// Management · RimWorld Mod

Tending Takes Time

Why should it take the same amount of time for a doctor to fix a surface cut on an arm as it takes to stop the bleeding of a recently shot off leg?

Why should it take the same amount of time for a doctor to fix a surface cut on an arm as it takes to stop the bleeding of a recently shot off leg?

With this mod active the time it takes to tend to an injury will vary based on some different factors.

Things that increased tend-time:

  • Heavy bleeding, with massive bleeding increasing it even more
  • Life threatening injury
  • Internal injury
  • Missing bodypart

Things that decrease tend-time:

  • Low bleeding with no bleeding decreasing it even more
  • Permanent injury
  • External injury

All factors can be turned off in the mod settings as well as changing the decrease and increase-values.

Technically the mod adds an init-action to the waiting-toil of the tending-job that changes the duration based on the hediffs that will be tended.

Mod-idea by: Erythion







Since modding is just a hobby for me I expect no donations to keep modding. If you still want to show your support you can gift me anything from my Wishlist or buy me a cup of tea.


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| tags: medical, healing