// mod author

76561197993690125

289 mods10.3M total downloads 4.9 avg rating

// works All mods

Centralized Climate Control (Continued)
management

Centralized Climate Control (Continued)

Update of ColdToads mod - Chinese translation by YangHgRi - Added hidden air-pipes on request and grouped the build-buttons - Improved graphics by spoden - Removed climate-category and put the items in temperature instead - Removed legacy dependencies - Fixed the issue with the g

We Had a Trader? (Continued)
Stale
management

We Had a Trader? (Continued)

Update of Electric_Knards mod - Added time left on orbital traders - Added support for Trader ships-mod - Added option to ignore visitors, this also includes guests from the Hospitality-mod - Chinese language by: ℕ𝖎𝙰𝖓𝕪🅸 Όſ⅁ - Spanish language by: Ferchu Creates an alert when

[O21] WikiRim (Continued)
Stale
management

[O21] WikiRim (Continued)

Update of Neronix17s mod - Added search-limit to 200 hits, thanks qwerty19106 - Races with no leatheramount defined should now show properly, thanks Bbansjkl - Added more detailed info about weapons - Added all Stuff-types - Added info-i icon to the in-game information on all rel

Mo'Events (Continued)
↑ Updated
management

Mo'Events (Continued)

Update of ilawz mod - Almost all of the update-work done by Taranchuk - Strings opened for translation - Added settings where you can change the trigger-chance of the events - Chinese translation added, thanks gast!

Incident Person Stat (Continued)
Stale
management

Incident Person Stat (Continued)

Update of Vaniats mod Add more details of person's stats on the following incidents window: wanderer join chased refugee incapacitated refugee quest prisoner rescue quest Languages: Spanish of Latin America by CANALETA Credits: Kiame Vivacity for the original code.

Fences And Floors (Continued)
management

Fences And Floors (Continued)

Update of Captain Stakys mod - Chinese translation: 神殇丶听聆 - Updated Chinese translation: 地上的苦难是吾等的食粮丶 - Fixed the Sensor Panels not giving speedup.

[XND] Profitable Weapons (Continued)
Stale
weapons

[XND] Profitable Weapons (Continued)

Update of XeoNovaDans mod - Added the fix for bottles and logs wrongly being tagged Overview In vanilla RimWorld, it's impossible to profit from producing weapons due to their pitiful 20% sell price multiplier; you're always better off selling their raw materials.

Flickable Storage
storage

Flickable Storage

Storage-buildings and stockpiles can be set to one of four settings Storage on - Works as normal Storage off - Will not accept or release any items Accept only - Pawns can only store items, not retrieve them Retrieve only - Pawns can only retrieve items, not store them Examples Y

Export and Import Mod Settings
management

Export and Import Mod Settings

Ive gotten requests of adding exportable mod-settings to my mods from users that are putting together mod-packs and would like to bundle specific mod-settings with the pack.

RimWriter - Books, Scrolls, Tablets, and Libraries (Continued)
Stale
management

RimWriter - Books, Scrolls, Tablets, and Libraries (Continued)

Update of Jecrells mod - This is an unofficial port - This will be removed when/if Jecrell comes back - Added chinese translation based on the mod by leafzxg - Also checkout the RimWriter Addon by greensniperhat Add tablets, books, scrolls, libraries, and more to your RimWorld pl

Choose Wild Animal Spawns
Stale
management

Choose Wild Animal Spawns

This mod is a successor to claustros mod Disable Wild Animal Spawns The major difference is that this version allows you to define the spawn-rate per biome per animal instead of the on/off selection.

High Tech Laboratory Facilities (Continued)
Stale
management

High Tech Laboratory Facilities (Continued)

Update of Pravus mod - Added an option to hide the apparel added by the mod - Fixed the coloring of the benches added by the mod - For those who want the old color of the benches they will now have the old color when made of Plasteel - Russian translation added, thanks Dmitry6!

More Furniture (Continued)
Stale
furniture

More Furniture (Continued)

Update of Anonemous2, wofls mod and the Royalty patch - Included the royalty patch, loaded if needed - Rewrote the core and the royalty patches - The mods dressers and endtables will link to any bed that the vanilla dresser and endtable links to - The mods dressers and endtables

Stuff List (Continued)
Stale
management

Stuff List (Continued)

Update of Pretzalcohuatls mod - Added color to the readout for a better overview - Added amount-column, counts all resources on the current map - The list-window now dynamically uses 95% of screen width and 70% of screen height - Added tooltips on all item and stats - Added mass

RealDining (Continued)
Stale
management

RealDining (Continued)

Update of 222821750s mod 殖民者将有更真实的进食选择。新增”用餐时间“,可在时间分配表中管理 Colonists will have a more realistic choice of food.

[sd] Advanced Powergeneration (Continued)
Stale
management

[sd] Advanced Powergeneration (Continued)

Update of sulusdacors mod - A more advanced version can be found here: Made by Meltup not doing anymore updates for any rimworld mods, please feel free to update and upload the mods on steam, i dont mind.

Zone To Schedule
management

Zone To Schedule

If there is an area that matches a pawns current schedule-type they will automatically be confined to that area.

Fill backstories
Stale
management

Fill backstories

Makes multiple custom backstories to avoid the "Cant find random backstory" error thats often caused by not having enough to choose from.

Remove Industrial Stuff
Stale
management

Remove Industrial Stuff

- Options to remove industrial (and greater) items, research, factions and pawnkinds - Based heavily on the mod Lord of the Rims - The Third Age Since modding is just a hobby for me I expect no donations to keep modding.

Save Thing As Image
management

Save Thing As Image

I was creating a preview image for a mod and got frustrated that even with the games texture sources downloaded I could not really capture the specific texture I wanted.

Brrr and Phew (Continued)
management

Brrr and Phew (Continued)

Update of peladors mod - If using Odyssey DLC, the Gasp-reaction will make pawns seek shelter from Vacuum exposure - If using Anomaly DLC, the Red-reaction will make pawns seek shelter from Blood Rain exposure Overview V1.

Mercer's Backpacks (Continued)
management

Mercer's Backpacks (Continued)

Update of Mercer a.k.a. jaeger972 mod Mods for fixing carry capacity: - Added a more colorful type of backpack that shows the color of the stuff its made from better A tiny mod made while one of BaRKy's streams. It adds backpacks for increased carrying capacity. This version does

I Cant Fix That
management

I Cant Fix That

This mod stops your pawns from being able to repair buildings, apparel and weapons that they do not know how to build in the first place.

Rebound (Continued)
management

Rebound (Continued)

Update of AKreedz mod A brief explanation of the mod as I understand it: - New trait: Sword Master, low natural chance but automatically added when pawn has 20 in Melee - Bullets can be rebounded as long as pawn has a Melee-weapon, but player-pawns must be drafted.

Permanent Enemies Never Flee
Stale
management

Permanent Enemies Never Flee

Just stops pawns from fleeing from combat if their faction is a permanent enemy of the colony Idea by: SublimeShark Since modding is just a hobby for me I expect no donations to keep modding.

No Ingredient List Limit
Stale
management

No Ingredient List Limit

Made this for those (slightly insane) users that has added so many mods that the ingredient-list is not able to show all items in the list.

Harvest When Butchering
Stale
management

Harvest When Butchering

Triggers harvesting of resources when butchering Any resource that can be harvested from an animal will be harvested when butchering a dead animal.

Turn It On and Off - RePowered
management

Turn It On and Off - RePowered

Why not both? This mod is based on two other mods: Turn It On and Off and RePower Ive always used RePower since it made it possible to have more realistic power-consumption. The electric stove for example uses 350W but a real such stove uses between 2000-5000W. This is of course

Milkable Colonists (Continued)
Stale
management

Milkable Colonists (Continued)

Update of Ziehns mod - Removed legacy HugsLib requirement Added races Moyos RimPonk Little faires Paniel the Automata Mofy the WhiteFox in a Cold Land Race Resurreviewy the nxious about immortality race Sweety the MilkChocolate Soul Race Glassy the Earth Running Race LegacyFairy

Show Detailed Dates
Stale
management

Show Detailed Dates

A small mod that lets you show the hour an event happened in the history by pressing the ALT-key Mod idea by Erythion Since modding is just a hobby for me I expect no donations to keep modding.

No Missing Gene Icons
Stale
management

No Missing Gene Icons

Will generate missing icons for ChemicalDefs so they do not get the default "missing icon" when autogenerated into possible genes.

[XND] Tiny Tweaks (Continued)
Stale
management

[XND] Tiny Tweaks (Continued)

Update of XeoNovaDans mod - Fixed the AutoOwl setting - Should no longer clash with LWM Deep Storage - Russian translation added, via Reiquard Translations 日本語 - Proxyer 简体中文 - HawnHan Overview This is my shot at a 4M Mehni Misc Modifications / TD Enhancement Pack-type mod - a co

Cleaning Priority (Continued)
management

Cleaning Priority (Continued)

Update of ChippedChaps mod - Added Russian Translation, by Vladimir Saenko - Added correct reservation of filth so pawns dont clean the same filth - Pawns that is not allowed in a higher priority cleaning zone should now clean filth in lower priority zones instead of not cleaning

Die for me (Continued)
Stale
management

Die for me (Continued)

Update of Huddicles mod - Added the Antigrain-version as it seemed useful - Removed the research tab - Added Achievements Die For Me!

Clothing Sorter
Stale
management

Clothing Sorter

A mod that sorts apparel based on various properties Option to sort by layer Option to sort by tech-level Option to sort by mod-name Option to sort by apparel tag Option to combine layer-categories with the same name Option to generate layer-categories for apparel that only occup

Ask Before Enter
Stale
management

Ask Before Enter

Sometimes that trader caravan enters just at the wrong time, triggering the dormant mech cluster leading to the premature destruction of your base.

[WZRD] Carry Capacity (Continued)
Stale
management

[WZRD] Carry Capacity (Continued)

Update of Wzrds mod NOTICE: Carrying Capacity is capped by the stack limit so without any other mods this only works on pawns with less than 75 carrying capacity due to injuries.

Move Interaction Cell
Stale
management

Move Interaction Cell

Having trouble fitting all workbenches in that crowded kitchen and wished you could just move that spot one step?

Easy Upgrades (Continued)
↑ Updated
management

Easy Upgrades (Continued)

Update of ToyWalruss mod - Should now update graphics on update or downgrade to better work with mods like Quality Of Building - Added support for the workbenches in VGP Garden Gourmet and VGP Garden Fabrics - Added support for Vanilla Furniture Expanded - Production - Added supp

Rails and Roads of the Rim (Continued)
Stale
management

Rails and Roads of the Rim (Continued)

Update of Vampiresbanes mod - Added scrollbar for road-types - Added back the ISR2Gs Rails and Roads of the Rim RRotR - A Rimworld mod allowing rail and road construction on the world map.

Medical Supplements (Continued)
medical

Medical Supplements (Continued)

Update of peladors mod - Updated the research-tree to be more readable - Updated the German translation, via Erdnussbrot - Added override for Hot Meals-mod sorting, thanks Lurmey - For a nicer look, take a look at Medical Supplements Retexture by Tec - For detailed description, d

TVForPrison (Continued)
Stale
management

TVForPrison (Continued)

Update of peladors mod - Added support for radios in Vanilla Furniture Expanded - Added support for tv in Vanilla Furniture Expanded - Spacer Module - Added support for tvs and hifi in WallStuff Overview V1.

Fire Extinguisher (Continued)
Stale
management

Fire Extinguisher (Continued)

Update of peladors mod - Added the patch for Simple Sidearms - Pawns incapable of violence should now be able to use the extinguisher (unless Simple Sidearms is loaded) - Added french translation, thanks qux!

[XND] Turret Extensions (Continued)
Stale
combat

[XND] Turret Extensions (Continued)

Update of XeoNovaDans mod based on Netrve updated version Overview Turret Extensions is a multi-purpose mod that does the following: Fixes several vanilla bugs such as inaccurate cooldown/warmup stat readouts, pawns always facing south when manning turrets, and siegers potentiall

[RF] Tribal Pawn Names (Continued)
management

[RF] Tribal Pawn Names (Continued)

Update Rainbeau Flambes mod Regarding the view from RF about the vanilla tribal names can be questioned like this (from user Ric): The tribal names in the base game RimWorld are from Galicians (Spanish Gaul tribes) during the Roman times.

Functional Vanilla Expanded Props (Continued)
Stale
furniture

Functional Vanilla Expanded Props (Continued)

Update of Primus the Conquerers mod - Added missing red barrel as well as gas tank and water tank Not compatible with Docworld Functional Vanilla Props Expanded Continued I unfortunately don't have the time anymore to play and update my mods.

Drugs are not Food (Continued)
Stale
management

Drugs are not Food (Continued)

Update of czpetrs mod - Made it more general, now all drugs should have their nutrition and food-preferability removed By removing nutrition value of ambrosia and beer, this mod makes sure that animals won't eat your drugs anymore.

[sd] Chicken Nest (Continued)
management

[sd] Chicken Nest (Continued)

Update of sulusdacors mod not doing anymore updates for any rimworld mods, please feel free to update and upload the mods on steam, i dont mind.

Weapons Sorter
weapons

Weapons Sorter

A mod that sorts weapons based on various properties Option to sort by tech-level Option to sort by mod-name Option to sort by weapon-tag Option to sort by CE ammo-set Option for grenades subcategory Option for ranged subcategory Option for melee subcategory Works with all weapon

Turret Idle Position
combat

Turret Idle Position

A mod I made after I overheard someone who wanted to make their turrets pointed away from their base when idle.

Default Ingredient Radius
Stale
management

Default Ingredient Radius

It happened one time to much, my chef went half way across the map to fetch three berries when cooking the simple meal just because I've forgotten to set the ingredient search radius.

Better Projectile Origin
management

Better Projectile Origin

Okay, so this mod may be a bit unnecessary but the idea got stuck in my head so I made it mostly to see if it was possible.

Call of Cthulhu - Factions (Continued)
No 1.6
management

Call of Cthulhu - Factions (Continued)

Update of Jecrells mod - This is an unofficial port - This will be removed when/if Jecrell comes back - Added support for Combat Extended - Replaced Jecs Tools for Enable Oversized Weapons.

Net Gun (Continued)
Stale
weapons

Net Gun (Continued)

Update of yiuaaas mod - Added the Net Belt from Net Belt 抓捕網腰帶 - Added a net turret A net gun is a non-lethal weapon designed to fire a net which entangles the target.

Fallout Stimpak (Continued)
Stale
management

Fallout Stimpak (Continued)

Update of RamRods mod with permission - Added stack-graphics - Chinese Translation This is a mod that adds in simple stimpaks with HD textures and no C#.

Argonians of Blackmarsh (Continued)
No 1.6
management

Argonians of Blackmarsh (Continued)

Update of Helixien and Xens mod - Added Royalty faction goodwill patch - Added compatibility with SwimmingKit - Included the patches for homebase icon and colorspectrum from the patch Argonian Edits by Vas - Added an updated version of the CE patch by Saebbi Patch now included in

This Is Mine (Continued)
Stale
management

This Is Mine (Continued)

Update of El Luchadors mod - Furniture that gets moved or just minified will now reset their ownership - Changed one of the hotkeys as it was requested in the comments - Updated icons by Soul If the icons look distorted, try to uncheck texture compression in the game settings.

Animal Genetics (Continued)
Stale
management

Animal Genetics (Continued)

Update of gregorycurries mod - Resource yield should now affect egglaying speed as well as the amount of eggs layed - Wildness should now also be affected About Animal Genetics adds 7 genetics traits to animals that can be passed down to their children.

Resource Generator
management

Resource Generator

A spiritual successor of Atysoona's mod Resource Generators Adds a Resource Generator that can generate many resources in the game.

Call of Cthulhu - Elder Things (Continued)
No 1.6
management

Call of Cthulhu - Elder Things (Continued)

Update of Jecrells mod - This is an unofficial port - This will be removed when/if Jecrell comes back - Added Empire relation-patch - Forbid Brawler-trait as they have no melee-weapons to use - Fixed the Bed-issue Adds a new playable race: The Elder Things.

[SYR] Harvest Yield (Continued)
Stale
management

[SYR] Harvest Yield (Continued)

Update of Syrchaliss mod Reworks plant harvest yield and animal gather yield Changes mechanics of plant harvest yield and animal gather yield to work similar to mining yield.

Rats!
Stale
management

Rats!

Rats will spawn to eat any unattended food or corpses that is not kept refrigerated.

Zen Garden (Continued)
Stale
management

Zen Garden (Continued)

Update of cuproPandas mod based on mantrasongs updated version - Reported issues on mantrasongs versions mod-page should be fixed.

Rename Weapon (Continued)
Stale
weapons

Rename Weapon (Continued)

Update of Taranchuk, Halituis Amaricanouss mod - Added option to override relic-names Allows you to rename your gun anytime, from anywhere.

ToolBox (Continued)
Stale
management

ToolBox (Continued)

Update of Nifs mod ToolBox is an XML based framework, designed for making mod settings that allow changes to ThingDef properties.

Animal Husbandry Raids (Continued)
Stale
management

Animal Husbandry Raids (Continued)

Update of O Negatives mod Rewrote the entire thing, now it adds animals from an internal list randomly and also you can add exceptions, one animal def per line in a config-file.

BoomMod Expanded
Stale
management

BoomMod Expanded

Creatures will only explode on death when the killing blow is a gunshot, burn, another explosion or they are otherwise on fire at the time.

Stuff Mass Matters
Stale
management

Stuff Mass Matters

Always found it strange that different "stuff" has different mass but things made with it always has the same mass.

Save Maps (Continued)
management

Save Maps (Continued)

Update of Jacob, Taranchuks mod Save Maps is a mod that allows you to save your maps at any time and load them at any time across any save.

Explosive Implant (Continued)
Stale
weapons

Explosive Implant (Continued)

Update of ma1tas mod - Lowered the value of the implant as 800 was a bit high - The explosion should now always remove the pawns head since the implant is in the brain - Added an advanced implant with twice the blast-radius - Added a knockout implant that instantly sedates the pa

No vanilla weapons
Stale
weapons

No vanilla weapons

If you have any suggestion on more properties to sort on, leave a comment here or on the Discord-server!

Bad Meat Category
management

Bad Meat Category

Puts all meat that is defined as coming from a Humanlike race and would cause bad thoughts from eating in its own category Also Meat from Insectoids Rotten meat from Rotten Meat Chaomeat from Pawnmorpher Rotten Meat from Biotech xenotype expanded - Rotfish Synthmeat from Replimat

Fire Warden (Continued)
Stale
management

Fire Warden (Continued)

Update of peladors mod - Pawns incapable of violence can now use the extinguisher - Added french translation, thanks qux!

Architect Expanded - Fences (Continued)
Stale
furniture

Architect Expanded - Fences (Continued)

Update of Nifs mod - Did not add the isFence attribute as it causes issues with fences that are impassable - There is a reworked version of this mod here that uses the vanilla fence code but does not have the option of tweaking the values using the Toolbox.

Pawns Paint! Restored (Continued)
Stale
management

Pawns Paint! Restored (Continued)

Update of Faeldray, original by Willelbinis mod - Added support for Selectable Sculpture Graphic - Added trading-tags - Added wall mountable paintings, slightly smaller - Added rotation-support for the wall mountable paintings To add your own wall-mounted paintings there is a tem

Tiny Workbenchs (Continued)
Stale
management

Tiny Workbenchs (Continued)

Update of Alaestors mod - Reworked all graphics based on the vanilla benches and multi-textures - Some textures made by Chunnyluny - Added a tiny brewery - Added a tiny simple research bench - Added a tiny nutrient paste dispenser - Added support for Simple FX: Smoke - Replaced t

Crop Rotation
management

Crop Rotation

Planting the same crop over and over is fine in Rimworld but in real life this causes issues.

Bad Leather Category
Stale
management

Bad Leather Category

Puts all leather that is defined as coming from a Humanlike race and would cause bad thoughts from wearing in its own category Russian translation by Tkhakiro Idea by: ldvhl Since modding is just a hobby for me I expect no donations to keep modding.

Ready Those Guns
Stale
weapons

Ready Those Guns

Between shots a manned mortar has a cooldown-time that only ticks down when a shooter is still manning it.

Cactaceae (Continued)
No 1.6
management

Cactaceae (Continued)

Update of Harry_Robinsons mod - Should not spawn as permanent enemy towards Empire - Added support for Trait Value - Patch by ⎛⎝RubbelDieKatz⎠⎞ for allowing any hair, beard, tatoo in Ideology: Any hair, beard and tattoo for Cactaceae Overview: Cactaceae 1.

Save modlist as collection
Stale
management

Save modlist as collection

I've previously made a terminal-application for updating mod-collections on Steam for keeping my "Current play-through"-list updated.

Logann Race (Continued)
No 1.6
management

Logann Race (Continued)

Update of Xen and ChJeess mod - Added Royalty goodwill patch - Updated version by Zaljerem here The Logann are a wolverine(Mustelid) humanoid species.

[RF] Fishing-ReWork (Continued)
Stale
management

[RF] Fishing-ReWork (Continued)

Update of Si-Cafes mod - If Odyssey is loaded, only the shellfish trap is included, as fishing is already in the DLC This mod is a rework of the Rainbeau's fishing mod.

Vulpine Race Pack (Continued)
No 1.6
management

Vulpine Race Pack (Continued)

Update of Xens mod - Should no longer get mood-debuf of insect meat - Verified CE-support Updated version here by Zaljerem The Fenii and Frijjid are Vulpine races based on Fennec (Vulpes/Fennecus Zerpa) and arctic (Vulpes Lagopus) foxes respectively.

Tending Takes Time
management

Tending Takes Time

Why should it take the same amount of time for a doctor to fix a surface cut on an arm as it takes to stop the bleeding of a recently shot off leg?

Pawn Rules (Continued)
management

Pawn Rules (Continued)

Update of Jaxes mod - Added support for Slaves - Added option to not use it for animals Tired of feeding your prisoners Lavish Meals?

Secret Passage Doors (Continued)
management

Secret Passage Doors (Continued)

Update of Blakes mod - There is now a setting to only let player controlled colonists be able to use the doors Adds doors that look like and blend in with walls, for secret passages, maintenance hatches, etc.

Plant Growth Sync (Continued)
management

Plant Growth Sync (Continued)

Update of Neceros mod - Fixed the Invisible plants issue Synchronize your crop fields over time, so as to eventually force them to mature at the same time.

Ferrex Race (Continued)
No 1.6
management

Ferrex Race (Continued)

Update of Xens mod - Added Royalty faction goodwill patch - Added back the Hiring Console - Increased the combat power of the more basic pawns a bit to not make them to numerous - Added compatibility with SwimmingKit - Removed the crafting of the weapons for balance, via PlayerEm

Alpha Muffalo (Continued)
management

Alpha Muffalo (Continued)

Update of BaconBits mod that was based on a Muffalo overhaul by Skullywag that in turn took inspiration from the original Alpha Muffalo by Kirid Overrides the core textures and gives a more masculine look to the male muffalo.

Increased Dodge Chance (Continued)
Stale
management

Increased Dodge Chance (Continued)

Update of ThatOddGuys mod - Removed the vanilla-overwrites and simplified the patch Description This mod increases a pawn's chance to dodge melee attacks based on his/her health and melee skill, making it a more valuable ability for higher level pawns.

Reclaim, Reuse, Recycle (Continued)
management

Reclaim, Reuse, Recycle (Continued)

Update of DoctorVanGoghs mod Harvest implants and bionics from corpses and prepare them for reuse by your colonists This mods adds a new "Harvesting bench" with a new job: Harvesting corpses for artificial parts.

[Deprecated] Animals Forage - Patches
No 1.6
management

[Deprecated] Animals Forage - Patches

Patches for Animals Forage Fish Enhydriodon, Palaeeudyptes, Gomphotaria - Megafauna Penguin, Fishercat, Otter, Walrus, Spotted Seal, Fisher - AnimalCollabProj Fisher - Erin's Critter Collection Anaconda - HC_Animal_2 Crocodile, Alligator - HC_Animal_4 Mud Snake - Legacy Ark Dinos

Useless Filter
management

Useless Filter

Setting up filters for what items to destroy by smelting, burning, deconstructing, recycling etc.

UN-Colony Vanilla (Continued)
Stale
management

UN-Colony Vanilla (Continued)

Update of Sadjuuks mod - Since I already have a mod named UN-Colony, I renamed this to reflect that it uses vanilla resources - Added a loft-version of the log bed, wooden bed and the steel bed if Loft Bed is loaded UN-Colony V1.

[sd] medicaddons (Continued)
Stale
management

[sd] medicaddons (Continued)

Update of sulusdacors mod based on the update by zyMex - Removed the custom patch-assembly - Removed the extra research-tab - Updated the included patches Addition by zyMex - Include dr zhivago's VFE patch not doing anymore updates for any rimworld mods, please feel free to updat

Legacy Ark (Continued)
management

Legacy Ark (Continued)

Update of lindseyries mod The animals saved from that version is - Merino Sheep - Highland Cow The rest is found in the AnimalCollabProj-mod For a full description see the Wiki Deep in rimspace, a science vessel was recently discovered.

[SYR] Prosthetic Table (Continued)
Stale
medical

[SYR] Prosthetic Table (Continued)

Update of Syrchaliss mod Adds a seperate workbench for prosthetics and transfers all prosthetic recipes from machining and fabrication to it Removes prosthetic recipes from the machining table and fabrication bench and puts them into a new workbench.

Random Cooldowns (Continued)
Stale
management

Random Cooldowns (Continued)

Update of Iron Xidess mod Since it was requested in the comments the randomness of cooldowns is now weighted depending on the shooting-skill of the pawn.

Watergazing Spot
Stale
management

Watergazing Spot

Adds Watergazing spot where pawns can stand and look at the water as a medative joy activity.

Storyteller Enhanced (Continued)
management

Storyteller Enhanced (Continued)

Update of Lanilors mod based on Neptimus7s update New difficulties with a bunch of custom attributes to create new challenges and unique gameplay experiences!

Utility Hands
Stale
management

Utility Hands

This is a fork (!) of the mod Spoon Hands that has not been updated since B19: Adds four new basic hand-prostetics, each with its own properties. Spoon-hand: You can eat better, at least soup. Fork-hand: You can eat better, but not soup. Knife hand: You can eat a little better an

BioSculptingPlus (Continued)
Stale
management

BioSculptingPlus (Continued)

Update of Waethers mod Description Adds more cycles type to the biosculpter: Current new cycles : Beauty cycle Increases a pawn beauty : Staggeringly ugly Ugly Nothing Pretty Beautiful Aging cycle Increases a pawn age by 1 (default, can be modified in settings) Creepy breathing /

Gimmicks (Continued)
No 1.6
management

Gimmicks (Continued)

Update of Trunken, Madman666s mod - The CE-patches are now included in the main CE-mod instead Mod will no longer be updated, the original author has requested it to be removed Contains an item collection with stat bonis to help your colonists on their menial everyday tasks.

Birds Beyond (Continued)
Stale
management

Birds Beyond (Continued)

Update of Zeitloser, Erins mod combined with the tropical mod A combined version of Temperate Forest and Tropical Rainforest in the series.

Real Fog of War (Continued)
No 1.6
management

Real Fog of War (Continued)

Update of Luca De Petrillos mod Based on the edit by yayo This mod will not be further updated This is just an update of yayos version.

[SYR] Harpy (Continued)
No 1.6
management

[SYR] Harpy (Continued)

Update of Syrchaliss mod Adds bird people Might want to read the tips section at the bottom The Harpies are a neolithic race that are limited in their technological advancements by their constant fighting among themselves and tendency to pick fights with anyone, even stronger foe

Warframe (Continued)
No 1.6
management

Warframe (Continued)

Update of AKreedz mod - Added support for Trait Value Brief derscription as I understand it: - Build a warframe in the provided building - Let a pawn enter the control-building - The warframe is now controllable Add warframe into rimworld New Race: Warframe:Master of Sword and Gu

RePower Rimatomics Patch
Stale
management

RePower Rimatomics Patch

Patches Rimatomics utilities for using the RePower system: Rimatomics research bench (10W Idle, 600W Active) Rimatomics machining table (10W Idle, 800W Active) Reactor console (10W Idle, 400W Active) Weapons console (10W Idle, 400W Active) Or use the patch-pack instead, includes

Warframe M-A-V Pack (Continued)
No 1.6
management

Warframe M-A-V Pack (Continued)

Update of AKreedz mod Addon Pack of Warframe MOD Add 3 new Warframe Mesa Ash Valkyr See if the the error persists if you just have this mod and its requirements active.

RePower Rimefeller Patch
Stale
management

RePower Rimefeller Patch

Patches Rimefeller utilities for using the RePower system: Resource Console (10W Idle, 400W Active) Or use the patch-pack instead, includes all RePower patches so far: Support-chat:

RePower VGP Patch
Stale
management

RePower VGP Patch

Patches Vegetable Garden workbenches for using the RePower system: Electric Oven (50W Idle, 1250W Active) Food Prep Table (10W Idle, 750W Active) Sweets Table (10W Idle, 400W Active) Electric Loom (10W Idle, 500W Active) Or use the patch-pack instead, includes all RePower patches

SF Simple Oil Lantern (Continued)
Stale
management

SF Simple Oil Lantern (Continued)

Update of Shotgunfrenzys mod - Added support for Simple FX: Smoke Adds a simple oil lantern that runs on chemfuel, helps during blackouts Basically an alternative to the vanilla torch, except uses chemfuel instead of wood and you can also place this anywhere, such as a table, dre

Repair Work Type (Continued)
Stale
management

Repair Work Type (Continued)

Update of Lytalms mod - Added a check for Fluffys Breakdowns mod as to not cause issues when its not used Adds the Repair work type in the Work tab.

ZeroTech-Shield (Continued)
No 1.6
combat

ZeroTech-Shield (Continued)

Update of LingLuos mod ZeroTech-Shield Expansion Pack Why, it is obvious that all damage can be blocked, but some people choose to use the main axis of flesh and blood to bear the damage.

Do Something for Idle (Continued)
No 1.6
management

Do Something for Idle (Continued)

Update of gguakes mod - Added a setting to block naps as an idle action - Pawns can now play with babies as an idle activity if Biotech is active This mod makes colonists to do something instead of wandering when they are idle.

RePower HighTech Laboratory Facilities Patch
Stale
management

RePower HighTech Laboratory Facilities Patch

Patches HighTech Laboratory Facilities workbenches for using the RePower system: Laboratory Station (10W Idle, 750W Active) Research Terminal (10W Idle, 750W Active) Or use the patch-pack instead, includes all RePower patches so far: Support-chat:

Adjacent Light (Continued)
No 1.6
management

Adjacent Light (Continued)

Update of JisPichis mod Pawns now consider adjacent tiles before applying the "Darkness" mood debuff Mod idea by Etalyx Go watch him See if the the error persists if you just have this mod and its requirements active.

ZeroTech-Story (Continued)
Stale
management

ZeroTech-Story (Continued)

Update of LingLuos mod ZeroTech-Story Expansion Pack The records left over from the past, will anyone remember it again Introduction Alice Lai: A narrator who travels between various worlds.

Change Stuff Properties
Stale
furniture

Change Stuff Properties

I made this mostly as a companion mod to my other stuff-mod Stuff Mass Matters but when I got started I added other changeable properties as well.

Faction Blender (Continued)
No 1.6
management

Faction Blender (Continued)

Update of SineSwipers mod About Are you annoyed that you downloaded all of these different races and animal mods, but they come with some boring homogeneous faction to show them off?

Thermodynamics-RimFridge Patch
No 1.6
storage

Thermodynamics-RimFridge Patch

Compatibility between: Thermodynamics - Core (Forked) Thermodynamics - Hot Meals (Forked) RimFridge Makes food inside fridges from RimFridge change temperature towards the current Fridge-temperature instead of the room-temperature.

Remove Medieval Stuff
Stale
management

Remove Medieval Stuff

- Options to remove medieval (and greater) items, research, factions and pawnkinds - Based heavily on the mod Lord of the Rims - The Third Age Since modding is just a hobby for me I expect no donations to keep modding.

PawnsChooseResearch (Continued)
Stale
management

PawnsChooseResearch (Continued)

Update of Cozarkians mod - Added logic for projects that do not have specific patches, so research-projects from other mods should now mostly have an appropriate category set.

Shift Info
Stale
management

Shift Info

Keep track of what your pawns are doing The mod adds a separate low-prio alert for each of the possible time assignment types, even those added by mods.

In-game wiki (Continued)
No 1.6
management

In-game wiki (Continued)

Update of Epicguru (James B)s mod This mod is no longer being updated As of May 2022, I will no longer be updating my Rimworld mods until further notice, although if a new version of Rimworld is released, I may make an effort to port my mods.

Add Changenote
Stale
management

Add Changenote

Adds the possibility to add a changenote on publish/update of mod to the workshop instead of the autogenerated text.