Simple Prosthetics Rebalance
Ever wondered why a wooden peg is only 40% worse than a natural leg, and why a prosthetic arm created by an incomprehensible super-intellegence is merely one and a half times better than it's natural counterpart?
Ever wondered why a wooden peg is only 40% worse than a natural leg, and why a prosthetic arm created by an incomprehensible super-intellegence is merely one and a half times better than it's natural counterpart? I did, so I created a simple solution.
This mod consists of multiple patches that rebalance the efficiency of prosthetics and artificial organs in the base game and EPOE-Forked (other mods will probably be covered in the future), for the sake of making primitive body parts more realistic, and high-tech prosthetics being more worth the resources and efforts spent obtaining them.
The changes in efficency are:
- Wooden prosthetics: 60% to 40%
- Industrial tech prosthetics: unaffected (80-85%)
- Bionics: 125% to 130%
- Advanced bionics (from EPOE): 135% to 160%
- Archotech prosthetics: 150% to 200%
Safe to add/remove from an existing save file.
Mods currently patched:
EPOE-Forked
MSE 2
Simple Archotech Implants
Vanilla Bionics Expansion
Archotech Expanded (also the prosthetics-only version)