// Management · RimWorld Mod
FaceMade
☺ FaceMade — Facial Animation for Alien Races The final piece of the Made family.
☺ FaceMade — Facial Animation for Alien Races
The final piece of the Made family. FaceMade gives every humanlike Humanoid Alien Races pawn an animated Facial Animation head — blinking eyes, moving mouths, real expressions — fully automatically, for any race you have installed. No per-race add-ons to wait for. No art to draw. No patches to write.✦ Faces for Every Alien Race
Facial Animation only knows about vanilla humans out of the box — alien races keep their flat, static heads. FaceMade closes that gap automatically:- Automatic detection — at startup FaceMade finds every humanlike alien race and wires Facial Animation's full head / eye / brow / mouth controller suite onto it.
- No per-race art — converted races use Facial Animation's default human face set, so you get animated faces even for races nobody has built an FA pack for.
- Works with what you have — add a new race mod tomorrow and it's handled on the next launch. Nothing to configure.
◉ Race Features, Preserved
Facial Animation replaces the head — FaceMade makes sure your races still look like themselves. Anything a race draws as a body add-on — fangs, horns, ears, antennae, tails, face markings — keeps rendering right on top of the new animated face. Skin tone and head size carry over too. Note: features painted directly into a race's head texture (rather than drawn as add-ons) can't be carried over — that's inherent to replacing the head itself.⚙ Per-Race Control
A clean settings panel lists every alien race FaceMade detected:- Master toggle to turn the whole thing on or off.
- Per-race checkboxes — convert the races you want, leave the rest with their hand-drawn heads.
- Search plus Enable all / Disable all for big modlists.
⚡ Safe by Design
- Skips races it can't convert cleanly — a race whose body isn't Facial-Animation-compatible is left untouched instead of breaking. No headless pawns.
- No Harmony patches of its own — FaceMade simply hands races to Facial Animation's existing, battle-tested renderer.
- Self-healing — quietly repairs a common malformed-data case in race FA packs that would otherwise crash head setup.
- Safe to add or remove mid-save.
☰ Requirements & Compatibility
- Requires: Humanoid Alien Races and Facial Animation.
- Plays nice with race-specific FA packs — if a race already ships its own Facial Animation support, FaceMade leaves it alone.
- Load FaceMade after Humanoid Alien Races and Facial Animation.
- Per-race toggles apply on restart.