// mod author
76561197993690125
// works All mods
Pick Up And Haul (Continued)
Update of Mehnis mod - Added Korean translation, thanks Defo!
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- 1.0
- 1.1
AnimalHarvestingSpot (Continued)
This is an update of -210's mod with their approval.
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- 1.0
- 1.1
Centralized Climate Control (Continued)
Update of ColdToads mod - Chinese translation by YangHgRi - Added hidden air-pipes on request and grouped the build-buttons - Improved graphics by spoden - Removed climate-category and put the items in temperature instead - Removed legacy dependencies - Fixed the issue with the g
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- 1.0
- 1.1
We Had a Trader? (Continued)
Update of Electric_Knards mod - Added time left on orbital traders - Added support for Trader ships-mod - Added option to ignore visitors, this also includes guests from the Hospitality-mod - Chinese language by: ℕ𝖎𝙰𝖓𝕪🅸 Όſ⅁ - Spanish language by: Ferchu Creates an alert when
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- 1.0
- 1.1
[sd] Bridges (Continued)
Update of sulusdacors mod Floors and bridges are of the same type in the game, terrainDef.
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- 1.0
- 1.1
Expanded Incidents (Continued)
Update of Linqs mod - Added settings for the triggerchance of the incidents This mod increases the variety of incidents your colony faces.
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- 1.0
- 1.1
[O21] WikiRim (Continued)
Update of Neronix17s mod - Added search-limit to 200 hits, thanks qwerty19106 - Races with no leatheramount defined should now show properly, thanks Bbansjkl - Added more detailed info about weapons - Added all Stuff-types - Added info-i icon to the in-game information on all rel
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- 1.0
- 1.1
Mo'Events (Continued)
Update of ilawz mod - Almost all of the update-work done by Taranchuk - Strings opened for translation - Added settings where you can change the trigger-chance of the events - Chinese translation added, thanks gast!
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- 1.1
- 1.2
Convert Then Recruit
Adds a prisoner-interaction to first convert prisoner and then recruit them.
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- 1.4
- 1.3
Amnabi's Flags (Continued)
Update of Amnabis mod - Made the pole-icons fit the gui - Russian translation added, thanks Dmitry6!
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- 1.2
- 1.5
Apothecary (Continued)
Update of peladors mod - Added textures for seeds when using Seeds Please-mod, thanks DarkSlayerEX!
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- 1.1
- 1.2
Incident Person Stat (Continued)
Update of Vaniats mod Add more details of person's stats on the following incidents window: wanderer join chased refugee incapacitated refugee quest prisoner rescue quest Languages: Spanish of Latin America by CANALETA Credits: Kiame Vivacity for the original code.
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- 1.0
- 1.1
Enter Here
Makes visitors and caravans enter your map in an orderly fashion.
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- 1.3
- 1.4
Deep Storage Plus (Continued)
Update of Skys mod - Added french translation, thanks qux!
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- 1.2
- 1.3
Fences And Floors (Continued)
Update of Captain Stakys mod - Chinese translation: 神殇丶听聆 - Updated Chinese translation: 地上的苦难是吾等的食粮丶 - Fixed the Sensor Panels not giving speedup.
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- 1.0
- 1.1
[XND] Profitable Weapons (Continued)
Update of XeoNovaDans mod - Added the fix for bottles and logs wrongly being tagged Overview In vanilla RimWorld, it's impossible to profit from producing weapons due to their pitiful 20% sell price multiplier; you're always better off selling their raw materials.
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- 1.0
- 1.1
Live With The Pain
Injuries that gets permanent and causes permanent pain will now get less painful over time.
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- 1.1
- 1.2
[XND] Memorable Auroras (Continued)
Update of XeoNovaDans mod - Added french translation, thanks qux!
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- 1.0
- 1.1
Flickable Storage
Storage-buildings and stockpiles can be set to one of four settings Storage on - Works as normal Storage off - Will not accept or release any items Accept only - Pawns can only store items, not retrieve them Retrieve only - Pawns can only retrieve items, not store them Examples Y
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- 1.1
- 1.2
Better Beggars (Continued)
Update of Fraser Hitchens mod Better Beggars enhances the beggars added in the Ideology DLC.
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- 1.3
- 1.4
Combat Readiness Check (Continued)
Update of MarvinKoshs mod with permission.
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- 1.0
- 1.1
Single Plant Texture Patch (Continued)
Update of Lanilors mod based on the update by okradonkeys A small patch that changes the textures of rice and haygrass to single plants.
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- 1.0
- 1.1
Haul Mined Chunks
Will mark stone-chunks to be hauled when they spawn from mining.
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- 1.1
- 1.2
Export and Import Mod Settings
Ive gotten requests of adding exportable mod-settings to my mods from users that are putting together mod-packs and would like to bundle specific mod-settings with the pack.
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- 1.4
- 1.5
RimWriter - Books, Scrolls, Tablets, and Libraries (Continued)
Update of Jecrells mod - This is an unofficial port - This will be removed when/if Jecrell comes back - Added chinese translation based on the mod by leafzxg - Also checkout the RimWriter Addon by greensniperhat Add tablets, books, scrolls, libraries, and more to your RimWorld pl
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- 1.0
- 1.1
Rimworld: Spartan Foundry (Continued)
Update of Oskar Potockis mod with permission - Shield-code replaced with references to Vanilla Expanded Framework.
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- 1.3
- 1.4
TV is Educational
TV can be educational for children, depending on the show of course.
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- 1.5
- 1.4
SS Lightning Rod (Continued)
Update of Spdskatrs mod - Added a basic rod, unlocked with smithing.
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- 1.0
- 1.1
Choose Wild Animal Spawns
This mod is a successor to claustros mod Disable Wild Animal Spawns The major difference is that this version allows you to define the spawn-rate per biome per animal instead of the on/off selection.
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- 1.5
- 1.4
High Tech Laboratory Facilities (Continued)
Update of Pravus mod - Added an option to hide the apparel added by the mod - Fixed the coloring of the benches added by the mod - For those who want the old color of the benches they will now have the old color when made of Plasteel - Russian translation added, thanks Dmitry6!
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- 1.0
- 1.1
More Furniture (Continued)
Update of Anonemous2, wofls mod and the Royalty patch - Included the royalty patch, loaded if needed - Rewrote the core and the royalty patches - The mods dressers and endtables will link to any bed that the vanilla dresser and endtable links to - The mods dressers and endtables
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- 1.0
- 1.1
Stuff List (Continued)
Update of Pretzalcohuatls mod - Added color to the readout for a better overview - Added amount-column, counts all resources on the current map - The list-window now dynamically uses 95% of screen width and 70% of screen height - Added tooltips on all item and stats - Added mass
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- 1.1
- 1.2
[RF] Rumor Has It.... (Continued)
Update of Rainbeau Flambes mod - Added support for Trait Value Have you ever wondered why your pawns don't talk about each other?
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- 1.0
- 1.1
Ignore Idle Guests
Makes the warning for idle colonists ignore guests (or any pawn) that cannot do any work.
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- 1.1
- 1.2
RealDining (Continued)
Update of 222821750s mod 殖民者将有更真实的进食选择。新增”用餐时间“,可在时间分配表中管理 Colonists will have a more realistic choice of food.
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- 1.1
- 1.2
Ding On Game Loaded
When the game have loaded up to the main-menu a Ding is heard.
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- 1.1
- 1.2
[sd] Advanced Powergeneration (Continued)
Update of sulusdacors mod - A more advanced version can be found here: Made by Meltup not doing anymore updates for any rimworld mods, please feel free to update and upload the mods on steam, i dont mind.
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- 1.0
- 1.1
Choose Biome Commonality
Lets you modify the commonality of biomes at world-generation.
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- 1.5
- 1.4
Ranged DPS (Continued)
Update of Pausbraks mod Finally, a way to easily compare ranged weapons and turrets!
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- 1.1
- 1.2
Zone To Schedule
If there is an area that matches a pawns current schedule-type they will automatically be confined to that area.
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- 1.1
- 1.2
Suppression (Continued)
Update of YAYO (Original by D A)s mod - Added french translation, thanks qux!
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- 1.0
- 1.1
Fill backstories
Makes multiple custom backstories to avoid the "Cant find random backstory" error thats often caused by not having enough to choose from.
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- 1.2
- 1.5
Remove Industrial Stuff
- Options to remove industrial (and greater) items, research, factions and pawnkinds - Based heavily on the mod Lord of the Rims - The Third Age Since modding is just a hobby for me I expect no donations to keep modding.
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- 1.1
- 1.2
Save Thing As Image
I was creating a preview image for a mod and got frustrated that even with the games texture sources downloaded I could not really capture the specific texture I wanted.
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- 1.4
- 1.5
Silent Doors (Continued)
Update of Mittsies mod - Replaced old code with a patch-based code instead.
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- 1.0
- 1.1
Brrr and Phew (Continued)
Update of peladors mod - If using Odyssey DLC, the Gasp-reaction will make pawns seek shelter from Vacuum exposure - If using Anomaly DLC, the Red-reaction will make pawns seek shelter from Blood Rain exposure Overview V1.
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- 1.1
- 1.2
Mercer's Backpacks (Continued)
Update of Mercer a.k.a. jaeger972 mod Mods for fixing carry capacity: - Added a more colorful type of backpack that shows the color of the stuff its made from better A tiny mod made while one of BaRKy's streams. It adds backpacks for increased carrying capacity. This version does
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- 1.0
- 1.1
I Cant Fix That
This mod stops your pawns from being able to repair buildings, apparel and weapons that they do not know how to build in the first place.
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- 1.3
- 1.4
Rebound (Continued)
Update of AKreedz mod A brief explanation of the mod as I understand it: - New trait: Sword Master, low natural chance but automatically added when pawn has 20 in Melee - Bullets can be rebounded as long as pawn has a Melee-weapon, but player-pawns must be drafted.
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- 1.0
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Spawn Mod Content
I made this mostly for my own use but perhaps it can be of use for someone else as well.
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- 1.4
- 1.5
New Limbs Needs Training
When a pawn gets a new limb transplanted they will need some time until they get used to it.
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- 1.1
- 1.2
Permanent Enemies Never Flee
Just stops pawns from fleeing from combat if their faction is a permanent enemy of the colony Idea by: SublimeShark Since modding is just a hobby for me I expect no donations to keep modding.
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- 1.0
- 1.1
No Ingredient List Limit
Made this for those (slightly insane) users that has added so many mods that the ingredient-list is not able to show all items in the list.
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- 1.1
- 1.2
Harvest When Butchering
Triggers harvesting of resources when butchering Any resource that can be harvested from an animal will be harvested when butchering a dead animal.
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- 1.3
- 1.4
Turn It On and Off - RePowered
Why not both? This mod is based on two other mods: Turn It On and Off and RePower Ive always used RePower since it made it possible to have more realistic power-consumption. The electric stove for example uses 350W but a real such stove uses between 2000-5000W. This is of course
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- 1.1
- 1.2
Glowpods Use Darklight
A simple patchmod that makes glowpods count as darklight.
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- 1.3
- 1.4
Tooltips in Dev-mode
Finding things in Dev-mode can sometimes be tricky as the buttons has a fixed text-width.
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- 1.5
- 1.6
Show Possible Materials
What will be used in the bill?
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- 1.5
- 1.6
Milkable Colonists (Continued)
Update of Ziehns mod - Removed legacy HugsLib requirement Added races Moyos RimPonk Little faires Paniel the Automata Mofy the WhiteFox in a Cold Land Race Resurreviewy the nxious about immortality race Sweety the MilkChocolate Soul Race Glassy the Earth Running Race LegacyFairy
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- 1.0
- 1.2
Show Detailed Dates
A small mod that lets you show the hour an event happened in the history by pressing the ALT-key Mod idea by Erythion Since modding is just a hobby for me I expect no donations to keep modding.
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- 1.5
- 1.6
[Legacy] Industrial Age - Objects and Furniture (Continued)
Update of jecrells mod The release of RimWorld 1.
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- 1.0
- 1.1
No Missing Gene Icons
Will generate missing icons for ChemicalDefs so they do not get the default "missing icon" when autogenerated into possible genes.
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- 1.4
- 1.5
Alternate Research Projects
There are multiple ways to the same goal!
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- 1.5
- 1.6
[XND] Tiny Tweaks (Continued)
Update of XeoNovaDans mod - Fixed the AutoOwl setting - Should no longer clash with LWM Deep Storage - Russian translation added, via Reiquard Translations 日本語 - Proxyer 简体中文 - HawnHan Overview This is my shot at a 4M Mehni Misc Modifications / TD Enhancement Pack-type mod - a co
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- 1.1
- 1.2
Large Faction Bases (Continued)
Update of newcolonists mod Generate larger faction bases.
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- 1.0
- 1.1
Choose Wild Plant Spawns
Lets you define the spawn-rate of plants in all biomes.
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- 1.5
- 1.4
Vanilla Christmas Expanded (Continued)
Update of Oskar Potocki and Kikohis mod with their approval.
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- 1.0
- 1.1
Cleaning Priority (Continued)
Update of ChippedChaps mod - Added Russian Translation, by Vladimir Saenko - Added correct reservation of filth so pawns dont clean the same filth - Pawns that is not allowed in a higher priority cleaning zone should now clean filth in lower priority zones instead of not cleaning
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- 1.0
- 1.1
Die for me (Continued)
Update of Huddicles mod - Added the Antigrain-version as it seemed useful - Removed the research tab - Added Achievements Die For Me!
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- 1.0
- 1.1
Clothing Sorter
A mod that sorts apparel based on various properties Option to sort by layer Option to sort by tech-level Option to sort by mod-name Option to sort by apparel tag Option to combine layer-categories with the same name Option to generate layer-categories for apparel that only occup
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- 1.1
- 1.2
Ask Before Enter
Sometimes that trader caravan enters just at the wrong time, triggering the dormant mech cluster leading to the premature destruction of your base.
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- 1.5
- 1.4
Blueprint Material Debt (Continued)
Update of Ben Lubars mod Subtracts materials needed for blueprints from your stockpiled material count.
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- 1.5
- 1.4
[WZRD] Carry Capacity (Continued)
Update of Wzrds mod NOTICE: Carrying Capacity is capped by the stack limit so without any other mods this only works on pawns with less than 75 carrying capacity due to injuries.
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- 1.0
- 1.1
Weapon Mastery (Continued)
Update of Sks mod Adds a new simple weapon mastery mechanic into the game.
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- 1.5
- 1.4
Cannibal and Insect Meals
Adds cannibal and insect versions of all base meals.
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- 1.0
- 1.1
Move Interaction Cell
Having trouble fitting all workbenches in that crowded kitchen and wished you could just move that spot one step?
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- 1.5
- 1.4
Barn Stall (Continued)
Update of BaconBits mod - Added a 3x3 stall for big animals A simple stall for your barn animals to use.
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- 1.1
- 1.2
Cats Hunt For Fun
Cats will hunt for fun, not just when they are hungry.
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- 1.5
- 1.4
[Legacy] BeautyFloors (Continued)
Update of swefans mod The release of RimWorld 1.
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- 1.1
- 1.2
Beat Your Prisoners (Continued)
Update of Captain Muscles (Nathan Harbour)s mod - Prisoners now also get beaten to reduce their will, thanks Virstag for the added functionality.
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- 1.2
- 1.5
Easy Upgrades (Continued)
Update of ToyWalruss mod - Should now update graphics on update or downgrade to better work with mods like Quality Of Building - Added support for the workbenches in VGP Garden Gourmet and VGP Garden Fabrics - Added support for Vanilla Furniture Expanded - Production - Added supp
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- 1.1
- 1.2
[Legacy] Aquarium (Continued)
Update of peladors mod The release of RimWorld 1.
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- 1.1
- 1.2
Greyer morals (Continued)
Update of sectoids mod This mod reduces penalties for ill treating outsiders and cannibalism.
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- 1.0
- 1.1
Rails and Roads of the Rim (Continued)
Update of Vampiresbanes mod - Added scrollbar for road-types - Added back the ISR2Gs Rails and Roads of the Rim RRotR - A Rimworld mod allowing rail and road construction on the world map.
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- 1.5
- 1.4
Ponytail is Kawaii (Continued)
Update of PRNS_hegels mod add KAWAII ponytail and NOT ponytail hair!
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- 1.0
- 1.1
Medical Supplements (Continued)
Update of peladors mod - Updated the research-tree to be more readable - Updated the German translation, via Erdnussbrot - Added override for Hot Meals-mod sorting, thanks Lurmey - For a nicer look, take a look at Medical Supplements Retexture by Tec - For detailed description, d
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- 1.1
- 1.2
TVForPrison (Continued)
Update of peladors mod - Added support for radios in Vanilla Furniture Expanded - Added support for tv in Vanilla Furniture Expanded - Spacer Module - Added support for tvs and hifi in WallStuff Overview V1.
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- 1.1
- 1.2
Jecs Tobacco and Cigarettes (Continued)
Update of Jecrells mod - Added snus by request - Rebalanced the mod, thanks Kopp!
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- 1.0
- 1.1
Custom player icon (Continued)
Update of Ogams mod Allows you to set custom player icon.
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- 1.3
- 1.4
Fire Extinguisher (Continued)
Update of peladors mod - Added the patch for Simple Sidearms - Pawns incapable of violence should now be able to use the extinguisher (unless Simple Sidearms is loaded) - Added french translation, thanks qux!
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- 1.1
- 1.2
[XND] Turret Extensions (Continued)
Update of XeoNovaDans mod based on Netrve updated version Overview Turret Extensions is a multi-purpose mod that does the following: Fixes several vanilla bugs such as inaccurate cooldown/warmup stat readouts, pawns always facing south when manning turrets, and siegers potentiall
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- 1.0
- 1.1
Grab Your Tool! (Continued)
Update of Captain Muscles (Nathan Harbour)s mod Thanks to Donald for the fixed IL-code!
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- 1.2
- 1.3
Varied Body Sizes
This mod adds some new settings to rimworld.
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- 1.3
- 1.4
Convert Then Enslave
Adds a prisoner-interaction to first convert prisoner and then enslave them.
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- 1.4
- 1.3
[Legacy] Machine gun defense (Continued)
Update of match_milks mod The release of RimWorld 1.
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- 1.1
- 1.2
Decorative Cliffs (Continued)
Update of FantasyFans mod - Cliffs slow down movement and provide cover.
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- 1.1
- 1.2
[RF] Tribal Pawn Names (Continued)
Update Rainbeau Flambes mod Regarding the view from RF about the vanilla tribal names can be questioned like this (from user Ric): The tribal names in the base game RimWorld are from Galicians (Spanish Gaul tribes) during the Roman times.
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- 1.0
- 1.1
Functional Vanilla Expanded Props (Continued)
Update of Primus the Conquerers mod - Added missing red barrel as well as gas tank and water tank Not compatible with Docworld Functional Vanilla Props Expanded Continued I unfortunately don't have the time anymore to play and update my mods.
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- 1.1
- 1.2
Drugs are not Food (Continued)
Update of czpetrs mod - Made it more general, now all drugs should have their nutrition and food-preferability removed By removing nutrition value of ambrosia and beer, this mod makes sure that animals won't eat your drugs anymore.
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- 1.0
- 1.1
Pawns Use Fire Extinguishers (Continued)
Update of pointfeevs mod Allows fire extinguishers to be used for firefighting automatically.
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- 1.2
- 1.3
[sd] Chicken Nest (Continued)
Update of sulusdacors mod not doing anymore updates for any rimworld mods, please feel free to update and upload the mods on steam, i dont mind.
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- 1.0
- 1.1
Weapons Sorter
A mod that sorts weapons based on various properties Option to sort by tech-level Option to sort by mod-name Option to sort by weapon-tag Option to sort by CE ammo-set Option for grenades subcategory Option for ranged subcategory Option for melee subcategory Works with all weapon
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- 1.1
- 1.2
Turret Idle Position
A mod I made after I overheard someone who wanted to make their turrets pointed away from their base when idle.
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- 1.5
- 1.6
Default Ingredient Radius
It happened one time to much, my chef went half way across the map to fetch three berries when cooking the simple meal just because I've forgotten to set the ingredient search radius.
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- 1.3
- 1.4
Meal Radius (Continued)
Update of fed1s mod - Added setting for the search-range - Now works on all meals based on the abstract MealBase.
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- 1.0
- 1.1
Precepts and Memes (Continued)
Update of Zezzs mod ATTENTION: All rituals now belong to their own separate mod, as they have their own dependencies.
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- 1.3
- 1.4
[Legacy] Rimworld Westernization Project (Continued)
Update of Tamias and JackeryFoxs mod The release of RimWorld 1.
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- 1.2
- 1.5
Simply More Bridges (Continued)
Update of Lanilors mod The release of RimWorld 1.
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- 1.6
Better Projectile Origin
Okay, so this mod may be a bit unnecessary but the idea got stuck in my head so I made it mostly to see if it was possible.
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- 1.3
- 1.4
Throw Them (Continued)
Update of busted_bunnys mod Grenades?
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- 1.3
- 1.4
Better Jump Pack (Continued)
Update of YAYOs mod - From 1.
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- 1.2
- 1.3
Call of Cthulhu - Factions (Continued)
Update of Jecrells mod - This is an unofficial port - This will be removed when/if Jecrell comes back - Added support for Combat Extended - Replaced Jecs Tools for Enable Oversized Weapons.
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- 1.0
- 1.1
Pulsefire Turret (Continued)
Update of Trunkens mod - The CE-patch is now included in the main CE-mod Version 1.
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- 1.0
- 1.1
Net Gun (Continued)
Update of yiuaaas mod - Added the Net Belt from Net Belt 抓捕網腰帶 - Added a net turret A net gun is a non-lethal weapon designed to fire a net which entangles the target.
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- 1.2
- 1.3
Fallout Stimpak (Continued)
Update of RamRods mod with permission - Added stack-graphics - Chinese Translation This is a mod that adds in simple stimpaks with HD textures and no C#.
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- 1.1
- 1.2
Argonians of Blackmarsh (Continued)
Update of Helixien and Xens mod - Added Royalty faction goodwill patch - Added compatibility with SwimmingKit - Included the patches for homebase icon and colorspectrum from the patch Argonian Edits by Vas - Added an updated version of the CE patch by Saebbi Patch now included in
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- 1.0
- 1.1
Temperature Gauge (Continued)
Update of Aeryl mod - Added a wall-mounted gauge, since people asked for it and I liked the idea!
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- 1.0
- 1.1
This Is Mine (Continued)
Update of El Luchadors mod - Furniture that gets moved or just minified will now reset their ownership - Changed one of the hotkeys as it was requested in the comments - Updated icons by Soul If the icons look distorted, try to uncheck texture compression in the game settings.
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- 1.2
- 1.3
Animal Genetics (Continued)
Update of gregorycurries mod - Resource yield should now affect egglaying speed as well as the amount of eggs layed - Wildness should now also be affected About Animal Genetics adds 7 genetics traits to animals that can be passed down to their children.
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- 1.2
- 1.3
Release When Healthy
Adds a prisoner-interaction to release prisoner only when healthy.
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- 1.1
- 1.2
Resource Generator
A spiritual successor of Atysoona's mod Resource Generators Adds a Resource Generator that can generate many resources in the game.
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- 1.3
- 1.4
Call of Cthulhu - Elder Things (Continued)
Update of Jecrells mod - This is an unofficial port - This will be removed when/if Jecrell comes back - Added Empire relation-patch - Forbid Brawler-trait as they have no melee-weapons to use - Fixed the Bed-issue Adds a new playable race: The Elder Things.
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- 1.0
- 1.1
[SYR] Harvest Yield (Continued)
Update of Syrchaliss mod Reworks plant harvest yield and animal gather yield Changes mechanics of plant harvest yield and animal gather yield to work similar to mining yield.
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- 1.0
- 1.1
More Vanilla Turrets - Turret Extensions Patch (Continued)
Update of XeoNovaDans mod and the 1.
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- 1.0
- 1.1
[sd] Goodnight (Continued)
Update of sulusdacors mod - Russian translation added, thanks Dmitry6!
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- 1.0
- 1.1
Range Finder (Continued)
Update of Andreas Pardeikes mod MOD RETIRED It was a great time and now it’s over.
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- 1.0
- 1.1
Rats!
Rats will spawn to eat any unattended food or corpses that is not kept refrigerated.
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- 1.1
- 1.2
H.P. Lovecraft Storyteller (Continued)
Update of jecrells mod - This is an unofficial port - This will be removed when/if Jecrell comes back - Keep comments about the mods function and bugs.
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- 1.0
- 1.1
Zen Garden (Continued)
Update of cuproPandas mod based on mantrasongs updated version - Reported issues on mantrasongs versions mod-page should be fixed.
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- 1.0
- 1.1
Rename Weapon (Continued)
Update of Taranchuk, Halituis Amaricanouss mod - Added option to override relic-names Allows you to rename your gun anytime, from anywhere.
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- 1.3
- 1.4
ToolBox (Continued)
Update of Nifs mod ToolBox is an XML based framework, designed for making mod settings that allow changes to ThingDef properties.
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- 1.1
- 1.2
Desynchronized: Tales and News (Continued)
Update of Vectorial1024s mod - May be inompatible with RuntimeGC-mods.
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- 1.0
- 1.1
Tranquilizer guns (Continued)
Update of Wowchegs mod - Migrated from old HugsLib settings Adds tranquilizer rifle, pistol, sleep gas grenades, tranquilizer autoturrets.
- mod
- 1.2
- 1.3
Ra2Bunker (Continued)
Update of AKreedz风影s mod This version is based on the 1.
- mod
- 1.0
- 1.1
Animal Husbandry Raids (Continued)
Update of O Negatives mod Rewrote the entire thing, now it adds animals from an internal list randomly and also you can add exceptions, one animal def per line in a config-file.
- mod
- 1.1
- 1.2
Picnic Area
Mod that adds a picnic-area for pawns to eat in.
- mod
- 1.2
- 1.3
[Abandoned] ED-Laser-Drill (Continued)
Update of Jaxxas mod - Removed the Core-requirement and included it in the mod instead since this mod seemed to be the only one that used it.
- mod
- 1.0
- 1.1
BoomMod Expanded
Creatures will only explode on death when the killing blow is a gunshot, burn, another explosion or they are otherwise on fire at the time.
- mod
- 1.1
- 1.2
Stuff Mass Matters
Always found it strange that different "stuff" has different mass but things made with it always has the same mass.
- mod
- 1.5
- 1.4
Save Maps (Continued)
Update of Jacob, Taranchuks mod Save Maps is a mod that allows you to save your maps at any time and load them at any time across any save.
- mod
- 1.2
- 1.3
Please Haul Perishables (Continued)
Update of Jellypowereds update of MarvinKosh original mod With permission, I've updated this to 1.
- mod
- 1.1
- 1.2
A Petition for Provisions (Continued)
Update of ToyWalruss mod that is no longer being maintained.
- mod
- 1.0
- 1.1
Advanced Biomes (Continued)
Update of Hey my team rules!
- mod
- 1.6
[sd] Pillows and Beanbags (Continued)
Update of sulusdacors mod not doing anymore updates for any rimworld mods, please feel free to update and upload the mods on steam, i dont mind.
- mod
- 1.0
- 1.1
Explosive Implant (Continued)
Update of ma1tas mod - Lowered the value of the implant as 800 was a bit high - The explosion should now always remove the pawns head since the implant is in the brain - Added an advanced implant with twice the blast-radius - Added a knockout implant that instantly sedates the pa
- mod
- 1.0
- 1.1
No vanilla weapons
If you have any suggestion on more properties to sort on, leave a comment here or on the Discord-server!
- mod
- 1.1
- 1.2
Bad Meat Category
Puts all meat that is defined as coming from a Humanlike race and would cause bad thoughts from eating in its own category Also Meat from Insectoids Rotten meat from Rotten Meat Chaomeat from Pawnmorpher Rotten Meat from Biotech xenotype expanded - Rotfish Synthmeat from Replimat
- mod
- 1.0
- 1.1
Fire Warden (Continued)
Update of peladors mod - Pawns incapable of violence can now use the extinguisher - Added french translation, thanks qux!
- mod
- 1.1
- 1.2
Faction Raid Cooldown (Continued)
Update of Murmurs mod When a pawn from an enemy faction dies it adds to a cooldown timer for the faction to be able to raid again.
- mod
- 1.2
- 1.5
Architect Expanded - Fences (Continued)
Update of Nifs mod - Did not add the isFence attribute as it causes issues with fences that are impassable - There is a reworked version of this mod here that uses the vanilla fence code but does not have the option of tweaking the values using the Toolbox.
- mod
- 1.1
- 1.2
Pawns Paint! Restored (Continued)
Update of Faeldray, original by Willelbinis mod - Added support for Selectable Sculpture Graphic - Added trading-tags - Added wall mountable paintings, slightly smaller - Added rotation-support for the wall mountable paintings To add your own wall-mounted paintings there is a tem
- mod
- 1.0
- 1.1
[Legacy] Water Freezes (Continued)
Update of UdderlyEvelyns mod The release of RimWorld 1.
- mod
- 1.5
- 1.4
KilledEnemyAutoAllowed (Continued)
Update of Darksides mod - Replaced the entire code with three harmony-patches instead.
- mod
- 1.0
- 1.1
Tiny Workbenchs (Continued)
Update of Alaestors mod - Reworked all graphics based on the vanilla benches and multi-textures - Some textures made by Chunnyluny - Added a tiny brewery - Added a tiny simple research bench - Added a tiny nutrient paste dispenser - Added support for Simple FX: Smoke - Replaced t
- mod
- 1.0
- 1.1
Prosthetic Didgets (Continued)
Update of Actual Trashs mod - Cleaned up the code and made use of the vanilla definitions instead.
- mod
- 1.0
- 1.1
Crop Rotation
Planting the same crop over and over is fine in Rimworld but in real life this causes issues.
- mod
- 1.4
- 1.5
Bad Leather Category
Puts all leather that is defined as coming from a Humanlike race and would cause bad thoughts from wearing in its own category Russian translation by Tkhakiro Idea by: ldvhl Since modding is just a hobby for me I expect no donations to keep modding.
- mod
- 1.1
- 1.2
Ready Those Guns
Between shots a manned mortar has a cooldown-time that only ticks down when a shooter is still manning it.
- mod
- 1.5
- 1.4
Choose Pawn Settings
Lets you change stuff for pawnkinds.
- mod
- 1.3
- 1.4
Cactaceae (Continued)
Update of Harry_Robinsons mod - Should not spawn as permanent enemy towards Empire - Added support for Trait Value - Patch by ⎛⎝RubbelDieKatz⎠⎞ for allowing any hair, beard, tatoo in Ideology: Any hair, beard and tattoo for Cactaceae Overview: Cactaceae 1.
- mod
- 1.0
- 1.1
Save modlist as collection
I've previously made a terminal-application for updating mod-collections on Steam for keeping my "Current play-through"-list updated.
- mod
- 1.5
- 1.6
Logann Race (Continued)
Update of Xen and ChJeess mod - Added Royalty goodwill patch - Updated version by Zaljerem here The Logann are a wolverine(Mustelid) humanoid species.
- mod
- 1.0
- 1.1
Spidercamp's Decorative Plants (Continued)
Update of Spidercamps mod A collection of decorative plants for players who are sick of just smelling the roses.
- mod
- 1.0
- 1.1
Dogs mate (Continued)
Update of Revoluss mod Since 1.
- mod
- 1.1
- 1.2
Some Like It Rotten
Some creatures can eat rotting corpses, so let them do it!
- mod
- 1.1
- 1.2
[Depricated] Spidercamp's Dog Pack (Continued)
Update of Spidercamps mod - Fixed the pack-texture names - Added German translation, thank you Katinka!
- mod
- 1.0
- 1.1
[RF] Fishing-ReWork (Continued)
Update of Si-Cafes mod - If Odyssey is loaded, only the shellfish trap is included, as fishing is already in the DLC This mod is a rework of the Rainbeau's fishing mod.
- mod
- 1.1
- 1.2
Vulpine Race Pack (Continued)
Update of Xens mod - Should no longer get mood-debuf of insect meat - Verified CE-support Updated version here by Zaljerem The Fenii and Frijjid are Vulpine races based on Fennec (Vulpes/Fennecus Zerpa) and arctic (Vulpes Lagopus) foxes respectively.
- mod
- 1.0
- 1.1
Tending Takes Time
Why should it take the same amount of time for a doctor to fix a surface cut on an arm as it takes to stop the bleeding of a recently shot off leg?
- mod
- 1.5
- 1.6
Stick Lantern (Continued)
Update of Dalraes mod - Added refuel-toggle - French translation added, thanks qux!
- mod
- 1.0
- 1.1
Pawn Rules (Continued)
Update of Jaxes mod - Added support for Slaves - Added option to not use it for animals Tired of feeding your prisoners Lavish Meals?
- mod
- 1.1
- 1.2
Star Wars Animal Collection (Continued)
Update of Beasstmanns mod based on the continuation by Guy The release of RimWorld 1.
- mod
- 1.6
Secret Passage Doors (Continued)
Update of Blakes mod - There is now a setting to only let player controlled colonists be able to use the doors Adds doors that look like and blend in with walls, for secret passages, maintenance hatches, etc.
- mod
- 1.0
- 1.1
Plant Growth Sync (Continued)
Update of Neceros mod - Fixed the Invisible plants issue Synchronize your crop fields over time, so as to eventually force them to mature at the same time.
- mod
- 1.1
- 1.2
Ferrex Race (Continued)
Update of Xens mod - Added Royalty faction goodwill patch - Added back the Hiring Console - Increased the combat power of the more basic pawns a bit to not make them to numerous - Added compatibility with SwimmingKit - Removed the crafting of the weapons for balance, via PlayerEm
- mod
- 1.0
- 1.1
Alpha Muffalo (Continued)
Update of BaconBits mod that was based on a Muffalo overhaul by Skullywag that in turn took inspiration from the original Alpha Muffalo by Kirid Overrides the core textures and gives a more masculine look to the male muffalo.
- mod
- 1.0
- 1.1
Increased Dodge Chance (Continued)
Update of ThatOddGuys mod - Removed the vanilla-overwrites and simplified the patch Description This mod increases a pawn's chance to dodge melee attacks based on his/her health and melee skill, making it a more valuable ability for higher level pawns.
- mod
- 1.0
- 1.1
Colourful Sterile Tiles
This mod adds Colourful Sterile Tiles, Sterile Tiles help keep the room clean.
- mod
- 1.0
- 1.1
Reclaim, Reuse, Recycle (Continued)
Update of DoctorVanGoghs mod Harvest implants and bionics from corpses and prepare them for reuse by your colonists This mods adds a new "Harvesting bench" with a new job: Harvesting corpses for artificial parts.
- mod
- 1.0
- 1.1
Defensive Moats (Continued)
Update of Dennis mod Dig moats that are difficult to pass.
- mod
- 1.0
- 1.1
Racc Race (Continued)
Update of Xens mod - Added Royalty faction goodwill patch - Added compatibility with SwimmingKit 1.
- mod
- 1.0
- 1.1
No vanilla apparel
Tries to remove all vanilla apparel from the game.
- mod
- 1.1
- 1.2
Flowers (Continued)
Update of Agracores mod Version: 1.
- mod
- 1.0
- 1.1
All Turrets Can Set Forced Target (Continued)
Update of BaalEvans mod - Removed the HugsLib requirement Version: 1.
- mod
- 1.1
- 1.2
[Deprecated] Animals Forage - Patches
Patches for Animals Forage Fish Enhydriodon, Palaeeudyptes, Gomphotaria - Megafauna Penguin, Fishercat, Otter, Walrus, Spotted Seal, Fisher - AnimalCollabProj Fisher - Erin's Critter Collection Anaconda - HC_Animal_2 Crocodile, Alligator - HC_Animal_4 Mud Snake - Legacy Ark Dinos
- mod
- 1.2
- 1.3
Ruined Is Unfertilized
Fertilized eggs that gets ruined by temperature will now change to being unfertilized eggs instead.
- mod
- 1.1
- 1.2
Different Egg Sizes
This mod is a successor to Simmins mod Egg Size Matters and was requested by Kayedon.
- mod
- 1.3
- 1.4
[Abandoned] Yayo's Nature (Continued)
Update of YAYOs mod # The colony's biome changes every 60 days.
- mod
- 1.3
- 1.4
Angels and Devils (Continued)
Update of Sandys mod This mod adds Angels and Devils as races into Rimworld.
- mod
- 1.1
- 1.2
Walkable Solar Panels
Adds walkable modular solar-panels.
- mod
- 1.1
- 1.2
RePower Patch Pack
Patches for various mods to use the RePower-system for a more realistic power consumption.
- mod
- 1.0
- 1.1
Snow Clearance Sanity (Continued)
Update of MarvinKoshs mod with permission.
- mod
- 1.0
- 1.1
Repairing Priority
Perhaps you want to keep a building repaired that is not part of your home area?
- mod
- 1.4
- 1.5
[Abandoned] Connected Bed (Continued)
Update of zed_0xffs mod Connected Bed New!
- mod
- 1.4
- 1.5
Useless Filter
Setting up filters for what items to destroy by smelting, burning, deconstructing, recycling etc.
- mod
- 1.3
- 1.4
UN-Colony Vanilla (Continued)
Update of Sadjuuks mod - Since I already have a mod named UN-Colony, I renamed this to reflect that it uses vanilla resources - Added a loft-version of the log bed, wooden bed and the steel bed if Loft Bed is loaded UN-Colony V1.
- mod
- 1.2
- 1.3
I Have Materials (Continued)
Update of Ben Lubars mod - Removed HugsLib dependency from 1.
- mod
- 1.3
- 1.4
Compensate For Lost Limbs
Over time pawns that have lost limbs will find ways to compensate for it to some extent.
- mod
- 1.3
- 1.4
Wallmounted Battery
Adds a small battery mountable on walls.
- mod
- 1.1
- 1.2
As Simple As A Rack (Continued)
Update of kaptain_kaverns mod - Things in the racks will not deteriorate when placed outside.
- mod
- 1.0
- 1.1
[D] Thermodynamics - Hot Meals (Continued)
Update of Dametris mod Based on the 1.
- mod
- 1.1
- 1.2
[sd] medicaddons (Continued)
Update of sulusdacors mod based on the update by zyMex - Removed the custom patch-assembly - Removed the extra research-tab - Updated the included patches Addition by zyMex - Include dr zhivago's VFE patch not doing anymore updates for any rimworld mods, please feel free to updat
- mod
- 1.0
- 1.1
[XND] Use That Sniper's Scope! (Continued)
Update of XeoNovaDans mod Compatibility Not recommended to use this with Combat Extended.
- mod
- 1.0
- 1.1
Legacy Ark (Continued)
Update of lindseyries mod The animals saved from that version is - Merino Sheep - Highland Cow The rest is found in the AnimalCollabProj-mod For a full description see the Wiki Deep in rimspace, a science vessel was recently discovered.
- mod
- 1.0
- 1.1
[SYR] Prosthetic Table (Continued)
Update of Syrchaliss mod Adds a seperate workbench for prosthetics and transfers all prosthetic recipes from machining and fabrication to it Removes prosthetic recipes from the machining table and fabrication bench and puts them into a new workbench.
- mod
- 1.0
- 1.1
Random Cooldowns (Continued)
Update of Iron Xidess mod Since it was requested in the comments the randomness of cooldowns is now weighted depending on the shooting-skill of the pawn.
- mod
- 1.2
- 1.3
Select Adulthood
Some races have life-stages above adulthood, like elderly or ancient.
- mod
- 1.3
- 1.4
Watergazing Spot
Adds Watergazing spot where pawns can stand and look at the water as a medative joy activity.
- mod
- 1.5
- 1.4
Storyteller Enhanced (Continued)
Update of Lanilors mod based on Neptimus7s update New difficulties with a bunch of custom attributes to create new challenges and unique gameplay experiences!
- mod
- 1.0
- 1.1
[RF] Fishing-ReWork Seafood and Sushi Addon (Continued)
Update of Si-Cafes mod - If Odyssey is loaded, only the recipes with fishes available in Odyssey will be available Description Add cooking recipes using Fishing ReWork Mod raw seafood.
- mod
- 1.1
- 1.2
[Abandoned] Custom Biome Features
This mod lets you modify the allowed features of the biomes.
- mod
- 1.1
- 1.2
Utility Hands
This is a fork (!) of the mod Spoon Hands that has not been updated since B19: Adds four new basic hand-prostetics, each with its own properties. Spoon-hand: You can eat better, at least soup. Fork-hand: You can eat better, but not soup. Knife hand: You can eat a little better an
- mod
- 1.0
- 1.1
No Food Fights
Removes the weapon-properties for any consumable item.
- mod
- 1.0
- 1.1
Convert Then Release
Adds a prisoner-interaction to first convert prisoner and then release them.
- mod
- 1.4
- 1.3
BioSculptingPlus (Continued)
Update of Waethers mod Description Adds more cycles type to the biosculpter: Current new cycles : Beauty cycle Increases a pawn beauty : Staggeringly ugly Ugly Nothing Pretty Beautiful Aging cycle Increases a pawn age by 1 (default, can be modified in settings) Creepy breathing /
- mod
- 1.3
- 1.4
Separate Tree Chopping Priority (Continued)
Update of Landon Martins mod - Trees should no longer be cut down by pawns with the Tree cutting job disabled.
- mod
- 1.0
- 1.1
Gimmicks (Continued)
Update of Trunken, Madman666s mod - The CE-patches are now included in the main CE-mod instead Mod will no longer be updated, the original author has requested it to be removed Contains an item collection with stat bonis to help your colonists on their menial everyday tasks.
- mod
- 1.0
- 1.1
Birds Beyond (Continued)
Update of Zeitloser, Erins mod combined with the tropical mod A combined version of Temperate Forest and Tropical Rainforest in the series.
- mod
- 1.3
- 1.4
Real Fog of War (Continued)
Update of Luca De Petrillos mod Based on the edit by yayo This mod will not be further updated This is just an update of yayos version.
- mod
- 1.0
- 1.1
No vanilla meals
Removes all vanilla meals definitions from the game.
- mod
- 1.1
- 1.2
No vanilla furniture
Just a simple patch-mod that removes all vanilla furniture definitions from the game.
- mod
- 1.1
- 1.2
[SYR] Harpy (Continued)
Update of Syrchaliss mod Adds bird people Might want to read the tips section at the bottom The Harpies are a neolithic race that are limited in their technological advancements by their constant fighting among themselves and tendency to pick fights with anyone, even stronger foe
- mod
- 1.1
- 1.2
Warframe (Continued)
Update of AKreedz mod - Added support for Trait Value Brief derscription as I understand it: - Build a warframe in the provided building - Let a pawn enter the control-building - The warframe is now controllable Add warframe into rimworld New Race: Warframe:Master of Sword and Gu
- mod
- 1.0
- 1.1
Variety Matters Improved (Continued)
Update of Cozarkians mod - Added french translation, thanks qux!
- mod
- 1.2
- 1.3
Farming Expansion
This mod adds events and chemicals to the farmers of RimWorld.
- mod
- 1.1
- 1.2
More Practical Traits (Continued)
Update of BOXrsxx, Vaniat, LingLuos mod This mod was made to commemorate Gaoshi.
- mod
- 1.0
- 1.1
[Depricated] Tropi[CKAPP] Rainforest Mod (Continued)
Update of KapTaiN_KaVerNs mod Removed the need for ModCheck and Harmony by using vanilla-patching.
- mod
- 1.0
- 1.1
[Depricated] Burned Trees Leave Stumps
For some reason the 1.
- mod
- 1.4
Tree People (Continued)
Update of Filthy Peasants mod - No longer permanent enemy of the Empire Adds tree people into the game.
- mod
- 1.1
- 1.2
Laptop Battery Status
Shows your laptop battery status in the game, hopefully this will help you save before you run out of power.
- mod
- 1.3
- 1.4
Dynamic economy (Continued)
Update of saloids mod tldr: Adds local prices, brain mining and adaptive traders.
- mod
- 1.3
- 1.4
RePower Rimatomics Patch
Patches Rimatomics utilities for using the RePower system: Rimatomics research bench (10W Idle, 600W Active) Rimatomics machining table (10W Idle, 800W Active) Reactor console (10W Idle, 400W Active) Weapons console (10W Idle, 400W Active) Or use the patch-pack instead, includes
- mod
- 1.0
- 1.1
Advanced Parka (Continued)
Update of Kikohi, Trunkens mod - Fixed the backwards parka 21.
- mod
- 1.1
- 1.2
Warframe M-A-V Pack (Continued)
Update of AKreedz mod Addon Pack of Warframe MOD Add 3 new Warframe Mesa Ash Valkyr See if the the error persists if you just have this mod and its requirements active.
- mod
- 1.0
- 1.1
Gear Up And Go (Continued)
Update of Uuuggggs mod Adds a button to draft, swap gear, then go to the target location --- "A Raid!
- mod
- 1.0
- 1.1
RePower Rimefeller Patch
Patches Rimefeller utilities for using the RePower system: Resource Console (10W Idle, 400W Active) Or use the patch-pack instead, includes all RePower patches so far: Support-chat:
- mod
- 1.0
- 1.1
Seafood Farm
This is made as an addon for the Neolithic Scavenging mod.
- mod
- 1.5
- 1.4
RePower VGP Patch
Patches Vegetable Garden workbenches for using the RePower system: Electric Oven (50W Idle, 1250W Active) Food Prep Table (10W Idle, 750W Active) Sweets Table (10W Idle, 400W Active) Electric Loom (10W Idle, 500W Active) Or use the patch-pack instead, includes all RePower patches
- mod
- 1.0
- 1.1
SF Simple Oil Lantern (Continued)
Update of Shotgunfrenzys mod - Added support for Simple FX: Smoke Adds a simple oil lantern that runs on chemfuel, helps during blackouts Basically an alternative to the vanilla torch, except uses chemfuel instead of wood and you can also place this anywhere, such as a table, dre
- mod
- 1.1
- 1.2
Repair Work Type (Continued)
Update of Lytalms mod - Added a check for Fluffys Breakdowns mod as to not cause issues when its not used Adds the Repair work type in the Work tab.
- mod
- 1.0
- 1.1
GOPNI VanillaHair Addition (Continued)
Update of GOPNI,MilSuUpZas mod Adds your hairstyle without replacing it.
- mod
- 1.0
- 1.1
ZeroTech-Shield (Continued)
Update of LingLuos mod ZeroTech-Shield Expansion Pack Why, it is obvious that all damage can be blocked, but some people choose to use the main axis of flesh and blood to bear the damage.
- mod
- 1.1
- 1.2
Do Something for Idle (Continued)
Update of gguakes mod - Added a setting to block naps as an idle action - Pawns can now play with babies as an idle activity if Biotech is active This mod makes colonists to do something instead of wandering when they are idle.
- mod
- 1.0
- 1.1
RePower RBSE Patch
The patches works with both the RePower-mod and the new RePowerReborn-mod.
- mod
- 1.0
- 1.1
ED-Shields (Continued)
Update of Jaxxas mod - Chinese translation Version: 2.
- mod
- 1.0
- 1.1
RePower HighTech Laboratory Facilities Patch
Patches HighTech Laboratory Facilities workbenches for using the RePower system: Laboratory Station (10W Idle, 750W Active) Research Terminal (10W Idle, 750W Active) Or use the patch-pack instead, includes all RePower patches so far: Support-chat:
- mod
- 1.0
- 1.1
Adjacent Light (Continued)
Update of JisPichis mod Pawns now consider adjacent tiles before applying the "Darkness" mood debuff Mod idea by Etalyx Go watch him See if the the error persists if you just have this mod and its requirements active.
- mod
- 1.2
- 1.4
ZeroTech-meal and drug (Continued)
Update of LingLuos mod ZeroTech-meal and drug expansion package what are you doing?
- mod
- 1.1
- 1.2
ZeroTech-Story (Continued)
Update of LingLuos mod ZeroTech-Story Expansion Pack The records left over from the past, will anyone remember it again Introduction Alice Lai: A narrator who travels between various worlds.
- mod
- 1.1
- 1.2
Change Stuff Properties
I made this mostly as a companion mod to my other stuff-mod Stuff Mass Matters but when I got started I added other changeable properties as well.
- mod
- 1.3
- 1.4
Rock People (Continued)
Update of Filthy Peasants mod - Faction is no longer permanent enemy of the empire Adds rock people into the game.
- mod
- 1.1
- 1.2
Faction Blender (Continued)
Update of SineSwipers mod About Are you annoyed that you downloaded all of these different races and animal mods, but they come with some boring homogeneous faction to show them off?
- mod
- 1.0
- 1.1
Thermodynamics-RimFridge Patch
Compatibility between: Thermodynamics - Core (Forked) Thermodynamics - Hot Meals (Forked) RimFridge Makes food inside fridges from RimFridge change temperature towards the current Fridge-temperature instead of the room-temperature.
- mod
- 1.1
- 1.2
[Depricated] [JPT] Burn It for Fuel (Continued)
Update of jptrrss mod This mod has been replaced by Burn It for Fuel 2 by jptrrs If you can burn wood for heat, why not use chemfuel as well?
- mod
- 1.1
- 1.2
Water is Cold (Continued)
Update of Cozarkians mod Features Makes water cold, deep, and fun.
- mod
- 1.2
- 1.3
Custom Pawn Generation (Continued)
Update of Nyans mod for RimWorld 1.
- mod
- 1.0
- 1.1
[Deprecated] Sort colonist bar (Continued)
Update of Azelions mod - Added a Reverse-option as it seemed useful - Added sort by Age, Food, Sleep, Recreation and Mood Easily sort your colonists.
- mod
- 1.0
- 1.1
Combat Power Tweaker
This mod lets you modify the combat power of all pawn-kinds.
- mod
- 1.2
- 1.3
Agrivoltaic Solar Panel
This type of solar panel is possible to place over crops.
- mod
- 1.1
- 1.2
Industrial Defense Turrets (Continued)
Update of Grandyys mod Add 5 (what I think is) industrial style turrets and mortars.
- mod
- 1.5
- 1.4
Dryxsteel (Continued)
Update of BaRKys mod Support-chat: Non-steam version: --- Original Description --- Adds in Dryxsteel.
- mod
- 1.0
- 1.1
Remove Medieval Stuff
- Options to remove medieval (and greater) items, research, factions and pawnkinds - Based heavily on the mod Lord of the Rims - The Third Age Since modding is just a hobby for me I expect no donations to keep modding.
- mod
- 1.1
- 1.2
PawnsChooseResearch (Continued)
Update of Cozarkians mod - Added logic for projects that do not have specific patches, so research-projects from other mods should now mostly have an appropriate category set.
- mod
- 1.2
- 1.3
Banish Animals (Continued)
Update of Tylers mod Since this feature is now part of Rimworld since 1.
- mod
- 1.0
- 1.1
Interaction-Area Settings
Joy-objects like Televisions and Horseshoe-pins have an area where pawns are when interacting with it.
- mod
- 1.5
- 1.6
Cosmic Horrors VGP Meal Patch
Adds strange versions of all Vegetable Garden Project-meals.
- mod
- 1.0
- 1.1
Shift Info
Keep track of what your pawns are doing The mod adds a separate low-prio alert for each of the possible time assignment types, even those added by mods.
- mod
- 1.5
- 1.6
In-game wiki (Continued)
Update of Epicguru (James B)s mod This mod is no longer being updated As of May 2022, I will no longer be updating my Rimworld mods until further notice, although if a new version of Rimworld is released, I may make an effort to port my mods.
- mod
- 1.1
- 1.2
No vanilla traits
Just a simple patch-mod that sets all vanilla traits to commonality 0.
- mod
- 1.2
- 1.3
Ultraweave (Continued)
Update of BaRKys mod Support-chat: Non-steam version: --- Original Description --- Adds in Ultraweave.
- mod
- 1.0
- 1.1
Old Gods - Music (Continued)
Update of Hiveminds mod Original now updated, this version will no longer recieve any updates Old Gods - Music v1.
- mod
- 1.1
- 1.2
Give Things Psycasts
This mod allows other mods to add Psycasts to Apparel and Hediffs.
- mod
- 1.2
- 1.3
Variety Matters Dinner Time (Continued)
Update of Cozarkians mod A collection of optional features to improve the eating system.
- mod
- 1.2
- 1.3
Medicine Expanded (Continued)
Update of Neceross mod Expand your medicine cabinet with pain reduction drugs.
- mod
- 1.1
- 1.2
Autotester
I made this to ease my testing of mods before publishing.
- mod
- 1.3
- 1.4
Add Changenote
Adds the possibility to add a changenote on publish/update of mod to the workshop instead of the autogenerated text.
- mod
- 1.1
- 1.2
Status Limit at Peace (Continued)
Update of Zircarois mod - Added option to ignore for drafted pawns New version includes following statuses!
- mod
- 1.2
- 1.3
Grandyy's Laser Turrets (Continued)
Update of Grandyys mod Add 3 laser turrets(1x1) to your game!
- mod
- 1.5
- 1.4
Fungi lite (Continued)
Update of Druidefuzis mod This is the Race "Fungi" from my mod Mushrooms and Shroomans.
- mod
- 1.1
- 1.2
[Abandoned] CloseAll (Continued)
Update of GoryMoons mod A mod that adds an alert above the letters allowing you to close all at once.
- mod
- 1.1
- 1.2
Bounded Roof Build Tool (Continued)
Update of fyarns mod - Added translation strings This mod adds a button to designate roof expansion bounded by where they can be built.
- mod
- 1.0
- 1.1
[BROKEN] Area Inclusion and Exclusion (Continued)
Update of gguakes mod based on the 1.
- mod
- 1.1
- 1.2
Crashlanding on the Ice
Your colonists awake in their cryptosleep sarcophagi to the sound of blaring sirens and ripping metal.
- scenario
- 0.17