// Management · RimWorld Mod

Glowing Eyes Height And Tick Fix

Glowing Eyes Height And Tick Fix mod preview for RimWorld

Glowing eyes genes draws its glow at a hardcoded height and recomputes it every tick.

Glowing eyes genes draws its glow at a hardcoded height and recomputes it every tick. This puts it on the eyes of whoever is actually wearing it, and takes most of the running cost out by patching in a different rendering method. moving it from tick to the pawn renderer node, and instead of making a mote live using a mote texture that can be cached/recolored to offload more of this onto the GPU side.

This started because i noticed it didn't really work with big and small but from there i found any pawn above/below the standard height would draw wrong as the location of where the glow would draw was static.
Performance became a secondary concern and eventually into a minor rewrite due to simply the methods needed for me to patch being horribly inefficient.

Reccomended to use alongisde EyeGenes3