Dungeon Pack (Continued)
Update of swablus mod This mod is not being maintained, if you would like to update it, here is the source code Adds 10 new custom quest locations filled with powerful enemies, bosses, and unique loot.

Update of swablus mod https://steamcommunity.com/sharedfiles/filedetails/?id=3140486097


This mod is not being maintained, if you would like to update it, here is the source code
https://github.com/Anton-Ymous/DungeonPack
Adds 10 new custom quest locations filled with powerful enemies, bosses, and unique loot.
New Dungeons
These quest locations aren't like your ordinary factional bases with the same 3 generic buildings and interchangeable rewards. Each dungeon has a unique challenge, setting, and a powerful custom reward.
Some dungeons include:
* Fighting on a pirate ship with cannons
* Digging into the mountain to excavate a lost, buried city.
* Battling invisible ninja monks
* Navigating a maze filled with traps and madmen.
These dungeons are supposed to challenging. They are recommended as lategame challenges unless you go a more 'creative' route. A less challenging version may be released eventually.
New Items
Each quest is associated with a powerful relic.
Some relics include:
* Reusable mechanoid ally summoner
* A cloak that gives the user invisibility
* A belt that gives the user phasing abilities
* A real zeushammer that causes a lightning strike on hit
Obtaining the Quest
The quests can start by being researched. Quests can be restarted by using the quest machine once researched.Tools Used/Thanks
Custom Quest Framework Vanilla Expanded Geological LandformsCompatibility
Compatible with CE, though the enemies/items may not be balanced.
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