// Combat · RimWorld Mod
DMS: Mech Auto-Equip
The Dead Man's Switch: DMS — Mech Auto-Equip Overview To make The Dead Man’s Switch more enjoyable, this patch focuses on balance and QoL while preserving the original style.
The Dead Man's Switch: DMS — Mech Auto-Equip
Overview
To make The Dead Man’s Switch more enjoyable, this patch focuses on balance and QoL while preserving the original style. It tweaks several settings that felt uncomfortable.Core Changes
- TR Component, Wetware Computer, Cluster Processing Crystal: durability raised to 1000
- Artificial Muscle, Tungsteel, two Fibers, Stamped Component: production output increased by 50%
- Mechs spawn with a starting weapon (toggleable in mod settings); all mechs unlock vanilla weapons.
- Cluster Transceiver research: no longer requires T/R Components
- Mobile Dragoon attachments: no longer occupy the shoulder‑cannon slot
- DMS Mech attachments can be configured for automatic installation.
Built‑in weapons for mechs (most are not optimal; meant for later upgrades)
- Siegebreaker: Assault SMG (A_AP)
- Field Command: PDW (Personal Defense Weapon)
- Escort Lifter: Tactical Pistol
- Shaft Worker: Tactical Pistol
- Ronin: Assault Shotgun
- Gladiator: Machete
- Battering Ram: Door Breaker
- Phalanx: Stun Baton
- Arquebusier: Assault Rifle
- Pioneer: Battle Rifle
- Licer: M214 Gatlinggun
- Geckolibator: Aerial Autocannon
- Hellbender: GAU4 Gatlinggun (Hold)
- Dogfight: Flameblaster
- Soldat: Mini Machine Gun
- Grenadier: Tactical Pistol
- Sergeant: PDW (Personal Defense Weapon)
- Hermit Crab: Tactical Pistol
AncientCorps Mechs (requires The Dead Man’s Switch - AncientCorps)
- Battle Frame: Zlobin Rifle
- Gorod: Zlobin Rifle
- Sniper: Vykhlop Rifle
- Geckolibator: Aerial Autocannon
- Peregrine: Zlobin Revolver
- Nightbat: Zlobin Revolver
- Jaeger: Semi‑Auto Rifle