Warcasket Weapon Quality
I like warcaskets, and in my heavily modded game the weapons are slowly starting to fall off.
I like warcaskets, and in my heavily modded game the weapons are slowly starting to fall off.
Now in a more vanilla game their lack of quality made sense; but for me I want this stuff to have quality levels now.
Pure XML mod; we basically get rid of the "ground construction" object or whatever you'd want to refer to it as; and just move it all over to the machining table (only if it was already craftable).
Otherwise I'm just patching the parent warcasket def to allow for the base game to hand out quality checks to it.
This approach does require me to manually patch any weapon that needs to be crafted to fix it to no longer use the construction object and instead be machine-bench craftable if it overrides or doesn't inherit from the base warcasket object. Though from initial tests many should just work immediately.
Compatabilities
VFE - Priates weapons (of course)
Persona Warcasket weapons - they aren't craftable so they just inherit the quality on spawn.
Eventide Warcasket - Has a new weapon it adds so had to patch its crafting object.
Warcaskets: Adeptus Astartes (Continued) - Should work from my testing without additional patching.
If there's any other warcasket weapons that need to be patched let me know and I'll go ahead and try to get a patch in for them. It should only apply to items that can be crafted; as previously mentioned mods like persona warcasket where they're only found in the world or on enemies don't need such patches and should work by default.
A chunk should just work by default, but if the mod does any special overwrites to the crafting or other such things then a more targeted patch might be needed.
Tested Working With Itemization Overhaul
