// Management · RimWorld Mod

Grab Your Tool! (Continued)

by 76561197993690125

1.61.51.41.31.2
Steam ↗
Grab Your Tool! (Continued) mod preview for RimWorld

Update of Captain Muscles (Nathan Harbour)s mod Thanks to Donald for the fixed IL-code!


Update of Captain Muscles (Nathan Harbour)s mod
https://steamcommunity.com/sharedfiles/filedetails/?id=2355912467

Thanks to Donald for the fixed IL-code!







Do your pawns always have the right tool for the job? Then why the hell don't they use them already?

With this mod, pawns carrying a tool relevant to their current job will equip them when starting the job. Does NOT activate when drafted or hunting.

Update:
This mod now also adds the ability to command colonists to pick up specific items to carry around in their inventory even when not part of a caravan.

Update again:
Pawns will now switch back to their previously equipped weapon when finished using a tool for a job

Useful mods


Easier manual switching of tools/weapons: Pocket Sand

Mods with tools:
Vanilla Weapons Expanded
Primitive Tools
Toolmetrics Redux (Continued)
Medieval Madness: Tools of the Trade
Gimmicks (Continued)

tell me if you know some others and I will add them!


Github download link: https://github.com/CaptainMuscles/CM_Grab_Your_Tool/releases
This mod was requested at the Rimworld Mod market.

Mods by Captain Muscles



  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
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| tags: switching, inventory