// Management · RimWorld Mod

Facial Animation Compatability Project

I like the head shapes provided by NL Facial Animation, as they tend to fit the more anime aesthetic, especially as i tend to run stuff alongside races like ratkin and the like.


I like the head shapes provided by NL Facial Animation, as they tend to fit the more anime aesthetic, especially as i tend to run stuff alongside races like ratkin and the like. So going to do some adjustments in an attempt to bring things more in line with that style. Generally though facial animation even when enabled will choose to overwrite head-replacements like barkskin, or they just don't align very well.

If applying to existing save/pawn, go into the facial animation menu and select the appropriate face, this should swap over to the new head texture; this overwrites the normal list of heads. (For example BarkSkin for Phytokin, and HeavyJaw for Neanderthals)

Thanks to Maal we have a handy comparison image;


FA = Base facial animation
FACP = This mod
UNAGI = UNAGI Facial Animation
Retext = Facial Animation - Retexture

If using UNAGI its reccomended you use it with Retext as "UNAGI has a "lower face" so the mouth is very close to the chin. However, FA Retexture include a patch to "up" UNAGI's features. Fixing it."


  • Vanilla Races
  • Yttakin - Removed the bald gene as they don't have a custom head now.
  • Neanderthal - Heavy Jaw Gene - Now a unique head. (Might rework later)
  • Wasters - Gaunt Head - New head.
  • Pig Nose - New custom head (Also affects the VRE Pigskin mod)

• Vanilla Races Expanded
  • Suarid - New scaled head.
  • Phytokin - New Barkskin head.
  • Lycanthrope - Canine nose replacement along with an ear/tail retexture.

• Big and Small (Various)
  • Ghoul Head - Replaces it with the gaunt head and re-enables facial animation.
  • Lycanthrope - Reworked to look the same as the VRE Lycan
  • Slimes - Sludge body custom head removed.
  • Insect Morphology - Allow facial animations to work as this is a body/race replacer not a head replacer. . Technically a patch for Genes & More + Oops All Bug Parts
  • Anyone with the snake snoot gene uses the new scaled head texture.
  • Dragon Head - new compatible head.
  • Lesser Oni - Removed the no facial animation gene.
  • Satan/Authority - Draws eyes and lids on them (no mouth) as a temporary fix.

• Alpha Genes - Animusen, Lapis, and Drakonory.
• Erin's Expie - New compatible head.
• Erin's Shisune - New compatible head.
• Erin's Rhy'aeth - New compatible head.
• Roo's Minotaur - Retextured the nose ring and created separate heads for the different patterns.
• Roo's Faun - Retextured all the heads (except the 4th, coloring didn't really show up well so its more a blank head with the special nose)



Beyond the list of mentioned xenotypes this should be compatible with base NL Facial Animation, Expirimentals, UNAGI, and Facial Animation Retexture.

Existing xenotypes not listed should be unaffected unless they somehow would share a gene we're modifying in this list.

This is not meant for Vanilla Textures Expanded Facial Animation; that is an entirely different head shape and style.

If you want more vanilla textures please check out these mods; they helped inspire this project:
Genetic Mods for Facial Animation
Genetic Biotech for Facial Animation

Also looking for body mods that match this stuff? This is what i use
Beautiful Bodies
More Beautiful Bodies (Handles fur/phytokin/etc...)
Beautiful Body For Erin's FFXIV Races (Biotech) Au Ra (If you run this mod it helps fix their unique body textures to fit the rest)



More to be added see the Todo list here

Otherwise check the discussions and drop a suggestion for a Xenotype/Mod that you would like to see added that isn't already on the todo list.