary) limit to the number of areas you can create, change area colours.

Scheduled Events (Continued)
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Scheduled Events (Continued)

Update of Fairs mod Adds ability to dynamically add and remove regularly scheduled events.

Extended Surgery (Continued)
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Extended Surgery (Continued)

Update of Kilroy232s mod - Replaced the vanilla overwrites with a patch instead This mod adds new basic surgeries intended for mid to late game play that will help keep colonists happier and also stay as close to the vanilla game as possible.

MultipleRaids (Continued)
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MultipleRaids (Continued)

Update of MemeTurtles mod - Migrated from old HugsLib settings, opened the settings for translations If you feel that fighting one raid at a time is too easy and want some real challenge then this mod is for you.

Knot Root (Continued)
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Knot Root (Continued)

Update of Arbees mod Adds a crop that only grows in darkness, which can be harvested for wood.

Toolmetrics Redux (Continued)
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Toolmetrics Redux (Continued)

Update of Chronometrics,Porter: BrokenValkyries mod Excellent guide made by Psyra: - Added CE support based on Toolmetric CE Patch by Shadowpaw CE-patches now included in the main CE-mod instead Work Tools for Pawns This mod adds 41 weapon-slot hand tools aimed at non-combat usag

Royal Apparel (Continued)
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Royal Apparel (Continued)

Update of tomis mod - Added Royalty and Ideology properties based on the existing crowns in Royalty This mod adds three types of crowns and a throne at the moment.

Black Widows (Continued)
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Black Widows (Continued)

Update of Zamnaths mod - Added support for Trait Value - Removed legacy HugsLib dependency Description: Introducing the Black Widows, a new unique playable race for Rimworld!

Wildfire (Continued)
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Wildfire (Continued)

Update of peladors mod Overview Allows fires to run wild.

Interests (Continued)
No 1.6
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Interests (Continued)

Update of Dametris mod Never got the prerequirement to work fully and the code is too complex for my skill.

[KK] Metal Scarabs (Continued)
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[KK] Metal Scarabs (Continued)

Update of Kilian Kilmisters mod Dynamically generates a scarab for each material with the tag "Metallic" (steel, plasteel, gold, silver, and any properly designated material in mods) This mod is made with compatability in mind and adds scarabs based on the materials in the core g

Spotted (Continued)
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Spotted (Continued)

Update of TGPArchers mod - Lowered the Alert-level on events that has no raid-points if they are identified - Ally help and Royal Aid should no longer be delayed - Any quest-related incident will be ignored Have you ever wondered how do raiders/caravans/animals manage to reach yo

Everyone is Queer (Continued)
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Everyone is Queer (Continued)

Update of Suzi and Marcus mod The comment-section of this mod is for reporting bugs, balance-issues and general likes of the mod.

Remove All Bodyparts (Continued)
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Remove All Bodyparts (Continued)

Update of LingLuos mod Updating-work was partially done by user: Markus Does not cause errors with the following mods: EPOE Harvest Organs Post Mortem Questionable Ethics Expanded Harvest Everything Extended Human Body Simulation This mod lets you remove all bodyparts including t

They're in the Trees! (Continued)
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They're in the Trees! (Continued)

Update of ChickenBites84s mod - Migrated from old HugsLib settings Want a forest to really feel like a forest?

More Thrumbos (Continued)
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More Thrumbos (Continued)

Update of Cenbess mod with permission - Retexture mod by Maximilian DISCLAIMER (Writen 3.

Dungeons Core (Continued)
No 1.6
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Dungeons Core (Continued)

Update of kentrhs mod A small mod aimed to add in a set of world sites to visit and plunder for loot, provided of course, you can defeat their defenders.

[XND] Carpenter Tables (Continued)
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[XND] Carpenter Tables (Continued)

Update of XeoNovaDans mod Multilingual Support 中文 - HawnHan 日本語 - Proxyer Compatibility Should be safely addable to ongoing savegames.

Armored Floors (Continued)
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Armored Floors (Continued)

Update of the_codewarriors mod Based on the update by dhl219 Also includes the armored foundation added in the version by dhl219 allowing you to have armored floor effect for all floors.

Woohooer (Continued)
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Woohooer (Continued)

Update of AliceTriess mod Based on Itachi E28s updated version - Added support for humanoid alien races instead of strictly humans - The 1.

Tribal Genetics (Continued)
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Tribal Genetics (Continued)

Update of Jangless mod This mod adds new methods of interacting with the Vanilla Genetics Expanded mechanics, allowing tribal societies to create genetic implants.

Simply More Melee (Continued)
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Simply More Melee (Continued)

Update of Rottweilers mod Did you know that there are only SEVEN melee weapons in vanilla rimworld?

ReGrowth: Volcanic Ice Sheet (Continued)
No 1.6
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ReGrowth: Volcanic Ice Sheet (Continued)

Update of Helixien, Taranchuk, Odeums mod with permission - Added compatibility with the World Map Beautification Project This mod has been discontinued, update for 1.

Mechanoids Drop Guns! (Continued)
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Mechanoids Drop Guns! (Continued)

Update of HammerheadCows mod - Added support for Vanilla Factions Expanded - Mechanoids - Added support for Biotech mechs Do you want the weapons of the mechanoids that try to kill you?

ZeroTech-Core (Continued)
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ZeroTech-Core (Continued)

Update of LingLuos mod Zero Technology-Core Package When you decide to take this path, you can no longer look back brief introduction The main technology tree of Lingzi Technology Several basic materials of Lingzi Technology Zero gel: a cheap general-purpose material that can be

Razorcrest (Continued)
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Razorcrest (Continued)

Update of Topkeks mod This adds to Rimworld the famous Razorcrest, from the star wars TV Series "The Mandolorian" Take flight across the Rim on your bounty hunter adventures in the Razor Crest!

Frontline - Additional Guns for Trenches (Continued)
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Frontline - Additional Guns for Trenches (Continued)

Update of Wuergers mod with permission If you like the mod, show the original author your appreciation here: - All guns should now show range when placed - Fixed some icon and blueprint size-differences - 1.

[SYR] Metallic Batteries (Continued)
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[SYR] Metallic Batteries (Continued)

Update of Syrchaliss mod Adds batteries made of different metals with different stats Seven batteries are added, each requiring different materials and providing different benefits.

Shit Rimworld Says (Continued)
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Shit Rimworld Says (Continued)

Update of Fluffys mod adds quotes from /r/Sh*tRimWorldSays to RimWorld loading screens Important If you're easily offended, please do not install this mod.

Napoleonic Age (Continued)
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Napoleonic Age (Continued)

Update of beans mod - Fixed the Cannon-definition - Added Royalty goodwill patch - Added faction leaders Updated.

Land Fill (Terrains+) (Continued)
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Land Fill (Terrains+) (Continued)

Update of tremeloes mod - Might not work exactly as earlier as some features have been removed in the game since B18.

Blowguns (Continued)
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Blowguns (Continued)

Update of O Negatives mod B18 - maintained by pgoslinga Original - made by O Negative Added venom milking for the following snakes Rattlesnake - VAE - Extreme Desert Rattlesnake - Westerado Adders, Black Desert Cobras - Infectious Creatures Copperhead, Coral Snake, Cottonmouth, T

??? personal MOD (Continued)
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??? personal MOD (Continued)

Update of 斯坦石s mod Works okay except for errors when the turrets kills pawns or enemies cannot find a spot outside of turrets range.

Fav Locker (Continued)
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Fav Locker (Continued)

Update of Ekais mod Added support for some other mods in the power armor station Vanilla Armour Expanded CAS: Power Armour (Continued) CAS: Recon Armour (Continued) CAS: Cataphract Armour (Continued) Ultratech: Altered Carbon Remastered Save Our Ship 2 Rimworld: Spartan Foundry (

Comigo's Nutrition (Continued)
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Comigo's Nutrition (Continued)

Update of Comigo Gamess mod - Included the Chinese Translation by MZM_GOW Smaller, more efficient cooking sites and paste dispensers: ideal for spaceships and small bases.

MiningCo. Spaceship (Continued)
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MiningCo. Spaceship (Continued)

Update of Rikikis mod - Opened all strings for translation - If Vanilla Expanded Framework is active this mod can be added to an existing save.

[KV] Infinite Storage (Continued)
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[KV] Infinite Storage (Continued)

Update of Kiame Vivacitys mod - Updated the graphics to be more vanilla-friendly - Added block-storage, thanks to MrXarous Got energy?

Matrix Rimloaded (Continued)
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Matrix Rimloaded (Continued)

Update of Ushankas mod Matrix Rimloaded aims to add the Matrix movie experience to Rimworld.

Fishing Nets (Continued)
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Fishing Nets (Continued)

Update of Sams mod - If Odyssey is installed, traps will spawn valid fish from the water they are in.

Mushroom Lamps (Continued)
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Mushroom Lamps (Continued)

Update of Tremeloes mod - Added russian translation, via Reiquard Add 2 new refuable lamps that uses fungo of mushrooms: glowstool and agarilux.

[SS] Mass Storage (Continued)
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[SS] Mass Storage (Continued)

Update of Spdskatrs mod SS Mass Storage is an endgame storage solution for storing up to 2 147 483 647 items of the same kind which couldn't possibly fit in any stockpile.

[Abandoned] [RF] Archipelagos (Continued)
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[Abandoned] [RF] Archipelagos (Continued)

Update of Rainbeau Flambes mod - Added support for Vanilla Fishing Expanded - Fixed error due to biomes with no defnames, thanks BrokenBed Have you ever wanted to play RimWorld on an island map?

Potions (Continued)
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Potions (Continued)

Update of FantasyFans mod Have you ever wanted to be a witch and brew many potions.

Avali Race Mod (Continued)
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Avali Race Mod (Continued)

Update of Jaffer Roshaks mod - The factions should no longer be permanent enemy of the Empire - Upscaled some weapons, fixed turret UI-icons - Shadow has made a Avali Race Patchbox mod that contains rebalancing and a new starting scenario among other things.

Fermenter (Continued)
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Fermenter (Continued)

Update of peladors mod - Added support for Vanilla Brewing Expanded - For detailed description, download the PDF Overview V1.

Sexuality Traits (Continued)
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Sexuality Traits (Continued)

Update of Scotty, Taranchuk, Delrans mod - Updated Chinese translation by chengzhi-c Sexuality Traits is a mod aimed at player control for sexuality assignment and adding a straight trait This mod features: -A straight trait for heterosexual pawns -An additional trait slot used o

CIWS_Core (Continued)
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CIWS_Core (Continued)

Update of topp2000s mod Core mod is the core component of other near defense system CIWS components.

Roofminer (Continued)
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Roofminer (Continued)

Update of Sparrs mod - Added a tooltip with the current roof-type A designator for mining a connected set of mountain tiles that share a roof type (unroofed, constructed, thin rock, overhead mountain, etc).

Drakken Laser Drill (Continued)
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Drakken Laser Drill (Continued)

Update of 空曜s mod This Mod provides a giant laser turret that can be upgraded infinitely through research technology: Drakken Laser Drill (technology need: Electricity) 1.

MyRoom - I want that (Continued)
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MyRoom - I want that (Continued)

Update of alicetries mod - Added setting for level of impressiveness wanted - Added setting for minimum space wanted - Pawns will not place larger items where they block the doorway - Pawns will try to place items along the wall if possible - Rotatable objects placed along a wall

Sun Lamp+ (Continued)
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Sun Lamp+ (Continued)

Update of ToyWalruss mod Added support for sunlamps from: Simple Utilities: Ceiling Utility Columns Project Rimfactory Wallight Note: this mod is no longer under active development.

Norbal Viking Program (Continued)
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Norbal Viking Program (Continued)

Update of Shinzys mod - Adds a Viking faction with Medival weapons, plus some more advanced that they stole Behold the Norbals of the Rim, Fearless and hairy!

[KV] Impassable Map Maker (Continued)
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[KV] Impassable Map Maker (Continued)

Update of Kiame Vivacitys mod - Added option to not generate quests on impassable tiles Allows settlements on Impassable tiles.

Ancient Rim - Oriental/Desert Edition (Continued)
No 1.6
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Ancient Rim - Oriental/Desert Edition (Continued)

Update of konis mod This mod has been replaced by Ancient Rim Mods (Continued) (TSP) by TurtleShroom Ancient Rim is a mod series that expands the cultural and technological timeline beyond the vanilla neolithic, industrial and spacer stages.

Recoilless Rifle (Continued)
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Recoilless Rifle (Continued)

Update of match_milks mod adds a recoilless rifle turret that can shoot various shell.

FuelBurning (Continued)
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FuelBurning (Continued)

Update of Steardliys mod - This mod has a "no firefighting"-zone tool that may not be apparent from the description Beta 19 version --FuelBurning Beta 18 version --FuelBurning Alpha 17 version --FuelBurning -------------------------------------------------------------------------

[SYR] Light Radius (Continued)
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[SYR] Light Radius (Continued)

Update of Syrchaliss mod Adds dynamic light radii to light sources When selecting lights or when placing lights Light Radius shows an indicator which area will be considered "Lit".

Punji Sticks (Continued)
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Punji Sticks (Continued)

Update of morris4019s mod - Added a poison version of the trap - Added anesthetic version dependent on the mod Anesthetic Gun MOD Punji Sticks are a classic example of a spike trap, which look a little more realistic vs the original spike trap.

Local Growing First (Continued)
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Local Growing First (Continued)

Update of FuriouslyEloquents mod Ensures pawns will harvest/sow within their current growing zone before heading to others!

Gnoll Race (Continued)
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Gnoll Race (Continued)

Update of Mister Mansons mod - Adds a gnoll faction - Adds a playable gnoll tribal scenario Chuckly, violent, cannibal-prone hyena folk.

Cyberpunk (Continued)
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Cyberpunk (Continued)

Update of Darques mod based on Itachi x E28's updated version - All overwrites of vanilla definitions should now have been removed.

ImpassableFurniture (Continued)
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ImpassableFurniture (Continued)

Update of erdelfs mod - Added "Add all", "Remove all" and "Reset to default" buttons in the settings You want to make buildings impassable ?

RimPlas (Continued)
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RimPlas (Continued)

Update of peladors mod - CE patch added, thank you Rovalen!

[XND] Animal Armor (Continued)
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[XND] Animal Armor (Continued)

Update of XeoNovaDans mod - Replaced the patch-system with C#-code that dynamically adds armour recipies to all animals depending on body-size instead.

Metal Rim Rising (Continued)
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Metal Rim Rising (Continued)

Update of crazedmonkey231s mod Metal Rim Rising is a mod created by the aRatoCat team to add a bit more "memes" to Rimworld.

Caridion Arsenal (Continued)
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Caridion Arsenal (Continued)

Update of Neildmacs mod - Increased the weapons texture-resolution based on the forum-originals Your typical weapons mod, in this case adding Charged weapons and misc weapons.

RimBeast (Continued)
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RimBeast (Continued)

Update of rooki1s mod Used the A17 update by The-Eroks This mod adds various species.

ZeroTech-Bionic (Continued)
No 1.6
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ZeroTech-Bionic (Continued)

Update of LingLuos mod This mod has been replaced by ZeroTech-Binoic by LingLuo Zero Tech-Bionic Expansion Pack We are not gods, but we can reach the same height as gods through the assistance of external objects brief introduction Head Compressor:A special device compresses your

Turret Hunt (Continued)
combat

Turret Hunt (Continued)

Update of BaalEvans mod NOTE: The turret needs to be powered to show the extra gizmos - Removed HugsLib dependency, added russian translation, thanks An-on-im Version: 1.

Tranquilizer Turret (Continued)
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Tranquilizer Turret (Continued)

Update of TheGoofyOnes mod - Youtube review by pravculear - Added setting to disable vomiting from the tranquilizer Tranquilizer Turret Version 1.

Planetary Drill (Continued)
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Planetary Drill (Continued)

Update of Squirting Elephants mod with permission - starlyn vertighost made a retexture Ever wanted to drill ALL items that exist in the game, including items added by other mods?

Ultratech Shades (Continued)
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Ultratech Shades (Continued)

Update of Catlover366, Elseud, Renn, flangopink, Sovereigns mod - Added some bandwidth for some of the glasses based on their description For too long I have been dreaming of a mod with apparel that provides ample protection while allowing my pawn's heads to still be mostly visib

Pass It Through The Window! (Continued)
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Pass It Through The Window! (Continued)

Update of SilkCircuits mod A two-sided pass-through window for transferring items between rooms without entering or disrupting the other room's climate—perfect for moving raw food directly to the kitchen or cold storage.

Kolra's Oni Race Mod (Continued)
No 1.6
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Kolra's Oni Race Mod (Continued)

Update of Kolra Sindris mod with permission - Added Royaly patch A race of what some might call demons, or others might call friends.

Cobblestone Floors (Continued)
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Cobblestone Floors (Continued)

Update of BaconBits mod Adds a cobblestone floor that is built from loose stones on the ground at no cost.

RimTwins (Continued)
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RimTwins (Continued)

Update of spijkermennos mod Changes Changed to a recursive calculation instead of set values Added mod-option for setting the chance of multiple births Added a gene that increases the chance of multiple births The mod will no longer override the birth code, it will just call it a

Bulk Recipe Generator (Continued)
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Bulk Recipe Generator (Continued)

Update of Lowlofirs mod - Added setting for skipping making bulk recipes for products that has quality - Added setting to change how products that has quality are created, individually or in bulk with the same quality - Added setting to define how much work a recipe could have an

[KK] Gasmask (Continued)
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[KK] Gasmask (Continued)

Update of Kilian Kilmisters mod - Added ToxicEnvironmentResistance if Biotech is active This Mod adds protective apparel to lessen the effects of toxic fallout.

Rachel's Anime Hair Mod, Yo (Continued)
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Rachel's Anime Hair Mod, Yo (Continued)

Update of Rachel, yos mod Included hair styles: -Nezuko (Demon Slayer) -Chika (Love is War) -All Might (My Hero Academia) -Todoroki (My Hero Academia) -Levi Ackerman (Attack on Titan) -Kakashi (Naruto) -Yona (Yona of the Dawn) -Senku (Dr.

Nandonalt's Visual Addons (Continued)
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Nandonalt's Visual Addons (Continued)

Update of Nandonalts mod continued to B18 by Jastro - Migrated from old HugsLib settings, opened the settings for translations - A bit more optimized There is a better, more optimized mod for the visual effect of cold temperatures.

Ancient Rim - Oriental Factions (Continued)
No 1.6
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Ancient Rim - Oriental Factions (Continued)

Update of konis mod - Faction is no longer permanent enemy to the Empire This mod has been replaced by TurtleShroom Productions Proudly Presents: Ancient Rim (Continued) by TurtleShroom Ancient Rim is a mod series that expands the cultural and technoligial timeline beyond the van

Tusken Gear Mod (Continued)
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Tusken Gear Mod (Continued)

Update of Worthless Wretch and Luwensteins mod Tusken Gear Mod A mod which adds tusken raider apparel and weapons.

Medieval Patches (Continued)
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Medieval Patches (Continued)

Update of Benningtons mod - Should now only try to load patches if the corresponding mod is loaded _______________________________________________________________ This mod includes patches for a few mods that make them more “low tech” friendly.

Antinium (Continued)
No 1.6
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Antinium (Continued)

Update of Zylles mod - Throws an error about backstories if dev-mode is turned on, can be ignored.

MiningCo. DrillTurret (Continued)
↑ Updated
combat

MiningCo. DrillTurret (Continued)

Update of Rikikis mod - Added mod setting to reduce power draw to 25W while idle (no target in range), ramping up to full power while actively drilling - Added gizmo to control power draw and efficiency MiningCo.

Make War Not Love (Continued)
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Make War Not Love (Continued)

Update of Blas88s mod Based on an update made by TomaszA2 Published by Chocopie - Replaced all defs with patches This mod was not made by me, i just reupload it for everyone in need.

No Ranged Cooldown (Continued)
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No Ranged Cooldown (Continued)

Update of Squidds mod - Replaced the overwrites with a patch instead, now targets all weapons with cooldown defined, not just vanilla v0.

Terran's Security Buildings (Continued)
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Terran's Security Buildings (Continued)

Update of Tr.Vis mod TERRAN’S SECURITY BUILDINGS A simple mod added three types of security buildings from StarCraft II into Rimworld. New Resource: Chem-Gas (or you can call it Vespene Gas) Made in Biofuel Refinery Use Uranium and Chemfuel to produce New Buildings: Auto-turret A

Skaven Upgraded! (Continued)
No 1.6
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Skaven Upgraded! (Continued)

Update of Buffsboy474s mod - Replaced the overwrite of the vanilla pawns thoughts with Skaven specific, thanks Röstli!

Scarification (Continued)
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Scarification (Continued)

Update of noodleboxs mod - Added traits for body-mod enthusiast and body-mod purist These are also compatible with the EM Tattoos and Piercings-mod - Added support for Trait Value A RimWorld mod that adds ritual scarring and tattoos as a neolithic form of body modification.

Advanced Raiders (Continued)
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Advanced Raiders (Continued)

Update of saloids mod Adds 7 (3 tribesman and 4 mercenary) new raider types and some related items.

CIWS_Defense (Continued)
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CIWS_Defense (Continued)

Update of topp2000s mod - Should no longer overwrite vanilla wall-textures Introduction: Update log: 0.

Plague Doctor's Suit (Continued)
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Plague Doctor's Suit (Continued)

Update of Fierydrakens mod Brings the iconic plague doctor's suit into Rimworld The Suit: Gives a tiny bit of armour and adds better tending quality, tending speed, improves surgerory chance, improves surgerory speed, and makes the wearer gain immunity quicker.

RTGs (Continued)
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RTGs (Continued)

Update of ItchyFleas mod This mod adds a new power generator to the game.

Centaurs (Continued)
No 1.6
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Centaurs (Continued)

This is a upload of Zedralans mod It’s highly unlikely that this mod will be receiving any additional work.

PhiClient (Continued)
No 1.6
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PhiClient (Continued)

Update of Longwelwind And Andrews mod There are better and more active multiplayer mods available and the code for this mod has aged poorly.

Utility Supplements (Continued)
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Utility Supplements (Continued)

Update of peladors mod - Since I did not have the source-code there might be some issues, report if anything seems off.

Deafness and Blindness (Continued)
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Deafness and Blindness (Continued)

Update of Emmotes mod - Changes Blindness and deafness to appear gradually - French translation added, thanks qux!

EM Tattoos and Piercings (Continued)
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EM Tattoos and Piercings (Continued)

Update of Moshs mod Added traits for body-mod enthusiast and body-mod purist These are also compatible with the Scarification-mod Only surgeries that have available materials are now shown in the operations-menu Added support for Trait Value Added alternate recipes using resource

Minotaur Race (Continued)
No 1.6
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Minotaur Race (Continued)

Update of Snowcrafts mod For an updated version of this, there is a Biotech version by Snowcraft - Fixed styling issues and some overwrites of vanilla definitions - Added some achievements Minotaurs are an anthropomorphic bovid species of xenohumans based on the ancient mythologi

Industrialisation (Continued)
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Industrialisation (Continued)

Update of TrashedDTs mod that was based on duduluus mod - Removed redundant base definitions for better compatibility Adds some heavy industries to the game.

Mechanoid Recycling (Continued)
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Mechanoid Recycling (Continued)

Update of Porohkun, Gerusz mod - Replaced original dissasemble-code with patching, replacing the Steel for MechanoidElectronicPart and Plasteel for MechanoidHullPart.

Frontline - Trenches (Continued)
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Frontline - Trenches (Continued)

Update of Wuergers mod with permission If you like the mod, show the original author your appreciation here The release of RimWorld 1.

[SR]Touch Animal (Continued)
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[SR]Touch Animal (Continued)

Update of Shadowrabbits mod Touch Animal ID:2514826556 Author:Shadowrabbit Support Version: 1.

Animal Taming Helmet (Continued)
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Animal Taming Helmet (Continued)

Update of BrokenValkyries mod This mod is intended for dinosauria, megafauna and any other mod that add hard to tame animal.

Gizmo Begone! (Continued)
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Gizmo Begone! (Continued)

Update of Nifs mod - Added tooltip showing what mod each gizmo is from in the options - The seach-bar now also searches for the mod-name the gizmo is from Tired of bloats?

Star Trek: Federation (Continued)
No 1.6
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Star Trek: Federation (Continued)

Update of orannjs mod - Removed the Borg Faction from the mod since I already updated that: Borg Race (Continued) - Should not spawn as permanent enemy towards Empire - Added support for Trait Value Sorry guys, can t update anytime soon.

Tradeable Trinkets (Continued)
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Tradeable Trinkets (Continued)

Update of Captain Muscles (Nathan Harbour) mod - Added russian translation by Tkhakiro Tradeable Trinkets adds four types of craftable trinket items to the game.

Caravan Cooler (Continued)
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Caravan Cooler (Continued)

Update of ToyWalruss mod Note: this mod is no longer under active development.

CIWS_Power (Continued)
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CIWS_Power (Continued)

Update of topp2000s mod - Added support for Simple FX: Smoke Introduction: Update log: 0.

CAS: Flak Armour (Continued)
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CAS: Flak Armour (Continued)

Update of peladors mod - Fixed the Helmets research-requirements Overview Flak Armour expansion for Camouflage and Stealth (CAS).

RimGacha (Continued)
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RimGacha (Continued)

Update of Lanilors mod Bring gacha games to the Rim!

Misc. Craftable Robots Addon (Continued)
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Misc. Craftable Robots Addon (Continued)

Update of Shadows mod - Removed the redundant assemblies - Fixed so all misc-robots have the 20 skill even if using Biotech DISCLAIMER I'm not a professional modder, so please report any bugs you find and I'll try my best to fix it!

JetPack (Continued)
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JetPack (Continued)

Update of peladors mod - Added support for Simple FX: Smoke Overview Provides jet pack capabilities.

CIWS_ForestryBureauAuthorized (Continued)
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CIWS_ForestryBureauAuthorized (Continued)

Update of topp2000s mod - Fixed outdoor beauty Add plants: Iron Tree, Silver Tree, Golden Tree, Plasteel Tree, Component Tree, Uranium Tree, fast-growing poplar.

[SYR] Coffee and Tea (Continued)
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[SYR] Coffee and Tea (Continued)

Update of Syrchaliss mod Adds coffee and tea (and hot chocolate) Adds coffee and tea plants which can be processed into barely addictive beverages that boost mood and stats alike.

RimUniverse - Biomes (Continued)
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RimUniverse - Biomes (Continued)

Update of Balthorazs mod TEMPORALY NOT MAINTAINED As I'm working on another project, I don't have time to dedicate to this mod, also there are other mods outside doing what I wanted to do with this mod.

Dreamer's Dreams (Continued)
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Dreamer's Dreams (Continued)

Update of Iwo Rosiaks mod - Added mod-option to set the global dream chance The most merciful thing in the world, I think, is the inability of the human mind to correlate all its contents.

Rambo Weapons Pack (Continued)
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Rambo Weapons Pack (Continued)

Update of Masterjamie9 (AAAAA)s mod - Lowered the Charge Rifles amount of work to build a bit since this caused an issue with weapon-generation for raids.

ZeroTech-Trait (Continued)
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ZeroTech-Trait (Continued)

Update of LingLuos mod Zero Tech-Trait Expansion Pack People who have been abandoned by the gods, please live stronger Introduction Immune deficiency: very low immunity Mental mania Worthless: very low value Cold physique: afraid of cold Heat fear physique: fear of heat Leverage:

Refactored Work Priorities (Continued)
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Refactored Work Priorities (Continued)

Update of Dingos mod Original mod by Dingo Ludeon Unofficial update for B18 ________________________________________________________________________________ Forums thread with source code and direct downloads Grants you additional control over colonists, including some tweaks to

Basic Mirrors (Continued)
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Basic Mirrors (Continued)

Update of lime_time (trublucaribou)s mod - Added the wall-mirror as it was almost finished - Removed the extra research tab This mod contains a basic mirror item that allows colonists to slowly train their social skill.

Just Better Pawn Generation (Continued)
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Just Better Pawn Generation (Continued)

Update of The13thRonins mod - No longer have any specific dependencies since backstories can be patched like any other def - The option of having pawn capable of any work is better implemented in More Than Capable by Charlotte - If you would like to change the commonality of the

[XND] Stuffed Flaks (Continued)
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[XND] Stuffed Flaks (Continued)

Update of XeoNovaDans mod - Added support for Midworld Expanded: Flak Armor Compatibility This mod will be redundant if you have Combat Extended active since this mod does basically the same thing to materials and armor vests as that does, albeit with a different spin on balance.

Ghost Gear (Continued)
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Ghost Gear (Continued)

Update of peladors mod - For detailed description, download the PDF Overview V1.

SRTS Submod - Valkyrie Gunship (Continued)
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SRTS Submod - Valkyrie Gunship (Continued)

Update of Col.Rices mod The Astra Militarum's greatest air support asset are now in your hand. Guardsman, serve the Emperor wells. This submod of SRTS Expanded adds in the Valkyrie Gunship from the Universe of Warhammer 40K. The Valkyrie Gunship are equivalent to the SRTS Tier II

Spidercamp's Horses (Continued)
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Spidercamp's Horses (Continued)

Update of Spidercamps mod - Included an updated version of the CE-patch by rebelscum CE-patches now included in the main CE-mod instead 1.

CIWS_Miscellaneous (Continued)
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CIWS_Miscellaneous (Continued)

Update of topp2000s mod Add 4 levels of shield belt: excellent, sophisticated, epic, legendary.

Powerful Psycast AI (Continued)
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Powerful Psycast AI (Continued)

Update of NilchEis mod Empire has attained interplanetary power through their access of advanced technology and psycast, but ironically only players are capable of casting psycasts in the vanilla game.

Operable Roof (Continued)
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Operable Roof (Continued)

Update of DRILLED_HEADs mod - Added one buildable roof for each roof-type with hopefully balanced stats - Added a buildable roof that uses the ship-roof in Save Our Ship 2 if loaded - Added indicators to the controllers to show what roofs are connected - Added roof-size indicator

NaturalFloors (Continued)
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NaturalFloors (Continued)

Update of Skullywags mod Based on the update by dariooo512 - Fixed the water gfx Adds buildable natural floors.

Macros (Continued)
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Macros (Continued)

Update of CactusPies mod This mod allows you to create custom macros for automating frequent actions.

Truly Inspired Taming (Continued)
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Truly Inspired Taming (Continued)

Update of OkraDonkeys mod Colonists with Inspired Taming can now tame animals beyond their current skill level.

ZeroTech-Power (Continued)
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ZeroTech-Power (Continued)

Update of LingLuos mod This mod has been replaced by ZeroTech-Power by LingLuo Zero Tech-Power Development Package Oh, the energy problem is really one of the stupidest problems in the world.

Sentient Animals (Continued)
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Sentient Animals (Continued)

Update of Ghosts mod Notice of abandonment This mod require more time than what I can put into it for it to work as intended.

Rimfairies (Continued)
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Rimfairies (Continued)

Update of Sovereigns mod This mod adds fairies and several items that spawn naturally during the playthrough OR can be crafted.

Propaganda TV (Continued)
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Propaganda TV (Continued)

Update of Jellys mod TLDR: Passively reduces a newly recruited pawns certainty in their current Ideology if it is not the primary Ideology of the colony.

ZeroTech-FalseLast-Binoic (Continued)
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ZeroTech-FalseLast-Binoic (Continued)

Update of LingLuos mod ZeroTech-falselast-Bionic expansion package The strength of an individual is always weak, and only by concentrating all the existence can one have the most powerful strength.

ZeroTech-Defence (Continued)
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ZeroTech-Defence (Continued)

Update of LingLuos mod - Fixed the turret graphics and icons This mod has been replaced by ZeroTech-Defence by LingLuo Zero Tech-Defensive Expansion Pack We don’t want to hurt anyone, but we will never allow anyone to destroy our home.

Flags (Continued)
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Flags (Continued)

Update of cuproPandas mod Adds decorative flags for marking areas or displaying heraldry.

Natural Wells (Continued)
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Natural Wells (Continued)

Update of Tremeloes mod Add simple and hard ways to produce vanilla resources in late game.

Weapons of the Gods (Continued)
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Weapons of the Gods (Continued)

Update of InfiernosAxxs mod This mod adds 2 new workbench, 5 new armor pieces, 3 new items, 2 powerful turrets, and 6 new powerful weapons of god like power made from dark matter technology.

Cure Blight (Continued)
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Cure Blight (Continued)

Update of Vicakis mod - Added gizmos on affected plants to cure it or all plants, similar to the cut-gizmo Add an order to mark blighted plants.

ZeroTech-Ability (Continued)
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ZeroTech-Ability (Continued)

Update of LingLuos mod This mod has been replaced by ZeroTech-Ability by LingLuo ZeroTech's Ability Expansion Pack An Ability expansion mod, adding many Ability (playful style / continuous battle) Bandage: immediately bandage up to 5 wounds on the target Change gender: change the

Canned Food (Continued)
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Canned Food (Continued)

Update of srauons mod based on the update by Xsile - Added stackable graphic-type - Consumed cans and cans used in recipes will now spawn empty cans Updated version of this mod by srauon *I have taken the liberty of updating this mod without permission, at any point the original

RimCards (Continued)
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RimCards (Continued)

Update of Stokovskis mod Mechanoid Expansion here : RIMCARDS TO COLLECT !

Room Sense (Continued)
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Room Sense (Continued)

Update of Falconnes mod - Removed the HugsLib dependency Toggleable panels to show relevant room stats, such as beauty, cleanliness, etc, over appropriate rooms using graphical meters and optionally a coloured overlay.

CIWS_Bionic (Continued)
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CIWS_Bionic (Continued)

Update of topp2000s mod We need the support of CIWS_ core of near defense system.

Cyberpunk Factions (Continued)
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Cyberpunk Factions (Continued)

Update of Darques mod Based on the updated version by Itachi x E28 - Removed any vanilla overwrites of factions.

[XND] TE Turret Expansion (Continued)
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[XND] TE Turret Expansion (Continued)

Update of XeoNovaDans mod Translations 日本語 - Proxyer Overview TE Turret Expansion is a vanilla-friendly turret mod that uses the extended turret framework from Turret Extensions, which gives each added turret various unique characteristics compared to other turret mods (e.

Pawn Badge - Collection
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Pawn Badge - Collection

Update and combination of Badge-mods Combined all badges-mods into one mod where you can select active sets from mod-options.

ModSwitch (Continued)
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ModSwitch (Continued)

Update of DoctorVanGogh, Aviuzs mod The code for this requires changes that I dont have the skill to do.

Incident Flaregun (Continued)
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Incident Flaregun (Continued)

Update of LingLuos mod - Used the alternate graphics for the Flare Gun - Removed the redundant extra assembly Life is too peaceful, so should I actively pursue some excitement?

Plug and Play Joiner (Continued)
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Plug and Play Joiner (Continued)

Update of telardos mod - It should now be possible to set joining prios to the increased value of any of the Work Tab-mods A simple mod to ensure all new joiners of your colony will follow preset area restriction and work priority settings.

Dummy! (Continued)
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Dummy! (Continued)

Update of ianchen31s mod The mod adds three types of different dummies.

Nanotrasen's Armory (Continued)
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Nanotrasen's Armory (Continued)

Update of bomb-drop its mod Adds several items from Nanotrasen s armory, found among the stations of SS13.

Half dragons (Continued)
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Half dragons (Continued)

Update of Monti, Caulaflowers mod - Removed HugsLib requirement Sorry everyone but im not going to update this anytime soon.

[XND] Vanilla-Friendly Animal Surgery (Continued)
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[XND] Vanilla-Friendly Animal Surgery (Continued)

Update of XeoNovaDan mod - Replaced the patches with assemblies instead, should now work on all animals similar to Animal Armor (Continued) - Added the possibility to craft all animal body-parts - Added ear implants Compatibility For Modders: To make a patch for this mod, simply

Progenitor Mechanoid (Continued)
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Progenitor Mechanoid (Continued)

Update of SmArtKars mod - Progenitor can now resurrect mechs - Should now work better with the Gestalt Engine, thanks to Wid4er This mod adds a progenitor mechanoid, capable of gestating and repairing other mechs.

Mechanoids Feel Chill Now (Continued)
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Mechanoids Feel Chill Now (Continued)

Update of Jdalt40s mod Ever annoyed on how you can't enjoy heat death scenarios without pesky mechanoids walking straight through those -250C conditions?

Infinity Rim: Ariadna (Continued)
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Infinity Rim: Ariadna (Continued)

Update of rooki1s mod Infinity Rim: Ariadna “Ariadna was founded by the descendants of the first human colony ship, thought lost when it disappeared into a wormhole.

Buried Alive! (Continued)
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Buried Alive! (Continued)

Update of 1trickPonytas mod - Pawns will now take a while to die after buried Bury downed pawns alive.

Healing Gun (Continued)
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Healing Gun (Continued)

Update of erdelfs mod This mod introduces a new Healing Gun to the Game.

Real World Food 2 (Continued)
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Real World Food 2 (Continued)

Update of mIkos mod - Changed the market value of salt as it was higher than gold, thanks user "Panzerbefehlswagen Tiger Ausf.

Backup Generators (Continued)
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Backup Generators (Continued)

Update of DamnationLtds mod - Added support for Simple FX: Smoke Backup generators provide a stopgap to prevent black/brownouts when battery reserves are depleted.

RimGate - Jaffa, Kree! (Continued)
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RimGate - Jaffa, Kree! (Continued)

Update of Helixien - Xens mod - Fixed raids spawning without weapons When I was young, one of my favorite TV Show was Stargate!

Tribal Defences (Continued)
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Tribal Defences (Continued)

Update of Rimrues mod Adds tribal defences to the game: -Earthen mounds (provide more cover than rock chunks, but less than sandbags, constructable on diggable terrain) -Tribal Helmet (a wooden tribal helmet, requires Smithing research) -Tribal Armor (a tough hide coat with woode

Red Army (Continued)
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Red Army (Continued)

Update of beans mod - Included an updated CE-patch for 1.

Silts Radio (Continued)
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Silts Radio (Continued)

Update of Silts mod Adds some simple Radios for your colonists to listen to.

RimApps (Continued)
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RimApps (Continued)

Update of Stokovskis mod Farm ressources with RimApps !

Meal Printer (Continued)
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Meal Printer (Continued)

Update of SomewhereOutInSpaces mod - Will use the vending machine mechanic in Hospitality if loaded Meal Printer - simple, balanced automated meal production for Rimworld's mid-to-late game!

NR_AutoMachineTool (Continued)
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NR_AutoMachineTool (Continued)

Update of nullres mod - Corrected the power-output info - Added a visible shield bubble to the shield building Add machines for automation.

Heat statistics (Continued)
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Heat statistics (Continued)

Update of Helldraggers mod This mod is currently unmaintained (I don't have time for modding anymore).

Melee Please (Continued)
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Melee Please (Continued)

Update of ianchen31s mod - Replaced Jecs Tools dependency with Enable Oversized Weapons No longer needed in 1.

Graffiti Mod (Continued)
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Graffiti Mod (Continued)

Update of Tartes mod Due to lack of spare time I will not update this mod to 1.

SF More Steel from Slag (Continued)
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SF More Steel from Slag (Continued)

Update of SheiFoxy and Rainbeau Flambes mod - Removed the need to restart when changing settings and added a reset-button - Fixed the 1.

Pre Transcended (Continued)
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Pre Transcended (Continued)

Update of Shinzys mod - Adds a spacer faction, always enemy Not once has a faction been so skimpy about dropping their armor!

[Depricated] Outfitter (Continued)
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[Depricated] Outfitter (Continued)

Update of Aras mod Please use Outfitted instead of this - Fixed the Cold Isolation bug Allows pawns to factor in all kinds of gear stat offsets other than just armor.

ExtraSecurity (Continued)
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ExtraSecurity (Continued)

Update of BoeDankles mod This mod adds 3 new floor traps, as well as a new short-ranged turret to the available security buildings.

[SR]Realistic Ore Generation (Continued)
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[SR]Realistic Ore Generation (Continued)

Update of Shadowrabbit,engager6,3HST有限公司s mod Realistic Ore Generation ID:2604132286 Author:Shadowrabbit Support Version: 1.

Stop Quarrying When Full (Continued)
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Stop Quarrying When Full (Continued)

Update of Ben Lubars mod - Removed HugsLib requirement Stop pawns from quarrying when more than a certain percentage (75% by default) of the tiles have items on them.

SlopedWalls (Continued)
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SlopedWalls (Continued)

Update of BoeDankless mod - Added matching reinforced wall/ridge when Vanilla Furniture Expanded - Spacer Module is loaded.

Syndicate Classic (Continued)
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Syndicate Classic (Continued)

Update of Stealthkibblers mod THIS MOD IS NO LONGER BEING DEVELOPED Another version is being developed with new content by Maxiemo.

Dead Cryptosleep (Continued)
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Dead Cryptosleep (Continued)

Update of JohnnyNovas mod - Added ancient cryptocaskets as valid storages - Blocks rotting of corpses in crypto caskets Frontier Developments Dead Cryptosleep Features Allows hauling corpses to cryptosleep caskets.

[SYR] Trait Value (Continued)
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[SYR] Trait Value (Continued)

Update of Syrchaliss mod - Added trait-values for Biotech and Anomaly traits - Added option to not show warning about traits missing color info Colors traits based on their value Gives traits a numerical value that represents roughly how beneficial they are.

Survivalist's Additions (Continued)
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Survivalist's Additions (Continued)

Update of cuproPandas mod based on the update by mantrasong - Replaced Universal Fermenter with Processor Framework.

New Zone Tools (Continued)
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New Zone Tools (Continued)

Update of NewZoneTools mod Uniform grow tool: Selects a grow zone in an area matching the fertility of the initially selected tile.

More Consumables and Mutagens (Continued)
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More Consumables and Mutagens (Continued)

Update of AtomicRaviolis mod For a complete list of content: Adds extra consumables to the game, from helpful medicines to benefit your colonists to mutagenic serums to turn them into horrifying abominations.

Gradual Romance (Continued)
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Gradual Romance (Continued)

Update of Nationalitys mod - Corrected a few things but not deep-tested it Version: Alpha 1 WORK IN PROGRESS PROBABLY INCOMPATIBLE WITH YOUR CURRENT MODS YOUR SAVES WILL BE BROKEN BUGGY AF ONLY SUBSCRIBE IF YOU'RE WILLING TO TEST REQUIREMENTS: Hugslib and Psychology Gradual Roman

Tangle Weed (Continued)
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Tangle Weed (Continued)

Update of Arcane_Chills mod This mod adds a new plant called "Tangleweed vine" which is very difficult to walk through.

Dragonfruit (Continued)
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Dragonfruit (Continued)

Update of Aaron Drummonds mod A simple addition of a new fruit plant, Dragonfruit.

Feeding Tubes (Continued)
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Feeding Tubes (Continued)

Update of Teh Flamin' Tacos mod - Should no longer try to fill it with more food than needed - Only one pawn will try to fill it at a time - Should now work with any bed that defaults to medical bed - Added support to also refill thirst from Dubs Bad Hygiene when feeding Adds fee

Mountain Temp (Continued)
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Mountain Temp (Continued)

Update of 1000101s mod - Now ignores rooms defined by embrasures/fences - Added setting for update-speed Just below the surface of the planet, the rock is a fairly stable temperature.

ExGT UrbanCombat (Continued)
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ExGT UrbanCombat (Continued)

Update of 小面包s mod This mod adds some special equipment, buildings and weapons for urban combat Details UPDATE Stable Stock:A bidirectional stable gun stock that allows inexperienced shooters to shoot steadily.

Age Morphosis Cells (Continued)
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Age Morphosis Cells (Continued)

Update of TheSleeplessSorclock, Haecrivers mod - Removed HugsLib and Harmony dependency Age Morphosis Cells Add a new building, the age morphosis cell, which is kind of similar to a cryptosleep casket.

Water Freezes (Continued)
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Water Freezes (Continued)

Update of UdderlyEvelyns mod NOTE: Do not use together with Odyssey as it has water-freezing included The release of RimWorld 1.

RimStarve (Continued)
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RimStarve (Continued)

Update of apkds mod This is a first try for this mod, I have not been able to get the customized graphics to work.

Mulch (Continued)
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Mulch (Continued)

Update of Ollys mod Check out Mlie's update of this mod for 1.

Dressers Hold Clothing (Continued)
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Dressers Hold Clothing (Continued)

Update of Cozars mod ***Destroy Any Dressers and End Tables Before Adding To An Existing Game*** Key Features Dressers and end tables are now storage.

Medical bay (Continued)
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Medical bay (Continued)

Update of Gouda quiches mod - Added wildcard support for the filth-cleaner.

Configurable Room Stats (Continued)
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Configurable Room Stats (Continued)

Update of Squirting Elephants mod This allows you to change how room stats are calculated for space, wealth, beauty, impressiveness and cleanliness.

PetMute (Continued)
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PetMute (Continued)

Update of Hattis mod - Rewrote it to use a harmony patch instead of injection - Added setting for wild/tame animals since that was mentioned in the comments - Added setting for colony mechanoids from the Biotech DLC Annoyed by the constant sounds of your tamed pets?

Real World Food 2-Fish Addon (Continued)
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Real World Food 2-Fish Addon (Continued)

Update of Mikos mod Real World Food Fish Addon Now catch the fish adding food, fish, and fish tank Thank you for subscribe This mode no longer requires 'RimCuisine 1.

Muzzy-Utils (Continued)
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Muzzy-Utils (Continued)

Update of Muzzys mod - Based this version on Color Coded Mood Bar by fyarn and PorqueNoLosDos - Added in this mod is visible break-levels and the current mood-target - Removed the fresh-items stockpile filter since its in vanilla Muzzy's RimWorld utilities.

Apparel Tab+ (Continued)
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Apparel Tab+ (Continued)

Update of DimonSever000s mod Look for this feature in the bottom menu of the game!

Rimperion (Continued)
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Rimperion (Continued)

Update of NukaFrogs mod - Included the RimBuff-prerequisite since it was not used for any other mod This mod need RimBuff "Bringing perfection to the field.

FishIndustry (Continued)
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FishIndustry (Continued)

Update of Rikikis mod - Removed the overwriting of defs and the custom patchoperation - If Odyssey is installed, only the fishing pier will be loaded as the DLCs fishing conflicts with the fishes in this mod.

Sustainable Drill (Continued)
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Sustainable Drill (Continued)

Update of Bradeurss mod Original mod here Provides a low yield drill that taps into very deep resource pockets, providing a sustainable means of aquiring resources.

Beetle People (Continued)
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Beetle People (Continued)

Update of Filthy Peasants mod - Faction is no longer permanent enemy of the Empire Adds Beetle people into the game.

More Psycasts (Continued)
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More Psycasts (Continued)

Update of Metalocifs mod A Rimworld mod that adds a few psycasts to the Royalty expansion.

Incident Disabler (Continued)
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Incident Disabler (Continued)

Update of Murmurs mod Adds the ability to disable any incidents during a game in progress.

Tag Trait (Continued)
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Tag Trait (Continued)

Update of Enns mod - Added support for Trait Value Adds TAG Traits to the game for Pawns born while on Licuferum.

Deep Scanner Settings (Continued)
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Deep Scanner Settings (Continued)

Update of Neceross mod - Added a settings-reset Now you can customize the deep ore settings when using a ground penetrating scanner to deep drill.

Anima Tree reskin (Continued)
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Anima Tree reskin (Continued)

Update of cattleyas mod - Replaced the overwrite of the incident with a patch instead Added new building - Anima Tree Spot.

Bigfoot (Continued)
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Bigfoot (Continued)

Update of Poshspiders mod Adds Bigfoot to the game!

Atmospheric Water Collection (Continued)
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Atmospheric Water Collection (Continued)

Update of joeyjoejoeshabidoos mod While it's true most societies rely on ground water, regional communities and households around the world look to the sky to fill their glass.

Clutter Weapon Hands (Continued)
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Clutter Weapon Hands (Continued)

Update of mrofas mod Since my expanded version of this covers the function of this mod I will not update this further Check out the expanded version Show Me Your Hands that supports all weapons Add hands to pawns that hold weapons(vanilla weapons only) See if the the error persis

Simple Chains: Lumber (Continued)
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Simple Chains: Lumber (Continued)

Update of Owlchemists mod This is a pro-difficulty mod designed for people looking for a bit more challenge in their RimWorld experience.

ExtendedFabrics (Continued)
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ExtendedFabrics (Continued)

Update of Skullywags mod - Replaced plant-defs with patches - Added stack-graphics for cotton ball and devilstrand thread Adds another step in fabric production, also makes Synthread and Hyperweave craftable.

DEHotkeys (Continued)
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DEHotkeys (Continued)

Update of DemonEinsteins mod Ever wonder what's the point of having hotkeys if you have to click through a menu to use them?

TastyHemo (Continued)
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TastyHemo (Continued)

Update of Imojas mod - Added translation strings About: There was something wrong with Hemogenic Pawns requiring food for survival.

Septic Tank (Continued)
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Septic Tank (Continued)

Update of BrokenValkyries mod This is an addon for Rainbeau FF and Dubs Bad Hygiene.

Storage Crates (Continued)
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Storage Crates (Continued)

Update of 1.0+: l2evys mod Change Log: 8/4/19 1.18.2 1.9.9B *NOTE: This update has potential to break prior saves containing removed items listed below, however if you load the save, save and reload it should fix itself (but you lose the removed crates though), but no guarantee*

Creatures of Ki (Continued)
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Creatures of Ki (Continued)

Update of Shookis mod via the version found on Skymods, id: 30519 This mod is being created as a co-op project.

[SYR] Neuter (Continued)
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[SYR] Neuter (Continued)

Update of Syrchalis mod Removed the Neuter surgery as it was identical to the vanilla sterilization-surgery.

Ladies Can Flirt Too! (Continued)
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Ladies Can Flirt Too! (Continued)

Update of Seas mod This mod makes women just as likely to initiate a new romance as men and makes bisexual pawns just as likely to initiate romance as straight or gay pawns.

Chemistry Tech (Continued)
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Chemistry Tech (Continued)

Update of BookBurners mod - Included the Cloud Core-mod since it was only used for this mod and a joke mod Break anything you don't need into chemical compounds.

Taxidermy (Continued)
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Taxidermy (Continued)

Update of Josephs mod - Added research requirement - Added all new animals since the original mod was created back at 0.

Simple Slingshot (Continued)
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Simple Slingshot (Continued)

Update of Crema di latte Dolces mod 【NEWS】 I modified some parameters to make the data more realistic.

Dye Vat (Continued)
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Dye Vat (Continued)

Update of Sam_s mod - Can now bleach cloth of different colors at the same time About A simple mod that adds a dye vat to dye cloth into some bright colours.

RimVibes (Continued)
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RimVibes (Continued)

Update of Epicguru (James B)s mod - Opened the strings for translations - Added selector for choosing the playlists Community playlists Music for Space Travelers by BREAKFAST BOI RimWorld Music to Jam to by HeftyYeti8764 This mod is no longer being updated As of May 2022, I will

Caravan Equipment (Continued)
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Caravan Equipment (Continued)

Update of Squirting Elephants mod with permission - Fixed the mod-settings - Added support for Simple FX: Smoke Adds new lightweight stuff for caravans aimed at players using the Setup Camp mod.

[Ry]Rimcraft Weaponry (Continued)
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[Ry]Rimcraft Weaponry (Continued)

Update of Ryflamers mod with permission - Replaced the included oversized weapon assembly with a reference to the more lightweight Enable Oversized Weapons Feature Overview - Custom weapons for each Rimcraft faction, all of which are capable of being crafted from any material.

Geyser Cooker (Continued)
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Geyser Cooker (Continued)

Update of Vats Darkagmas mod Background Early man looked at the jet of steam rising upwards, felt the warmth of the water droplets and stared at the pool of almost boiling water by his feet.

Playable Kobolds (Continued)
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Playable Kobolds (Continued)

Update of Mozs mod - Added empire goodwill patch This mod adds a playable kobold race into the game, including a new scenario where the player starts the game with a kobold colony of their own.

CTS - Complete Tech Solutions (Continued)
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CTS - Complete Tech Solutions (Continued)

Update of Kexicis mod - Replaced the individual patches with one that adds the Advanced Vitals Monitor to all Furniture that has the vanilla as a linkable facility, should now work with all mods.

Super Animals (Continued)
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Super Animals (Continued)

Update of Daniledmans mod Recenty one of my mods called "Hardworking animals" have reached the 20k subscribers point.

Fixed Ideo Style (Continued)
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Fixed Ideo Style (Continued)

Update of Ben Lubars mod Prevents pawns from constructing a different style of building than what you placed.

The Build With Anything Mod (Continued)
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The Build With Anything Mod (Continued)

Update of Mr. Mooses mod - Replaced the code with patches instead of overwriting vanilla defs Have you ever wanted a Human Leather house? What about a golden armchair? Well if so, this is the mod for you! You basically can build structures and other types of furniture out of anyt

Acid Chamber (Continued)
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Acid Chamber (Continued)

Update of jspikes mod - Should now be able to destroy all items as that seems to have been the intention of the mod - Added support for Simple FX: Smoke Detailed description by user Thundercraft It runs on electricity, requiring 250w (the same as the Crematorium it resembles).

Random Factions (Continued)
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Random Factions (Continued)

Update of Dr. Plantabytes mod - Added translation support - As of 1.6 the mod no longer needs HugsLib, thanks to Zaljerem! Random Factions Rimworld Mod Randomly add factions instead of choosing them manually. Every world is unique! Why Random Factions? If you like installing mods

ExGT WorldWar (Continued)
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ExGT WorldWar (Continued)

Update of 小面包s mod profileI This mod has added some experimental equipment ,uniforms,mechanoid boss and weapons from World War I Special mechanisms bayonet charge Call of the Dead White phosphorus smoke grenade Adrenaline injection compatibility CE compatibility:float dll by 空曜 S

Auto Flicker
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Auto Flicker

Automatically flick/toggle generators and much more!

Duct Tape! (Continued)
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Duct Tape! (Continued)

Update of Crustypeanuts mod RimCo proudly presents its newest product!

[XND] Rename Everything! (Continued)
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[XND] Rename Everything! (Continued)

Update of XeoNovaDans mod based on the update by DatNoobDoe Translations 日本語 - Proxyer 中文 - SoulDRoul Overview .

[KV] Weapon Storage (Continued)
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[KV] Weapon Storage (Continued)

Update of Kiame Vivacitys mod Stores weapons and allows weapons to be assigned to pawns for use in the field.

[sd] round tables (Continued)
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[sd] round tables (Continued)

Update of sulusdacors mod - Now inherits vanilla baseDefs instead of creating its own, should make it more compatible not doing anymore updates for any rimworld mods, please feel free to update and upload the mods on steam, i dont mind.

Rarr's Manhunting Rat Shells (Continued)
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Rarr's Manhunting Rat Shells (Continued)

Update of TrahsPanda,Rarrs mod This mod adds shells that can be fired from mortars that, upon detonation, release FIVE ANGRY MANHUNTING RATS.

Vegetable Garden Lite (Continued)
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Vegetable Garden Lite (Continued)

Update of Owlchemists mod The goal of this fan-made mod is to tighten the scope of the Vegetable Garden mod.

Timerim: Oodkind (Continued)
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Timerim: Oodkind (Continued)

Update of demeggys mod This has been continued by Lef in TimeRim Ood Recoded REQUIRES HUMANOID ALIEN RACES 2.

Simple Chains: Leather (Continued)
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Simple Chains: Leather (Continued)

Update of Owlchemists mod Aimed for players desiring more challenge in their resource production, this mod introduces a leather processing chain.

Roof Overlay Options (Continued)
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Roof Overlay Options (Continued)

Update of nercurys mod - Added a opacity option as well as a preview on how the colors would look Easily differentiate between constructed and natural roof in the roof overlay.

RandomThings - SmeltDesignation (Continued)
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RandomThings - SmeltDesignation (Continued)

Update of Madolinns mod - Fixed the designator, smeltable go in the smelter, burnable go in the crematorium - Added designator on items for easier smelting, added Harmony as requirement.

NightVision (Continued)
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NightVision (Continued)

Update of drumads mod - Changed the goggles to only cover eyes, based on the patch by Turambar 1.

Consistent Deep Drill Stone (Continued)
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Consistent Deep Drill Stone (Continued)

Update of Evelyns mod This mod changes the way the deep drill selects what stone to yield - instead of being entirely random based on what types are on the map, it uses the Consistent Map Stone mod to determine it based on where you placed the drill, even if no stone is showing t

Radiology (Continued)
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Radiology (Continued)

Update of AUTOMATICs mod ABOUT Adds the ability to bombard your colonists and prisoners with harmful radiation, obtaining either amazing mutations, or burns and cancer.

Adaptation Refusal (Continued)
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Adaptation Refusal (Continued)

Update of milons mod Later updated by Krantz86 Then updated by sulusdacor - Added support for Simple FX: Smoke not doing anymore updates for any rimworld mods.

Animals Forage (Continued)
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Animals Forage (Continued)

Update of Simmins mod Included the patches from my Animals Forage - Patches: Fish Enhydriodon, Palaeeudyptes, Gomphotaria - Megafauna Penguin, Fishercat, Otter, Walrus, Spotted Seal, Fisher - AnimalCollabProj Fisher - Erin's Critter Collection Anaconda - HC_Animal_2 Crocodile, Al

Better Time Format (Continued)
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Better Time Format (Continued)

Update of Netrves mod - Now uses the 12-hour clock setting from the game-preferences instead of a separate mod-option Notice Due to focus on other project and my lack of interest in RimWorld for now, I'm not maintaining my mods for the time being.

ED-ReverseCycleCooler (Continued)
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ED-ReverseCycleCooler (Continued)

Update of Jaxxas mod - Changed the overwrite to a patch - Added support for the cooler and the 2w cooler in Replace Stuff Version: 2.

Adjust Quest Chance (Continued)
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Adjust Quest Chance (Continued)

Update of GwinnBleidds mod Tired of getting a lot of garbage "take care of my favourite squirrel" quests, while being stuck on sea ice with no settlements around and without any resources to do a weeks-long travel to the closest settlement?

[SRTS] OHU Dropships (Continued)
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[SRTS] OHU Dropships (Continued)

Update of Ohus mod This is an old mod converted to an addon mod for SRTS Expanded since the original functionality of the mod was very similar The OHU Dropship: A sturdy all-purpose aircraft with a focus on cargo capacity and range.

Spider Goat (Continued)
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Spider Goat (Continued)

Update of Seras mod - Based on the comments the goat now has genders to be able to replicate but the gestation period is set to a year to keep it balanced Introduces a very friendly but fragile g-modded livestock: the Spidergoat!

Squiddle Mod (Continued)
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Squiddle Mod (Continued)

Update of Jabs mod - Added egglaying - Added Ink harvesting - Added Ink Tea brewing, prevents Gut Worm - Added six new variants Polar Squiddle - Larger and adapted to colder biomes Shadow Squiddle - Smaller, venomous and lives in tropical swamps, active at night Island Squiddle -

Poppi (Continued)
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Poppi (Continued)

Update of Dianne (art) and Torann (code)s mod 1.

Anatomy machine (Continued)
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Anatomy machine (Continued)

Update of LingLuos mod - Removed the extra research-tab A machine that can dismember the creatures placed in accordance with various needs See if the the error persists if you just have this mod and its requirements active.

Savegame Compressor (Continued)
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Savegame Compressor (Continued)

Update of Revolus mod - Added translation strings Automatically compress savegame files: It's actually quite a bit faster!

Animals Don't Need Lavish Meal To Heal (Continued)
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Animals Don't Need Lavish Meal To Heal (Continued)

Update of Sielfyrs mod Description : Your beloved guinea pig is wounded and you want to give it the best care but you are annoyed that your colonists feed your guinea pigs your sweet lavish meals?

PG: HoloTools (Continued)
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PG: HoloTools (Continued)

Update of Moshs mod Wonder why you're still bothering with all these rustic tools?

FashionRIMsta (Continued)
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FashionRIMsta (Continued)

Update of spoonshortageftNackblads mod AFTER 10 YEARS OF MODDING, I HAVE NOW STOPPED, THIS (1.

Shortcuts (Continued)
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Shortcuts (Continued)

Update of Andreas Pardeikes mod MOD RETIRED It was a great time and now it’s over.

[sd] floorpaint (Continued)
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[sd] floorpaint (Continued)

Update of sulusdacors mod - Removed the separate research-tab not doing anymore updates for any rimworld mods, please feel free to update and upload the mods on steam, i dont mind.

PowerGen Stuffed (Continued)
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PowerGen Stuffed (Continued)

Update of Skullywags mods bundled together in one - Replaced the overwrites with patches - Replaced the wind-turbine graphic with the vanilla one - Fixed the power-bar on the small solar-panels Changes vanilla solar panels so that they can be made with stuff.

Bargain Tweaks (Continued)
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Bargain Tweaks (Continued)

Update of Sladkis mod Description Small mod that makes traders prefer some goods over other: every item has random price multiplier in range 0.

Fuel Economy (Continued)
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Fuel Economy (Continued)

Update of Uuuggggs mod continued in their memory as they sadly passed away.

CutePenguin (Continued)
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CutePenguin (Continued)

Update of totobrother and Mehnis mod Add new cute animal for game.

ST科技战斗包 - Technology Battle Pack (Continued)
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ST科技战斗包 - Technology Battle Pack (Continued)

Update of FD.FLY;LingLuos mod Machine translation: A collection of the latest black technologies in the ST zone, including: 1. Group position, used as a belt, active activation, consumption of energy to provide protection or abnormal status for surrounding friendly or enemy force

Viking Brand Whale Blubber (Continued)
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Viking Brand Whale Blubber (Continued)

Update of peladors mod This is an intentional "silly" mod that adds some "interesting" products (not all craftable) and a new trader.

Thrones For All (Continued)
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Thrones For All (Continued)

Update of these peoples mod Thrones can be assigned to anyone and they will use it for meditation.

Endgame Buildings (Continued)
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Endgame Buildings (Continued)

Update of Squirting Elephants mod with permission Adds more buildings for endgame content like computers that level up your colonists skills.

Thermal Power:Reactor (Continued)
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Thermal Power:Reactor (Continued)

Update of nuclears mod How to use Put one of the heaters in an enclosed room that is fireproof Place thermoelectric generators on the wall, similar to AC units with the heat-side outwards Load the reactor with fuel, hydrogen can be crafted of chemfuel Add initial power - Russian

EM Race: Einan (Continued)
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EM Race: Einan (Continued)

Update of Moshs mod A millenia ago the Einan empire ruled the stars as far as the eye could see - but times change and the empire fell.

Pebbles (Continued)
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Pebbles (Continued)

Update of TigerClawz13s mod - Added Pebble Flagstone floor - Added bulk recipe Pebbles!

Better Scenario Research and Tech Level Options (Continued)
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Better Scenario Research and Tech Level Options (Continued)

Update of large morons mod - Anomaly research should no longer be unlocked when selecting Industrial or higher Description: This mod gives you better options for selecting your game's starting research and player faction tech level, primarily but not exclusively for use with Semi

Dead World (Continued)
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Dead World (Continued)

Update of Crlsnipers mod - Replaced the vanilla overwrites with patches instead - If Royalty is active the Empire-faction will regenerate itself at first load of a save, this is hardcoded so you better disable Royalty if you want to keep the empty planet.

Nice Lamps (Continued)
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Nice Lamps (Continued)

Update of Hansenbansens mod - Added darklight gizmo and color picker Tired of the old standing lamp?

Crate (Continued)
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Crate (Continued)

Update of Vendans mod - Moved the crate-construction from the tailoring to the smithing bench A crate to put all your stuff in!

Holliday Stuff (Continued)
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Holliday Stuff (Continued)

Update of Josephs mod This mod adds: A holiday pine tree, that only spawns in the wild.

GoW Weapon Pack (Continued)
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GoW Weapon Pack (Continued)

Update of AHumanHats mod Team Coding - Flake (Me) Art - ShotgunFrenzy For a long time, Gears of War has been my favorite game franchise.

Thorium mod (Continued)
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Thorium mod (Continued)

Update of Mal'Garons mod - Added back the removed faction - Added the 2 previously unfinished thorium turrets - Removed the dependency on Jecs Tools in the 1.

Plants Are Fun
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Plants Are Fun

Talk to your plants! This adds a new recreation type, Talk to plants. Pawns will enjoy colony plants by caring for them at the same time. There is no skill involved so all pawns can enjoy this activity, however if the pawn has a high plant skill the plant will be receive some ext

Fulfillment (Continued)
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Fulfillment (Continued)

Update of Lewkah0s mod - Added keyed translations About Have you ever had that feeling where you don't feel fulfilled because you haven't done something you're really passionate about for a while?

Mutants (Continued)
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Mutants (Continued)

Update of Saebbis mod - Added dependency to the Range Animal Framework instead of bundling it Adds mutagens to the game.

Ultimate Survival (Continued)
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Ultimate Survival (Continued)

Update of Toxic Timewaster(Ryan123220)s mod Disclamer from the original mod-author This mod WAS NOT made for any recent versions of RimWorld.

Obliterator (Continued)
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Obliterator (Continued)

Update of vvanouytsels mod - Lowered the volume to be more in-line with vanilla sounds The Obliterator mod adds the Obliterator rifle.

[DCS] Addons (Continued)
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[DCS] Addons (Continued)

Update of CaptainSnafus addons for Dead Can Serve Instead of separate mods I bundled them together.

Steel Foam (Continued)
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Steel Foam (Continued)

Update of Alaestors mod Notice Of Abandonment This mod is no longer maintained; it won't be receiving updates or fixes.

Kolra's Coolant Beads (Continued)
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Kolra's Coolant Beads (Continued)

Update of Kolra Sindris mod with permission A species of weird slimeball creatures that consume heat to survive.

NilchEi Personality Traits (Continued)
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NilchEi Personality Traits (Continued)

Update of NilchEis mod Adds following traits into the game: Competitive Global learning speed +75% -8 Mood debuff if sum of all skills is lower than that of any colonist.

CrystalBall (Continued)
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CrystalBall (Continued)

Update of The Pickles mod - Will not delay any incident connected to quests Creates a crystal ball that pawns can use to scry into the future to prepare for future incidents Detailed Description: Are you sick and tired of getting caught with your pants down?

Static Market Price (Continued)
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Static Market Price (Continued)

Update of Dazz Aephiexs mod I long stopped playing rimworld myself and probably won't update any of these.

Boombugs (Continued)
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Boombugs (Continued)

Update of Poshspiders mod - The boom-insects now inherits the base insects instead of copying them - Added a boom-hive that spawns boom-insects, chemfuel and fuel-puddles - Added a boom version of the Infestation-incident, much harder but rarer - Only the Boomspider now have a bi

Teleportation Trap (Continued)
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Teleportation Trap (Continued)

Update of SilkCircuits mod A marvel of frontier ingenuity and sadism, this security device teleports enemies to or from a linked teleportation trap.

Agriculture (Continued)
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Agriculture (Continued)

Update of Brunaylas mod This mod adds a way to Fertilize infertile ground.

Taki's Random Stuff (Continued)
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Taki's Random Stuff (Continued)

Update of Buck Takis mod - Replaced the bundled Universal Fermenter with the Universal Fermenter Processor Framework-mod prerequirement - Replaced the overwritten workgivers with patches - Removed the unmentioned stack-increase since this can be better achieved with mods like Sta

MMDrumcanMOD (Continued)
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MMDrumcanMOD (Continued)

Update of dragons mod - Fixed the English translation Adds drumcan barrels for your colonists to bathe in!

VPE - Tilling Tweaks (Continued)
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VPE - Tilling Tweaks (Continued)

Update of Afropenguinns mod - Added translation support An addon for the Vanilla Expanded Plants mod that tweaks tilling so it requires less micromanagement, but as a trade-off rich soil will be less effective without it.

[KK]Monitorian (Continued)
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[KK]Monitorian (Continued)

Update of KilianKilmisters mod - Faction should not be automatic enemy of the Empire A mod that adds reptillioid races and a Trible Faction This is the First part of a reptillioid faction i want to create.

Izzyssentials (Continued)
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Izzyssentials (Continued)

Update of IzzyHRCs modpack into one mod Description: A collection of my own little mods I deem essential to a Rimworld playthrough.

You Can Harvest! (Continued)
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You Can Harvest! (Continued)

Update of 民火s mod - Fixed up the mod-settings with icons and list-sorting - Added option to ignore plants that have already been designated for harvest Notify alert when plants(*1) are ready for harvest.

EM Ancient Technology (Continued)
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EM Ancient Technology (Continued)

Update of Moshs mod The outlanders took to the skies and brought back wonders, meanwhile we took to remembering what was lost to the planet beneath us - what they call mechanites we simply call magic.

Chomper (Continued)
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Chomper (Continued)

Update of Poshspiders mod Adds a Chomper to the game!

Lysitheans (Continued)
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Lysitheans (Continued)

Update of Gabe C(Y=3Cos(x-45)+2)s mod - Added peaceful pawngroup for guest - Fixed the tail-graphics For an updated version, take a look at Lysitheans Adopted by HannahBug Mod that adds the Lysithean race.

[TP]Walkie-Talkie (Continued)
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[TP]Walkie-Talkie (Continued)

Update of TrahsPandas mod Hey bud, just wanted to plop this here to ask if you can leave a like on this mod?

Eternal Pods (Continued)
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Eternal Pods (Continued)

Update of Zeros mod - Replaced the def with a patch instead to improve compatibility Makes glow pods last forever.

[Experimental]RimGoddess - Race (Continued)
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[Experimental]RimGoddess - Race (Continued)

Update of Blade of Debts mod Warning this is an experimental mod things are subject to change and not guaranteed to be stable Adds the Goddess Race and Faction to Rimworld The Goddess has 2 forms at their disposal.

Transport Downed Pawns (Continued)
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Transport Downed Pawns (Continued)

Update of Targhetti original by CornyTraces mod Allows unconscious and otherwise downed colonists and prisoners to be transported in a transport pod.

Oni of the Rim More Weapons (Continued)
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Oni of the Rim More Weapons (Continued)

Update of Mori Ginto and Tarojuns mod This mod adds 3 new weapons and 2 new variant weapons all built around the culture of the Oni Race.

Vomit Bomb (Continued)
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Vomit Bomb (Continued)

Update of ikasabas mod - Added specific graphics and lowered the tech-level to medieval add vomit bomb create it with a stove.

Truly Non-Lethal (Continued)
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Truly Non-Lethal (Continued)

Update of J.C Dentons mod - Replaced the overwrites with a patch instead. Should now be more compatible with other mods I have no plans to update this mod again. Use at your own risk. Should still work, but I don't use it anymore. This mod makes blunt and crush damage deal consci

Torches and Braziers (Continued)
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Torches and Braziers (Continued)

Update of Sovereign,Elseuds mod This mod adds a bunch of torches and braziers depending on active mods.

Hen 13 (Continued)
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Hen 13 (Continued)

Update of big-daddios mod - Used a Harmony-patch instead to avoid overwriting vanilla code A simple mod that adds a ferocious friendly chicken to the game.

Thingamajigs (Continued)
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Thingamajigs (Continued)

Update of Shinzys mod - Added dependency to Degeneralize work since 1.

Shin-Ra Company Mod (Continued)
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Shin-Ra Company Mod (Continued)

Update of Asierus24 and Asieruso23s mod with permission - Removed vanilla code-overwrites and inherited base-defs instead - Empire is no longer permanent enemy of player faction This mod aims to bring the ShinRa company (Final Fantasy 7 1997) things (Uniforms,Armors,Weapons,Resou

Dry Leaves (Continued)
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Dry Leaves (Continued)

Update of Kubouchs mod Reimplements Jecrell's tobacco mod and adds a drying rack building for drying tobacco and smokeleaf leavee before they can be rolled and smoked.

Experimental gear Test Force (Continued)
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Experimental gear Test Force (Continued)

Update of 小面包s mod Detials Armored mechanoids: Some basic work mechanoids with strengthened armor have the ability to throw grenades and release warurchins.

ED-ReinforcedStuff (Continued)
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ED-ReinforcedStuff (Continued)

Update of Jaxxas mod - Removed the use of hoppers, will now use any adjacent storage - No longer spawned in the world, deep mineral patches or as material in items - Reinforced wood is not a weapon as it would be too heavy - Fixed all buildtimes and mass values to be 10x the norm

Don't Tempt Me! (Continued)
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Don't Tempt Me! (Continued)

Update of KeenKrozzys mod Features Removes the developer mode option from the options menu.

Lying Face (Continued)
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Lying Face (Continued)

Update of 民火s mod - Should work with any humanlike race - Added mod-option to only show gizmo when pressing SHIFT It makes it possible to change the rotation when sleeping and the position where you sleep in a double bed.

Mine to Exhaustion (Continued)
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Mine to Exhaustion (Continued)

Update of Eagle0600s mod Allows you to designate a type of mineral to be mined such that the vein will be mined to exhaustion.

More Autosave Slots (Continued)
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More Autosave Slots (Continued)

Update of Revoluss mod - Added game-seed as possible save-name parameter - Moved source to github Prevent accidental overwriting of autosaves, cycle through more autosave files, and autosave more/less often.

Rimrats (Continued)
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Rimrats (Continued)

Update of Oblivionburns mod - Updated the texture, since that was requested - Rewrote the biome-defs and thinktree to patches instead - The rimrats will now only attack power-cables and not buildings since that seemed what the original mod tried to do - Moved the attack-action lo

[Abandoned] SRTS Tanker hover trucks (Continued)
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[Abandoned] SRTS Tanker hover trucks (Continued)

Update of Sovereign,Sokyrans mod Small tanker Speed: poor Fuel cap: 600L Fuel efficiency: poor ---------------------------- Cargo capy: 150kg Internal power plant: 500w Big tanker Speed: Good Fuel cap: 1,600L Fuel efficiency: Good ---------------------------- Cargo capy: 600kg In

Weapons Of Elysion (Continued)
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Weapons Of Elysion (Continued)

Update of MercuryDoll and Yaluzans mod - Custom sound and bullet graphics added, thank you Zaljerem!

Vehicles - Skyranger (Continued)
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Vehicles - Skyranger (Continued)

Update of flangopinks mod This mods add the Skyranger — a VTOL troop transport aircraft utilized by XCOM — as a new vehicle using the Vehicle Framework.

Dungeon Pack (Continued)
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Dungeon Pack (Continued)

Update of swablus mod This mod is not being maintained, if you would like to update it, here is the source code Adds 10 new custom quest locations filled with powerful enemies, bosses, and unique loot.

Humvee (Continued)
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Humvee (Continued)

Update of ARCA-RUSs mod Stats Size 3 x 5 Seats 5 (1 Driver, 1 Gunner, 3 Passengers) Max load 1,100kg Max speed 8 cell/s Requirements (No mods) Research Machining + Biofuel refining + Precision rifling Components x1 x8 x450 Work to make 159 Skill required Construction 6 with Vanil

QQ's Girls' frontline Apparel Pack (Continued)
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QQ's Girls' frontline Apparel Pack (Continued)

Update of QQUACKs mod Based on Girls' Frontline Apparel Pack by 며루치 ========================================================================== Adds T-dolls Apparels and Hairs (+Shields) 1.