// Management · RimWorld Mod

Mechanoid Manager

Mechanoid Manager Description Mechanoid Manager is a quality-of-life mod that gives you direct control over mechanoid threats during an ongoing game.

Mechanoid Manager

Description

Mechanoid Manager is a quality-of-life mod that gives you direct control over mechanoid threats during an ongoing game. Turn mechanoid raids and clusters into regular enemy raids, adjust the frequency of mechanoid encounters, remove live hostile mechs from the map, or make hostile mechanoids significantly easier to deal with. The reason I made this mod is that many players want control over mech threats mid-save without needing to restart or rely on dev tools. This mod allows you to change mechanoid behaviour during an active game and apply those changes immediately. Important: Due to the complexity of maintaining multiple versions, RimWorld 1.5 is no longer supported. This mod is now focused on RimWorld 1.6. Features
  • Disable mechanoid threats with a single toggle. Mechanoid raids, mech clusters and crashed mech ship parts are replaced by regular enemy raids from the factions on your world, so you keep the pressure without the mechs.
  • Set how much stronger those replacement raids are with a slider, from 100% to 300%. Raid size still scales with your colony wealth and your difficulty setting.
  • Adjust the frequency of mechanoid encounters using a simple slider. This affects mech raids as well as clusters.
  • Settings can be configured mid-game and applied during an active save.
  • Remove live hostile mechs from the current map with a single button press.
  • Easier hostile mechs option:
  • Weaker Mechanoids: Hostile mechanoid pawns spawn heavily damaged and take much more damage. They are never damaged past the point where they would die on their own.
  • Weaker Mech Structures: Mechanoid turrets, walls, and other mech structures are reduced to much lower hit points.
  • Live Application: Newly spawned hostile mechanoid threats are also affected while the option is active.
How to Use
  1. Go to the mod settings in the main menu or in-game.
  2. Use the checkbox to disable mechanoid threats. They are replaced by regular enemy raids instead of being cancelled.
  3. Use the "Replacement raid strength" slider to set how much stronger those raids are, from 100% to 300%.
  4. Use the frequency slider to set the desired frequency of mechanoid encounters from 0% (no mechanoid threats) to 200% (double frequency).
  5. Toggle the "Easier hostile mechs" option to make hostile mechanoid pawns and structures much easier to destroy.
  6. Use the "Remove live hostile mechs now" button if you want to immediately clear hostile mechanoid threats already on the map.
  7. Use the "Weaken live hostile mechs now" button to apply the easier mechs option to threats already on the map.
Notes
  • Mech threats that are part of a quest you accepted are left alone, so quest rewards and outcomes keep working as intended.
  • Replacement raids are picked from the hostile factions on your world using the game's own raid rules.
Compatibility This mod is designed to be lightweight and should be compatible with most other mods. If you encounter any issues, please report them. Links GitHub Repository

LEAVE A COMMENT DOWN BELOW IF YOU WANT A SPECIFIC MECHANOID SETTING ADDED IN THIS MOD

Feedback Your feedback is important! If you enjoy the mod or have any suggestions, please let me know in the comments. Or add me on Discord: Funstab. If you like my stuff, consider supporting!

Tags

  • translation