// Combat · RimWorld Mod
Biotech Mech Stuff Elongated - Mechanoid Upgrades V2
Content This mod adds two buildings that let the player install a variety of upgrades onto their mechanoids.
Content
This mod adds two buildings that let the player install a variety of upgrades onto their mechanoids.Process
- Build the upgrader [either the basic or large variant depending on which mechanoids you want to upgrade].
- Select the desired mode .
- Deliver the necessary resources .
- Select the mechanoid that you want to give the upgrade to .
- Wait for the upgrade cycle to finish, the mechanoid will be released upon its completion.
Details
- The base upgrader only accepts light and medium class mechanoids, while the large one is for heavy and ultra-heavy classes.
- Most upgrades can be improved further by putting a mechanoid through the same upgrade cycle repeatedly until its maximum level is reached.
- Upgrade cycles that require the use of the large variant take twice as long.
- There are a few toggleable options besides the mode selection.

- When an upgraded mechanoid dies, it will drop a new kind of slag that can be smelted in order to recover roughly 60-75% of the materials used for the upgrade.

- Loss of electricity halts the upgrade process.
- Currently the upgrades might...wary in terms of balance, I’m open to suggestions on this one.
List of upgrades
Compatibility
- Should be compatible with all modded mechanoids as long as they have a brain and they fit Biotech’s 4 weight classes. Ones not fitting the class requirement should in the worst-case scenario simply not be able to receive an upgrade.
- I’m not exactly sure how well it works with CE but I’ve been told that armor and EMP resistance upgrades end up being less effective when used alongside it, other than that there should be no bugs or errors.
Future plans
- Balance adjustments
- Compatibility fixes and additions.
- Unique sound effects.