// Management · RimWorld Mod
Trauma and Integrity
What is this? This is a mod that adds two foundational new mechanics to pawns that will change the way you engage with your characters. Core Pyromaniac Bloodlust Psychopath Wimp Cannibal Masochist Tortured artist Biotech Recluse Anomaly Void fascination Vanilla Traits Expanded Co
What is this?
This is a mod that adds two foundational new mechanics to pawns that will change the way you engage with your characters.
Core
- Pyromaniac
- Bloodlust
- Psychopath
- Wimp
- Cannibal
- Masochist
- Tortured artist
Biotech
- Recluse
Anomaly
- Void fascination
Vanilla Traits Expanded
- Coward
- Vengeful
- Squeamish
- Anxious
- World weary
- Desensitized
- Schizoid
Vanilla Races Expanded - Highmate
- Distressed
Vanilla Anomaly Expanded - Insanity
- Noncommittal
- Unstable
- Mood swings
The Sims Traits
- Paranoid
- Insane
- Noncommital
Optional
Both features of this mod are entirely optional, and can be disabled in the settings.Best paired with
- Progression: Education, which rounds out the bio menu. - Progression: Therapy, which adds composure and trauma trait therapy.Frequently asked
- Mid-save compatible? - Yes! Just don't remove it.
- Can I untemper someone? - No. It is a permanent state.
- Can I increase integrity? - No. You just have to pray.
- Can I decrease trauma? - No. Think of it less like emotional scars, more as knowledge of how harsh the world can be.
- Why can you not increase integrity? - Betrayal status is determined the moment they are recruited. There is already a chance that they can refuse to defect to the colony, but this is a mod about introducing heartbreak and betrayal. Integrity is a personal metric not determined by their relationships. If you want to avoid betrayals, don't recruit people who have low integrity.
Credits
- Taranchuk - C# - Reel - Assisted design
