// Management · RimWorld Mod

Powerful Faction Bases (Continued)

by Mlie

1.61.51.41.31.21.11.0
Steam ↗
Powerful Faction Bases (Continued) mod preview for RimWorld

Update of NilchEis mod Proof-of-concept mod I made for fun, using the fact that attacking faction bases are not mandatory content of the game.


Update of NilchEis mod https://steamcommunity.com/sharedfiles/filedetails/?id=1570960972






Proof-of-concept mod I made for fun, using the fact that attacking faction bases are not mandatory content of the game.

I was always disappointed at how easy it is to destroy NPC faction bases, since enemy does not properly scale to player's strength unlike raids. Since I did not have sufficient modding knowledge to change this, I instead increased strength of enemies that defend vanilla NPC bases.

These sprawling bases are defended by numerous units stronger than the original, posing an optional end-game challenge that will take herculean efforts to overcome. Attacking these bases will be suicidal, because they are intended to be near impossible to beat - but perhaps some ambitious player could aim to destroy them, purely just for the satisfaction of taking down the behemoth...

Mod features:

+ This mod does not add any new additional overpowered items for enemies. + More enemy pawns defending their settlements. + Adds new powerful enemy variants for vanilla factions, which will only appear as defenders and therefore won't affect raid difficulty. + Removed limitation on types of turrets that can be used by NPC settlement. + Can change size of NPC settlements from the mod settings. + Change the number of enemy settlements in single map via mod settings (default = 2). This affects enemy numbers so can be used to adjust difficulty.

Information:

+ This mod can be safely added or removed from existing save files, though just to be sure I wouldn't do so while you're attacking enemy settlement (retreat first if so). + I recommend changing the settlement number to 1 if you're significantly increasing the settlement size on the mod settings.

Known Incompatible Mods:

  • Misc. MapGen FactionBase
  • Large Faction Bases
  • VFE - Settlers and Insectoids
  • Vanilla Base Generation Expanded

Credits:

Significant thanks to Mehni for providing me with the code that made mod settings functional! Thanks to Proxyer for Japanese translation.


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| tags: end-game challenge