// Management · RimWorld Mod

Grazing Lands

by avil

1.61.51.41.31.21.11.0
Steam ↗
Grazing Lands mod preview for RimWorld

Animals don't destroy grass and eat according to their size.

Animals don't destroy grass and eat according to their size.
Can be (un)installed mid game.

Features
- all wild and non-yielding plants don't get destroyed when eaten, but get growing progress reset instead. How much growth lost depends on "damage done" slider;
- you can configure how much nutrioton animals get from consumption of grass (100% by default);
- grass has a chance to be destroyed when depleted (5% by default, configurable);
- instead of destroying plants with possible yield right away, animals damage them based on how much they ate (i.e. big animals still can one-shot plants, damage is configurable, 200% by default);

non-steam: github.

translation:
- Spanish by Crusader;