// Management · RimWorld Mod

Progression: Scenarios

Core Advanced crashlanded - A spacer version of Crashlanded.











Core


  • Advanced crashlanded - A spacer version of Crashlanded. Start a bit further in the tech tree as you've been transmitted your homeworld's knowledge in the emergency!
  • Lost Tribesman - A solo Neoltihic start.
  • Derelict Casino - A hungover casino owner wakes up in his forgotten dusty paradise.

Odyssey


  • New Gravship - Start on earth with an already functioning Gravship, no chase.

Vanilla Events Expanded


  • Meteor Showers - Falling rocks from a distant moon. Neolithic and Industrial versions included.

Vanilla Factions Expanded - Settlers


  • Chemshine Disaster - Post apocalypse where everything that dies blows up.

Vanilla Factions Expanded - Tribals


  • True Start - Singular wild man start

Vanilla Quests Expanded - Ancients + Vanilla Factions Expanded - Tribals


  • Locked Out - A group of wild men locked outside of a vault

Orbital Station Start


  • Variations of "Orbital Station" scenario for Animal, Neolithic, Medieval, Spacer, and Ultra
  • Variation of "Orbital Expedition" scenario for Ultra



The list is a bit small right now, when the time comes I will add a LOT more, specifically around non-industrial tech levels. It is of importance to me for the vision of my modpack that we get a lot of content like this. My first priority was getting this new UI and scenario text tweaks out the door. Feel free to suggest scenario ideas in the description, let's fill these tech levels out!




- Rimworld (Core)
- Rimworld (Biotech)
- Rimworld (Anomaly)
- Vanilla Factions Expanded - Classical
- Vanilla Factions Expanded - Tribals
- Vanilla Factions Expanded - Pirates
- Vanilla Factions Expanded - Empire
- Vanilla Factions Expanded - Deserters
- Vanilla Factions Expanded - Insectoids 2
- Vanilla Factions Expanded - Medieval 2
- Vanilla Races Expanded - Saurid
- Vanilla Races Expanded - Android
- Vanilla Races Expanded - Insector
- Vanilla Quests Expanded - Ancients
- Alpha Genes
- Progression: Warrants
- Medieval Overhaul
- Debt-Bound Gravship
- Orbital Station Start












Compatibility


- Anything in my modpack
- Should work well with most other stuff too

FAQ


  • Do scenarios have to be patched into these categories? | Nope! They are fully automatically sorted by the player faction's technology level.
  • What if I don't have any scenarios for a tech level? | No worries, it will just say "you dont have any scenarios for that tech level"
  • Are there Archotech scenarios out there? | I don't know any mods that add scenarios to Archotech, but they're there for the future.
  • Why remove references to mod names? | My ideology for the Progression series is the unification of mods to create a single authored curated feeling experience. Does a new player need to know that a Desertion Cell comes from VFE Deserters? No, not really. It's just a scenario in this large beautiful world. I'd rather not break immersion by calling that out.


Credits


- Taranchuk - C# Legend
- Oskar Potocki - Created custom tech icons






tags just in case: scenarios, ferny