// Management · RimWorld Mod

VPE - Pyromancer

Github and license here, click on the green code button and download zip: Abilities T1 Ignite Effect on enemies: Sets target creatures ablaze and may set off target mortar shells.

Github and license here, click on the green code button and download zip: https://github.com/Sentinel297/VPE-Pyromancer?tab=License-1-ov-file


Abilities

T1

Ignite

Effect on enemies: Sets target creatures ablaze and may set off target mortar shells. Effect on downed/allied creatures: Cautherizes existing wounds by burning the damaged area, this process will apply burn scars to tended parts. The chance of applying burn scars depends on the target's flammability. The severity of the inflicted scar scales inversely with psychic sensitivity. Effect on raw food: Cooks the selected pile of ingredients and converts them into meals, the quality of which depends on the caster's psychic sensitivity.

T2

Warmth

Produce a soothing flaming orb at the target location, this flame will steadily treat minor wounds in nearby creatures while also warming up the affected area. The temperature in the affected area cannot fall lower than 15°C. The extreme heat emanated by this source of energy may be used to cook meals and burn certain items.

Flame focus

Assimilate embers around the target point to quickly regenerate psyfocus. The amount of regenerated psyfocus scales with the user's psychic sensitivity.

Blazing dash

Self-immolate and hurls the caster to the target location, setting most things in their wake ablaze. Structures will be turned into molten slag and hostile creatures will be stunned for a few seconds. Synergy requirement: Caster must be Embered. Synergy effect: Fiery detonations will occur at the location of factionless/hostile creatures that the caster passes by during dashing.

T3

Emberize

Form a fiery aura around the caster, rendering them immune to thermal attacks. During this state, the user may absorb nearby flames to recover from their wounds, their attacks will also light their targets on fire.

Psionic kindling

Evolutive passive: Fire/Burn damage now deals a second instance of damage that inflicts a fraction of the original damage. Evolution effect: Damage increases proportionally to the amount of known Pyromancer psycasts. Secondary evolution: Psionic phoenix Evolution requirement: Unlock every Pyromancer psycast. Evolution effect: Upon death, this Pyromancer will disperse into ash to recover from their wounds and will return after a few days.

Thermal ascension

Ascend high up in the air and soar into the sky by propelling the caster through the use of thermic detonations, this method of transportation is reserved for the user only, meaning it is unavailable while caravaning. Taking flight causes a fiery explosion around the user, piercing through roofing will cause a detonation at the point of impact, damaging anything nearby as the caster appears. Encroaching on neutral/allied terrain will be seen as a breach of peace, turning the affected faction hostile.

T4

Wildfire

Provoke a localized thermic disruption capable of setting most things alight for a short duration. Evolution requirement: Unlock Psionic phoenix Evolution effect: Wildfire will cause a barrage of fiery detonations to rain down onto the affected area.

T5

Firestorm

Surround the region with a large entropic bubble, which will cause the local temperature to drastically increase. Various flammable structures will be lit on fire and heatstroke will affect creatures who are incapable of withstanding such heat. Things located in the home area of the colony are immune to being set ablaze by this phenomenon.

Credits

Sentinel: Ability icons/Code. Morton: Psycast tree card.

Bug reports go here.