// Management · RimWorld Mod
MoeLotl: Rigor Mortis - Float Menu Fix
MoeLotl: Rigor Mortis - Float Menu Fix About the General Float Menu Optimizer Float-menu slowdown may be caused by multiple mods at the same time.
MoeLotl: Rigor Mortis - Float Menu Fix
About the General Float Menu Optimizer
Float-menu slowdown may be caused by multiple mods at the same time. Installing one targeted fix may therefore not resolve every float-menu performance problem in a large mod list. As of August 24, 2026, I have confirmed that the tested versions of the following mods may cause sustained FPS loss while a map float menu remains open:- MoeLotl: Rigor Mortis
- Milira Race
- Milira: Wings of Democracy
The Problem
Testing in a large modded save confirmed that some work checks from MoeLotl: Rigor Mortis execute expensive logic on unrelated targets during map float-menu generation and revalidation. The problem usually becomes more noticeable when more Things occupy the clicked cell. Storage mods such as Adaptive Storage may amplify the slowdown, but they are not the root cause.Let the Game Run Before Testing
The general optimizer and targeted fixes take effect immediately after loading and do not write any additional fix state into the save. However, the original float-menu performance problem may not appear immediately after loading a save while the game is still paused. Some related work checks are activated only after game ticks advance and pawn jobs, reservations, building comps, or map components update their state. Before comparing performance, let the game run unpaused for a while, then compare the menu-closed and menu-open states. A lack of slowdown immediately after loading a save while paused does not prove that the problem is absent or that the fix has no effect.Main Fixes
1. RM_Recover scans the map for unrelated targets RM_Recover searches the map for abnormal zombie caskets while checking candidate targets. The original logic may be called repeatedly when right-clicking unrelated medicine, food, weapons, and other objects. The fix immediately skips the original logic unless the target is a relevant zombie casket. Actual caskets still use the mod's complete original behavior. 2. The skill-book WorkGiver performs expensive searches on unrelated targets Axolotl_ReadMoeLotlQiSkillBooks searches for skill books, bookshelves, and their contents. Float-menu generation may repeatedly trigger these checks on unrelated targets. The fix skips the WorkGiver unless the target is a MoeLotl skill book. Normal reading behavior remains unchanged. 3. Incantation graphics may be loaded from a parallel rendering thread When attaching or executing an incantation, the related graphics may first be requested during parallel pawn pre-rendering and produce: “Attempted to load a graphic off the main thread” The fix preloads the relevant incantation graphics on the main thread during startup and allows the render nodes to reuse the prepared cache.Current Test Results
The comparison was measured with Float Menu Performance Monitor. The general optimization mode and the other integrated targeted fixes were disabled during testing. During one complete float-menu generation in the same test scenario:- Without the MoeLotl fix: RM_Recover used approximately 12.2–15.4 ms.
- With the MoeLotl fix: RM_Recover no longer appeared among the main performance hotspots.
- Total menu-generation time: approximately 60.9–67.7 ms → 47.3–51.9 ms.