// Medical · RimWorld Mod
A Dog Said... Animal Prosthetics 2
Github repository link Overview This is a continuation/full rework of the iconic A Dog Said.
Github repository link
Overview
This is a continuation/full rework of the iconic A Dog Said... Animal Prosthetics mod. Its creator has transferred the responsibility of maintaining the health and lives of RimWorld's animals to me, and the original mod will no longer be updated.Features
- Adds universal animal equivalents to most vanilla prosthetics and bionics. They are unlockable by their respective research projects.
- Which prosthetics can and can't be installed onto a given animal is determined by the "category" system, which I inherited from the orignal mod and reworked.
- Category 1 animals (rats, squirrels, and other critters) can only receive peg legs and the like.
- Category 2 animals (cattle and other non-trainable and non-packable animals) are eligible for simple prosthetic limbs.
- Category 3 ones (packable and trainable (and cats)) can have full blown bionics installed.
Differences from the original
- Animal scar healing with industrial medicine has been removed. If you want to heal permanent wounds on your animals, use the biosculpter pod with Animal Biosculpter and/or EPOE - Forked's ultratech healing system. I did this because I believe that scars should mean something.
- Every animal prosthetic/bionic organ that didn't have a vanilla counterpart was removed. However, every artificial organ added by EPOE - Forked has an animal counterpart. After all, what sense does it make to be able to make artificial organs for your pets, but not for yourself?
- The reseach projects for animal prosthetics/bionics are now only available after the respective human projects.
Compatibity
- Not compatible with the original A Dog Said... Animal Prosthetics, obviously.
- Built in full compatibility with Bionic icons, Expanded Prosthetics and Organ Engineering - Forked, Medical System Expansion 2, and Elite Bionics Framework.
- Contains patches for the animals from all Vanilla Animals Expanded and ReGrowth mods, by me. For compatibility with other modded animals, see the Credits section. As for Alpha Animals, I offer no compatibility. It's too much work.
- I loaded this into my main almost 300 big modlist, and there were no surface level issues. If you find any incompatibilities, please let me know.
- Can be safely added to an active playthrough. Removing it will inevitably cause one-off errors and the disappearance of all prosthetics added by this mod, both installed and otherwise.
Known issues
May cause issues where for animals, no operations tab opens up when you click "Add bill" in the Health tab. The incompatibility causing this is unknown, so please leave possible incompatible mods in the comments if you figure out what's causing it.Recommended mods
- Expanded Prosthetics and Organ Engineering - Forked - allows you fully fix you pets instead of being limited to vanilla's system.
- Medical System Expansion 2 - a proper rework of the prosthetics system, so that the bionic limbs actually have subparts like hands and fingers which replace their removed natural equivalents. Also adds "module slots" to some bionic parts, allowing to install things like power claws on top of the bionic part.
- Elite Bionics Framework - scales the health of the prosthetic's owner. And if you have Medical System Expansion 2, it also adds armor modules.
- Harvest Organs Post Mortem - allows you harvest implants from dead animals, along other things.
- Compact Hediffs - makes the hediff display a lot more compact. Heavily customizable.
Credits
- Noj, the creator of Medical System Expansion 2, for their custom XML patches. This mod wouldn't have been the way it is without them.
- DeliciousMoisture for the compatibility patches with Animal Collab Project and Steve' s Loons.
- PetMudstone for the compatibility patches with Erin's Azaphrae - Biotech Ver., Erin's Final Fantasy Animals, Erin's Friendly Ferrets, Erin's Lizard Doggo, Erin's Palamutes, Erin's Valheim Creatures, Erin's Wildlife, and Dragon's Descent.
Translations
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