// Management · RimWorld Mod

Ground Scanner Redesign [1.0-only]

Redesigns how the 1.0 Ground-penetrating scanner works. !!Version 1.1 RimWorld already updated the Ground-penetrating scanner, so this is a dead mod!! (albeit there is room for a "surface resource scanner" that would be a new building and a new mod) It scans a growing area over t

Redesigns how the 1.0 Ground-penetrating scanner works.

!!Version 1.1 RimWorld already updated the Ground-penetrating scanner, so this is a dead mod!!

(albeit there is room for a "surface resource scanner" that would be a new building and a new mod)

It scans a growing area over time, so you need to keep it on, and the high power usage is actually impactful.

It remembers what was scanned, so you don't need to power it on just to see already-known resources. Just select the scanner (as it works in vanilla)

It detects surface resources as well - I mean, why can't it find the steel deep in the mountain if it can search "deep" underground?

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It grows in a square, because the game doesn't like making circles bigger than 50-ish radius. I'm still gonna say radius though.

It grows 10 tiles radius a day, so 20 days should cover the entire map.

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github source: https://github.com/alextd/RimWorld-GroundScannerRedesign